Files
asciinevrdie/test/features/game_session_controller_test.dart
JiWoong Sul a990eb0038 chore(data): 데이터 및 테스트 업데이트
- 게임 텍스트 번역 데이터 업데이트
- 클래스/종족/스킬/포션 데이터 정리
- 테스트 코드 업데이트
2025-12-31 17:47:09 +09:00

152 lines
4.5 KiB
Dart

import 'package:asciineverdie/src/core/engine/game_mutations.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/engine/reward_service.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/storage/save_manager.dart';
import 'package:asciineverdie/src/core/storage/save_repository.dart';
import 'package:asciineverdie/src/core/storage/save_service.dart';
import 'package:asciineverdie/src/features/game/game_session_controller.dart';
import 'package:fake_async/fake_async.dart';
import 'package:flutter_test/flutter_test.dart';
class FakeSaveManager implements SaveManager {
final List<GameState> savedStates = [];
(SaveOutcome, GameState?) Function(String?)? onLoad;
SaveOutcome saveOutcome = const SaveOutcome.success();
@override
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
savedStates.add(state);
return saveOutcome;
}
@override
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
if (onLoad != null) {
return onLoad!(fileName);
}
return (const SaveOutcome.success(), null);
}
@override
Future<List<SaveFileInfo>> listSaves() async => [];
@override
Future<SaveOutcome> deleteSave({String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<bool> saveExists({String? fileName}) async => false;
}
void main() {
const config = PqConfig();
final mutations = GameMutations(config);
final progressService = ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
);
GameSessionController buildController(
FakeAsync async,
FakeSaveManager saveManager,
) {
return GameSessionController(
progressService: progressService,
saveManager: saveManager,
tickInterval: const Duration(milliseconds: 10),
now: () =>
DateTime.fromMillisecondsSinceEpoch(async.elapsed.inMilliseconds),
);
}
GameState sampleState() {
return GameState.withSeed(
seed: 1,
traits: const Traits(
name: 'Hero',
race: 'Human',
klass: 'Fighter',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 5,
con: 5,
dex: 5,
intelligence: 5,
wis: 5,
cha: 5,
hpMax: 10,
mpMax: 8,
),
progress: const ProgressState(
task: ProgressBarState(position: 0, max: 50),
quest: ProgressBarState(position: 0, max: 1000),
plot: ProgressBarState(position: 0, max: 1000),
exp: ProgressBarState(position: 0, max: 9999),
encumbrance: ProgressBarState(position: 0, max: 1),
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
}
test('startNew runs loop and publishes state updates', () {
fakeAsync((async) {
final saveManager = FakeSaveManager();
final controller = buildController(async, saveManager);
controller.startNew(sampleState(), isNewGame: false);
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.running);
expect(controller.state, isNotNull);
async.elapse(const Duration(milliseconds: 30));
async.flushMicrotasks();
expect(controller.state!.progress.task.position, greaterThan(0));
controller.pause();
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.idle);
});
});
test('loadAndStart surfaces save load errors', () {
fakeAsync((async) {
final saveManager = FakeSaveManager()
..onLoad = (_) => (const SaveOutcome.failure('boom'), null);
final controller = buildController(async, saveManager);
controller.loadAndStart(fileName: 'bad.pqf');
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.error);
expect(controller.error, 'boom');
});
});
test('pause saves on stop when requested', () {
fakeAsync((async) {
final saveManager = FakeSaveManager();
final controller = buildController(async, saveManager);
controller.startNew(sampleState(), isNewGame: false);
async.flushMicrotasks();
controller.pause(saveOnStop: true);
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.idle);
expect(saveManager.savedStates.length, 1);
});
});
}