Files
asciinevrdie/test/core/engine/progress_service_test.dart
JiWoong Sul 7e1936b34f fix(ui): 사망 화면 장비 슬롯명 표시 및 기타 수정
- 사망 시 잃은 아이템에 슬롯명 표시 추가
- progress_service 마이너 수정
- 관련 테스트 업데이트
2026-01-15 23:23:38 +09:00

192 lines
6.1 KiB
Dart

import 'package:asciineverdie/src/core/engine/game_mutations.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/engine/reward_service.dart';
import 'package:asciineverdie/src/core/model/combat_state.dart';
import 'package:asciineverdie/src/core/model/combat_stats.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/util/balance_constants.dart';
import 'package:flutter_test/flutter_test.dart';
void main() {
late ProgressService service;
late PqConfig config;
setUp(() {
config = const PqConfig();
final mutations = GameMutations(config);
service = ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations, config),
);
});
test('tick advances task bar and recalculates encumbrance', () {
final state = GameState.withSeed(
seed: 42,
stats: const Stats(
str: 5,
con: 0,
dex: 0,
intelligence: 0,
wis: 0,
cha: 0,
hpMax: 0,
mpMax: 0,
),
inventory: const Inventory(
gold: 5,
items: [InventoryEntry(name: 'Rock', count: 3)],
),
progress: const ProgressState(
task: ProgressBarState(position: 0, max: 80),
quest: ProgressBarState(position: 0, max: 10),
plot: ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: 0, max: 50),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Test', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
final result = service.tick(state, 150);
expect(result.leveledUp, isFalse);
expect(result.completedQuest, isFalse);
expect(result.completedAct, isFalse);
expect(result.state.progress.task.position, 80);
expect(result.state.progress.task.max, 80);
expect(result.state.progress.encumbrance.position, 3);
expect(result.state.progress.encumbrance.max, 15);
expect(result.state.progress.currentTask.caption, 'Test');
});
test('tick levels up when EXP is full during kill task', () {
// 레벨업에 필요한 경험치 (레벨 1 → 2)
final requiredExp = ExpConstants.requiredExp(1);
// 몬스터가 requiredExp 이상의 경험치를 주도록 설정
final monsterStats = MonsterCombatStats(
name: 'Test Monster',
level: 10,
atk: 10,
def: 5,
magDef: 5,
hpMax: 100,
hpCurrent: 0, // 몬스터 사망 상태
criRate: 0.05,
criDamage: 1.5,
evasion: 0.0,
accuracy: 0.8,
attackDelayMs: 1000,
expReward: requiredExp + 100, // 레벨업에 충분한 경험치
);
final combatState = CombatState(
playerStats: CombatStats.empty(),
monsterStats: monsterStats,
playerAttackAccumulatorMs: 0,
monsterAttackAccumulatorMs: 0,
totalDamageDealt: 100,
totalDamageTaken: 0,
turnsElapsed: 1,
isActive: true,
);
final initial = GameState.withSeed(
seed: 7,
traits: const Traits(
name: 'Hero',
race: 'Human',
klass: 'Fighter',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 10,
con: 9,
dex: 8,
intelligence: 7,
wis: 6,
cha: 5,
hpMax: 10,
mpMax: 11,
),
progress: ProgressState(
task: const ProgressBarState(position: 1000, max: 1000),
quest: const ProgressBarState(position: 0, max: 10),
plot: const ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: requiredExp - 50, max: requiredExp),
encumbrance: const ProgressBarState(position: 0, max: 0),
currentTask: const TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
currentCombat: combatState,
),
);
final result = service.tick(initial, 50);
expect(result.leveledUp, isTrue);
expect(result.shouldAutosave, isTrue);
expect(result.state.traits.level, 2);
expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
// 새 레벨의 필요 경험치로 초기화됨
expect(result.state.progress.exp.max, ExpConstants.requiredExp(2));
// 태스크 완료 후 새 태스크가 자동으로 시작됨
expect(result.state.progress.task.position, 0);
expect(result.state.progress.task.max, greaterThan(0));
});
test('quest completion enqueues next task and resets quest bar', () {
final initial = GameState.withSeed(
seed: 99,
traits: const Traits(
name: 'Questor',
race: 'Elf',
klass: 'Mage',
level: 3,
motto: '',
guild: '',
),
stats: const Stats(
str: 4,
con: 5,
dex: 6,
intelligence: 7,
wis: 8,
cha: 9,
hpMax: 12,
mpMax: 10,
),
progress: const ProgressState(
task: ProgressBarState(position: 2000, max: 2000),
quest: ProgressBarState(position: 4, max: 5),
plot: ProgressBarState(position: 0, max: 20),
exp: ProgressBarState(position: 0, max: 30),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Hunt', type: TaskType.kill),
plotStageCount: 2,
questCount: 1,
),
queue: QueueState(entries: const []),
);
final result = service.tick(initial, 50);
final nextState = result.state;
expect(result.completedQuest, isTrue);
expect(nextState.progress.questCount, 2);
expect(nextState.progress.quest.position, 0);
expect(nextState.progress.quest.max, inInclusiveRange(50, 149));
expect(nextState.progress.currentTask.type, TaskType.neutral);
expect(nextState.progress.task.position, 0);
expect(nextState.queue.entries, isEmpty);
});
}