- story_data.dart: 5개 Act 스토리 텍스트 및 ASCII 아트 - story_service.dart: Act 전환/보스 조우/엔딩 이벤트 관리 - cinematic_view.dart: 풀스크린 시네마틱 UI (페이드, 스킵) - game_play_screen.dart: 레벨 기반 Act 전환 시 시네마틱 재생
396 lines
9.0 KiB
Dart
396 lines
9.0 KiB
Dart
/// Phase 9: 스토리 데이터 (Story Data)
|
|
///
|
|
/// 프롤로그부터 엔딩까지 일관된 스토리 텍스트 정의
|
|
library;
|
|
|
|
/// 스토리 Act 정의
|
|
enum StoryAct {
|
|
prologue, // 프롤로그
|
|
act1, // Act I: 각성 (레벨 1-20)
|
|
act2, // Act II: 성장 (레벨 21-40)
|
|
act3, // Act III: 시련 (레벨 41-60)
|
|
act4, // Act IV: 결전 (레벨 61-80)
|
|
act5, // Act V: 종말 (레벨 81-100)
|
|
ending, // 엔딩
|
|
}
|
|
|
|
/// Act별 레벨 범위 (Level Range)
|
|
const Map<StoryAct, (int, int)> actLevelRange = {
|
|
StoryAct.prologue: (1, 1),
|
|
StoryAct.act1: (1, 20),
|
|
StoryAct.act2: (21, 40),
|
|
StoryAct.act3: (41, 60),
|
|
StoryAct.act4: (61, 80),
|
|
StoryAct.act5: (81, 100),
|
|
StoryAct.ending: (100, 999),
|
|
};
|
|
|
|
/// 레벨로 현재 Act 계산 (Calculate Current Act from Level)
|
|
StoryAct getActForLevel(int level) {
|
|
if (level <= 0) return StoryAct.prologue;
|
|
if (level <= 20) return StoryAct.act1;
|
|
if (level <= 40) return StoryAct.act2;
|
|
if (level <= 60) return StoryAct.act3;
|
|
if (level <= 80) return StoryAct.act4;
|
|
if (level < 100) return StoryAct.act5;
|
|
return StoryAct.ending;
|
|
}
|
|
|
|
/// 시네마틱 단계 (Cinematic Step)
|
|
class CinematicStep {
|
|
const CinematicStep({
|
|
required this.text,
|
|
this.asciiArt,
|
|
this.durationMs = 3000,
|
|
});
|
|
|
|
final String text;
|
|
final String? asciiArt;
|
|
final int durationMs;
|
|
}
|
|
|
|
/// Act별 시네마틱 데이터 (Cinematic Data per Act)
|
|
const Map<StoryAct, List<CinematicStep>> cinematicData = {
|
|
// 프롤로그: 코드의 신으로부터 비전을 받음
|
|
StoryAct.prologue: [
|
|
CinematicStep(
|
|
text: 'In the beginning, there was only the Void...',
|
|
asciiArt: _asciiVoid,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Then came the First Commit, and Light filled the Codebase.',
|
|
asciiArt: _asciiLight,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Code God spoke: "Let there be Functions."',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'And so the Digital Realm was born...',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'But from the shadows emerged the Glitch.',
|
|
asciiArt: _asciiGlitch,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Now, a new hero awakens to defend the Code.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'Your journey begins...',
|
|
durationMs: 2500,
|
|
),
|
|
],
|
|
|
|
// Act I: 각성 (레벨 1-20)
|
|
StoryAct.act1: [
|
|
CinematicStep(
|
|
text: '=== ACT I: AWAKENING ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'You have proven yourself against the lesser bugs.',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Debugger Knights take notice of your potential.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'But a greater threat lurks in the Bug Nest...',
|
|
asciiArt: _asciiBugNest,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Syntax Error Dragon awaits.',
|
|
asciiArt: _asciiDragon,
|
|
durationMs: 4000,
|
|
),
|
|
],
|
|
|
|
// Act II: 성장 (레벨 21-40)
|
|
StoryAct.act2: [
|
|
CinematicStep(
|
|
text: '=== ACT II: GROWTH ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'With the Dragon slain, you join the Debugger Knights.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Corrupted Network spreads its infection...',
|
|
asciiArt: _asciiNetwork,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'A traitor among the Knights is revealed!',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Memory Leak Hydra threatens all data.',
|
|
asciiArt: _asciiHydra,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'You must stop the corruption before it consumes everything.',
|
|
durationMs: 3500,
|
|
),
|
|
],
|
|
|
|
// Act III: 시련 (레벨 41-60)
|
|
StoryAct.act3: [
|
|
CinematicStep(
|
|
text: '=== ACT III: TRIALS ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The path leads to the Null Kingdom...',
|
|
asciiArt: _asciiNullKingdom,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Ancient Compiler challenges you to its trials.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'A companion falls... their sacrifice not in vain.',
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Buffer Overflow Titan guards the gate.',
|
|
asciiArt: _asciiTitan,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Only through great sacrifice can you proceed.',
|
|
durationMs: 3500,
|
|
),
|
|
],
|
|
|
|
// Act IV: 결전 (레벨 61-80)
|
|
StoryAct.act4: [
|
|
CinematicStep(
|
|
text: '=== ACT IV: CONFRONTATION ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: "The Glitch God's Citadel looms before you.",
|
|
asciiArt: _asciiCitadel,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Former enemies unite against the common threat.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Final Alliance is forged.',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Kernel Panic Archon blocks your path.',
|
|
asciiArt: _asciiArchon,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'One final battle before the end...',
|
|
durationMs: 3500,
|
|
),
|
|
],
|
|
|
|
// Act V: 종말 (레벨 81-100)
|
|
StoryAct.act5: [
|
|
CinematicStep(
|
|
text: '=== ACT V: ENDGAME ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Glitch God reveals its true form.',
|
|
asciiArt: _asciiGlitchGod,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Reality itself begins to corrupt.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'All hope rests upon your shoulders.',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The final battle for the Codebase begins!',
|
|
durationMs: 3500,
|
|
),
|
|
],
|
|
|
|
// 엔딩: 시스템 재부팅, 평화 회복
|
|
StoryAct.ending: [
|
|
CinematicStep(
|
|
text: '=== THE END ===',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'The Glitch God falls. The corruption fades.',
|
|
asciiArt: _asciiVictory,
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'System Reboot initiated...',
|
|
durationMs: 3000,
|
|
),
|
|
CinematicStep(
|
|
text: 'Peace returns to the Digital Realm.',
|
|
durationMs: 3500,
|
|
),
|
|
CinematicStep(
|
|
text: 'Your legend will be compiled into the eternal logs.',
|
|
durationMs: 4000,
|
|
),
|
|
CinematicStep(
|
|
text: 'THE END',
|
|
asciiArt: _asciiTheEnd,
|
|
durationMs: 5000,
|
|
),
|
|
CinematicStep(
|
|
text: '...or is it?',
|
|
durationMs: 3000,
|
|
),
|
|
],
|
|
};
|
|
|
|
// ============================================================================
|
|
// ASCII Art 상수 (ASCII Art Constants)
|
|
// ============================================================================
|
|
|
|
const _asciiVoid = '''
|
|
. . .
|
|
. . . . .
|
|
. . . . . .
|
|
. . . . .
|
|
. . .
|
|
''';
|
|
|
|
const _asciiLight = '''
|
|
\\|/
|
|
-- * --
|
|
/|\\
|
|
''';
|
|
|
|
const _asciiGlitch = '''
|
|
####!!####
|
|
# GLITCH #
|
|
####!!####
|
|
''';
|
|
|
|
const _asciiBugNest = '''
|
|
/\\ /\\
|
|
<( o.o )>
|
|
> ^^ <
|
|
''';
|
|
|
|
const _asciiDragon = '''
|
|
/\\___/\\
|
|
( O O )
|
|
\\ ^ /
|
|
\\~~~/ ~
|
|
''';
|
|
|
|
const _asciiNetwork = '''
|
|
[*]--[*]--[*]
|
|
| | |
|
|
[*]--[!]--[*]
|
|
| | |
|
|
[*]--[*]--[*]
|
|
''';
|
|
|
|
const _asciiHydra = '''
|
|
/\\ /\\ /\\
|
|
( O O O )
|
|
\\ \\|/ /
|
|
\\|||/
|
|
''';
|
|
|
|
const _asciiNullKingdom = '''
|
|
+--NULL--+
|
|
| ???? |
|
|
| VOID |
|
|
+--------+
|
|
''';
|
|
|
|
const _asciiTitan = '''
|
|
[####]
|
|
/| |\\
|
|
| | | |
|
|
/ |__| \\
|
|
''';
|
|
|
|
const _asciiCitadel = '''
|
|
/\\
|
|
/ \\
|
|
|GLITCH|
|
|
|======|
|
|
| |
|
|
''';
|
|
|
|
const _asciiArchon = '''
|
|
^^^^^
|
|
(|O O|)
|
|
\\===/
|
|
|X|
|
|
''';
|
|
|
|
const _asciiGlitchGod = '''
|
|
##########
|
|
# G L I #
|
|
# T C H #
|
|
# GOD #
|
|
##########
|
|
''';
|
|
|
|
const _asciiVictory = '''
|
|
\\O/
|
|
|
|
|
/ \\
|
|
VICTORY!
|
|
''';
|
|
|
|
const _asciiTheEnd = '''
|
|
+-----------+
|
|
| THE END |
|
|
+-----------+
|
|
''';
|
|
|
|
/// Act별 보스 몬스터 이름 (Boss Monster Names per Act)
|
|
const Map<StoryAct, String> actBossNames = {
|
|
StoryAct.act1: 'BOSS: Stack Overflow Dragon',
|
|
StoryAct.act2: 'BOSS: Heap Corruption Hydra',
|
|
StoryAct.act3: 'BOSS: Kernel Panic Titan',
|
|
StoryAct.act4: 'BOSS: Zero Day Leviathan',
|
|
StoryAct.act5: 'BOSS: The Primordial Glitch',
|
|
};
|
|
|
|
/// Act별 시작 퀘스트 (Starting Quest per Act)
|
|
const Map<StoryAct, String> actStartingQuests = {
|
|
StoryAct.prologue: 'Exterminate the Bug Infestation',
|
|
StoryAct.act1: 'Purge the Bug Nest',
|
|
StoryAct.act2: 'Cleanse the Corrupted Network',
|
|
StoryAct.act3: 'Pass the Trials of the Ancient Compiler',
|
|
StoryAct.act4: "Infiltrate the Glitch God's Citadel",
|
|
StoryAct.act5: 'Defeat the Glitch God',
|
|
};
|
|
|
|
/// Act 제목 (Act Titles)
|
|
const Map<StoryAct, String> actTitles = {
|
|
StoryAct.prologue: 'Prologue',
|
|
StoryAct.act1: 'Act I: Awakening',
|
|
StoryAct.act2: 'Act II: Growth',
|
|
StoryAct.act3: 'Act III: Trials',
|
|
StoryAct.act4: 'Act IV: Confrontation',
|
|
StoryAct.act5: 'Act V: Endgame',
|
|
StoryAct.ending: 'The End',
|
|
};
|