Files
asciinevrdie/lib/src/features/game/widgets/task_progress_panel.dart
JiWoong Sul 598c25e4c9 fix(animation): ASCII 애니메이션 높낮이/공백 문제 수정
- walkingAnimation, townAnimation 4줄 → 3줄 통일
- character_frames.dart 모든 프레임 폭 6자로 통일
- _compose() 이펙트 Y 위치 동적 계산 (하드코딩 제거)
- withShield() 3줄 캐릭터용으로 수정 (index 3 → index 1)
- BattleComposer 캔버스 시스템 및 배경 합성 추가
- 무기 카테고리별 이펙트, 몬스터 크기/색상 시스템 구현
2025-12-13 18:22:50 +09:00

173 lines
5.2 KiB
Dart

import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_data.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/features/game/widgets/ascii_animation_card.dart';
/// 상단 패널: ASCII 애니메이션 + Task Progress 바
class TaskProgressPanel extends StatelessWidget {
const TaskProgressPanel({
super.key,
required this.progress,
required this.speedMultiplier,
required this.onSpeedCycle,
required this.colorTheme,
required this.onThemeCycle,
this.specialAnimation,
this.weaponName,
this.shieldName,
this.characterLevel,
this.monsterLevel,
});
final ProgressState progress;
final int speedMultiplier;
final VoidCallback onSpeedCycle;
final AsciiColorTheme colorTheme;
final VoidCallback onThemeCycle;
/// 특수 애니메이션 (레벨업, 퀘스트 완료 등)
final AsciiAnimationType? specialAnimation;
/// 장비 정보 (애니메이션 스타일 결정용)
final String? weaponName;
final String? shieldName;
final int? characterLevel;
final int? monsterLevel;
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.surfaceContainerHighest,
border: Border(
bottom: BorderSide(color: Theme.of(context).dividerColor),
),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// ASCII 애니메이션 카드
SizedBox(
height: 120,
child: AsciiAnimationCard(
taskType: progress.currentTask.type,
monsterBaseName: progress.currentTask.monsterBaseName,
colorTheme: colorTheme,
specialAnimation: specialAnimation,
weaponName: weaponName,
shieldName: shieldName,
characterLevel: characterLevel,
monsterLevel: monsterLevel,
),
),
const SizedBox(height: 8),
// 상태 메시지 + 버튼들
Row(
children: [
_buildThemeButton(context),
const SizedBox(width: 8),
Expanded(
child: Text(
progress.currentTask.caption.isNotEmpty
? progress.currentTask.caption
: L10n.of(context).welcomeMessage,
style: Theme.of(context).textTheme.bodyMedium,
textAlign: TextAlign.center,
),
),
const SizedBox(width: 8),
_buildSpeedButton(context),
],
),
const SizedBox(height: 4),
// Task Progress 바
_buildProgressBar(context),
],
),
);
}
Widget _buildThemeButton(BuildContext context) {
final themeLabel = switch (colorTheme) {
AsciiColorTheme.green => 'G',
AsciiColorTheme.amber => 'A',
AsciiColorTheme.white => 'W',
AsciiColorTheme.system => 'S',
};
final themeColor = switch (colorTheme) {
AsciiColorTheme.green => const Color(0xFF00FF00),
AsciiColorTheme.amber => const Color(0xFFFFB000),
AsciiColorTheme.white => Colors.white,
AsciiColorTheme.system => Theme.of(context).colorScheme.primary,
};
return SizedBox(
height: 28,
child: OutlinedButton(
onPressed: onThemeCycle,
style: OutlinedButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 8),
visualDensity: VisualDensity.compact,
side: BorderSide(color: themeColor.withValues(alpha: 0.5)),
),
child: Text(
themeLabel,
style: TextStyle(
fontWeight: FontWeight.bold,
color: themeColor,
),
),
),
);
}
Widget _buildSpeedButton(BuildContext context) {
return SizedBox(
height: 28,
child: OutlinedButton(
onPressed: onSpeedCycle,
style: OutlinedButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 8),
visualDensity: VisualDensity.compact,
),
child: Text(
'${speedMultiplier}x',
style: TextStyle(
fontWeight:
speedMultiplier > 1 ? FontWeight.bold : FontWeight.normal,
color: speedMultiplier > 1
? Theme.of(context).colorScheme.primary
: null,
),
),
),
);
}
Widget _buildProgressBar(BuildContext context) {
final progressValue = progress.task.max > 0
? (progress.task.position / progress.task.max).clamp(0.0, 1.0)
: 0.0;
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
child: LinearProgressIndicator(
value: progressValue,
backgroundColor:
Theme.of(context).colorScheme.primary.withValues(alpha: 0.2),
valueColor: AlwaysStoppedAnimation<Color>(
Theme.of(context).colorScheme.primary,
),
minHeight: 12,
),
);
}
}