Files
asciinevrdie/lib/src/app.dart
JiWoong Sul e679abd0d8 refactor(core): 코어 엔진 및 모델 개선
- 애니메이션 시스템 개선
- 오디오 서비스 개선
- 전투/스킬/포션 서비스 개선
- 스토리지 및 저장 시스템 개선
- 모델 클래스 타입 안정성 강화
2025-12-31 17:46:53 +09:00

785 lines
24 KiB
Dart

import 'package:flutter/material.dart';
import 'package:asciineverdie/data/game_text_l10n.dart' as game_l10n;
import 'package:asciineverdie/l10n/app_localizations.dart';
import 'package:asciineverdie/src/core/audio/audio_service.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
import 'package:asciineverdie/src/core/engine/game_mutations.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/engine/reward_service.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/notification/notification_service.dart';
import 'package:asciineverdie/src/core/storage/save_manager.dart';
import 'package:asciineverdie/src/core/storage/save_repository.dart';
import 'package:asciineverdie/src/core/storage/settings_repository.dart';
import 'package:asciineverdie/src/features/front/front_screen.dart';
import 'package:asciineverdie/src/features/front/save_picker_dialog.dart';
import 'package:asciineverdie/src/features/game/game_play_screen.dart';
import 'package:asciineverdie/src/features/game/game_session_controller.dart';
import 'package:asciineverdie/src/features/game/widgets/notification_overlay.dart';
import 'package:asciineverdie/src/features/hall_of_fame/hall_of_fame_screen.dart';
import 'package:asciineverdie/src/features/new_character/new_character_screen.dart';
class AskiiNeverDieApp extends StatefulWidget {
const AskiiNeverDieApp({super.key});
@override
State<AskiiNeverDieApp> createState() => _AskiiNeverDieAppState();
}
class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
late final GameSessionController _controller;
late final NotificationService _notificationService;
late final SettingsRepository _settingsRepository;
late final AudioService _audioService;
bool _isCheckingSave = true;
bool _hasSave = false;
ThemeMode _themeMode = ThemeMode.system;
@override
void initState() {
super.initState();
const config = PqConfig();
final mutations = GameMutations(config);
final rewards = RewardService(mutations);
_controller = GameSessionController(
progressService: ProgressService(
config: config,
mutations: mutations,
rewards: rewards,
),
saveManager: SaveManager(SaveRepository()),
);
_notificationService = NotificationService();
_settingsRepository = SettingsRepository();
_audioService = AudioService(settingsRepository: _settingsRepository);
// 초기 설정 및 오디오 서비스 로드
_loadSettings();
_audioService.init();
// 세이브 파일 존재 여부 확인
_checkForExistingSave();
}
/// 저장된 설정 불러오기
Future<void> _loadSettings() async {
final themeMode = await _settingsRepository.loadThemeMode();
if (mounted) {
setState(() => _themeMode = themeMode);
}
}
/// 테마 모드 변경
void _changeThemeMode(ThemeMode mode) {
setState(() => _themeMode = mode);
_settingsRepository.saveThemeMode(mode);
}
/// 세이브 파일 존재 여부 확인 후 자동 로드
Future<void> _checkForExistingSave() async {
final exists = await _controller.saveManager.saveExists();
if (mounted) {
setState(() {
_hasSave = exists;
_isCheckingSave = false;
});
}
}
@override
void dispose() {
_controller.dispose();
_notificationService.dispose();
_audioService.dispose();
super.dispose();
}
/// 라이트 테마 (Classic Parchment 스타일)
ThemeData get _lightTheme => ThemeData(
colorScheme: RetroColors.lightColorScheme,
scaffoldBackgroundColor: const Color(0xFFFAF4ED),
useMaterial3: true,
// 카드/다이얼로그 레트로 배경
cardColor: const Color(0xFFF2E8DC),
dialogTheme: const DialogThemeData(
backgroundColor: Color(0xFFF2E8DC),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFB8860B),
),
),
// 앱바 레트로 스타일
appBarTheme: const AppBarTheme(
backgroundColor: Color(0xFFF2E8DC),
foregroundColor: Color(0xFF1F1F28),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFB8860B),
),
),
// 버튼 테마
filledButtonTheme: FilledButtonThemeData(
style: FilledButton.styleFrom(
backgroundColor: const Color(0xFFE8DDD0),
foregroundColor: const Color(0xFF1F1F28),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFF1F1F28),
),
),
),
outlinedButtonTheme: OutlinedButtonThemeData(
style: OutlinedButton.styleFrom(
foregroundColor: const Color(0xFFB8860B),
side: const BorderSide(color: Color(0xFFB8860B), width: 2),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFB8860B),
),
),
),
textButtonTheme: TextButtonThemeData(
style: TextButton.styleFrom(
foregroundColor: const Color(0xFF4A4458),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFF4A4458),
),
),
),
// 텍스트 테마
textTheme: const TextTheme(
headlineLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 18,
color: Color(0xFFB8860B),
),
headlineMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: Color(0xFFB8860B),
),
headlineSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFB8860B),
),
titleLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFF1F1F28),
),
titleMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFF1F1F28),
),
titleSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFF1F1F28),
),
bodyLarge: TextStyle(fontSize: 14, color: Color(0xFF1F1F28)),
bodyMedium: TextStyle(fontSize: 12, color: Color(0xFF1F1F28)),
bodySmall: TextStyle(fontSize: 10, color: Color(0xFF1F1F28)),
labelLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFF1F1F28),
),
labelMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFF1F1F28),
),
labelSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: Color(0xFF1F1F28),
),
),
// 칩 테마
chipTheme: const ChipThemeData(
backgroundColor: Color(0xFFE8DDD0),
labelStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFF1F1F28),
),
side: BorderSide(color: Color(0xFF8B7355)),
),
// 리스트 타일 테마
listTileTheme: const ListTileThemeData(
textColor: Color(0xFF1F1F28),
iconColor: Color(0xFFB8860B),
),
// 프로그레스 인디케이터
progressIndicatorTheme: const ProgressIndicatorThemeData(
color: Color(0xFFB8860B),
linearTrackColor: Color(0xFFD4C4B0),
),
);
/// 다크 테마 (Dark Fantasy 스타일)
ThemeData get _darkTheme => ThemeData(
colorScheme: RetroColors.darkColorScheme,
scaffoldBackgroundColor: RetroColors.deepBrown,
useMaterial3: true,
// 카드/다이얼로그 레트로 배경
cardColor: RetroColors.darkBrown,
dialogTheme: const DialogThemeData(
backgroundColor: Color(0xFF24283B),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
),
// 앱바 레트로 스타일
appBarTheme: const AppBarTheme(
backgroundColor: Color(0xFF24283B),
foregroundColor: Color(0xFFC0CAF5),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
),
// 버튼 테마 (inherit: false로 애니메이션 lerp 오류 방지)
filledButtonTheme: FilledButtonThemeData(
style: FilledButton.styleFrom(
backgroundColor: const Color(0xFF3D4260),
foregroundColor: const Color(0xFFC0CAF5),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
),
),
outlinedButtonTheme: OutlinedButtonThemeData(
style: OutlinedButton.styleFrom(
foregroundColor: const Color(0xFFE0AF68),
side: const BorderSide(color: Color(0xFFE0AF68), width: 2),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFE0AF68),
),
),
),
textButtonTheme: TextButtonThemeData(
style: TextButton.styleFrom(
foregroundColor: const Color(0xFFC0CAF5),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
),
),
// 텍스트 테마
textTheme: const TextTheme(
headlineLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 18,
color: Color(0xFFE0AF68),
),
headlineMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: Color(0xFFE0AF68),
),
headlineSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
titleLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFC0CAF5),
),
titleMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
titleSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
bodyLarge: TextStyle(fontSize: 14, color: Color(0xFFC0CAF5)),
bodyMedium: TextStyle(fontSize: 12, color: Color(0xFFC0CAF5)),
bodySmall: TextStyle(fontSize: 10, color: Color(0xFFC0CAF5)),
labelLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
labelMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
labelSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: Color(0xFFC0CAF5),
),
),
// 칩 테마
chipTheme: const ChipThemeData(
backgroundColor: Color(0xFF2A2E3F),
labelStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
side: BorderSide(color: Color(0xFF545C7E)),
),
// 리스트 타일 테마
listTileTheme: const ListTileThemeData(
textColor: Color(0xFFC0CAF5),
iconColor: Color(0xFFE0AF68),
),
// 프로그레스 인디케이터
progressIndicatorTheme: const ProgressIndicatorThemeData(
color: Color(0xFFE0AF68),
linearTrackColor: Color(0xFF3B4261),
),
);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'ASCII NEVER DIE',
debugShowCheckedModeBanner: false,
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
theme: _lightTheme,
darkTheme: _darkTheme,
themeMode: _themeMode,
builder: (context, child) {
// 현재 로케일을 게임 텍스트 l10n 시스템에 동기화
final locale = Localizations.localeOf(context);
game_l10n.setGameLocale(locale.languageCode);
return child ?? const SizedBox.shrink();
},
home: NotificationOverlay(
notificationService: _notificationService,
child: _buildHomeScreen(),
),
);
}
/// 홈 화면 결정: 세이브 확인 중 → 스플래시, 세이브 있음 → 자동 로드, 없음 → 프론트
Widget _buildHomeScreen() {
// 세이브 확인 중이면 로딩 스플래시 표시
if (_isCheckingSave) {
return const _SplashScreen();
}
// 세이브 파일이 있으면 자동 로드 화면
if (_hasSave) {
return _AutoLoadScreen(
controller: _controller,
onLoadFailed: () {
// 로드 실패 시 프론트 화면으로
setState(() => _hasSave = false);
},
currentThemeMode: _themeMode,
onThemeModeChange: _changeThemeMode,
audioService: _audioService,
);
}
// 세이브 파일이 없으면 기존 프론트 화면 (타이틀 BGM 재생)
_audioService.playBgm('title');
return FrontScreen(
onNewCharacter: _navigateToNewCharacter,
onLoadSave: _loadSave,
onHallOfFame: _navigateToHallOfFame,
hasSaveFile: _hasSave,
);
}
void _navigateToNewCharacter(BuildContext context) {
Navigator.of(context).push(
MaterialPageRoute<void>(
builder: (context) => NewCharacterScreen(
onCharacterCreated: (initialState, {bool testMode = false}) {
_startGame(context, initialState, testMode: testMode);
},
),
),
);
}
Future<void> _loadSave(BuildContext context) async {
// 저장 파일 목록 조회
final saves = await _controller.saveManager.listSaves();
if (!context.mounted) return;
String? selectedFileName;
if (saves.isEmpty) {
// 저장 파일이 없으면 안내 메시지
_notificationService.showInfo(L10n.of(context).noSavedGames);
return;
} else if (saves.length == 1) {
// 파일이 하나면 바로 선택
selectedFileName = saves.first.fileName;
} else {
// 여러 개면 다이얼로그 표시
selectedFileName = await SavePickerDialog.show(context, saves);
}
if (selectedFileName == null || !context.mounted) return;
// 선택된 파일 로드
await _controller.loadAndStart(
fileName: selectedFileName,
cheatsEnabled: false,
);
if (_controller.status == GameSessionStatus.running) {
if (context.mounted) {
_navigateToGame(context);
}
} else if (_controller.status == GameSessionStatus.error &&
context.mounted) {
_notificationService.showWarning(
L10n.of(context).loadError(_controller.error ?? 'Unknown error'),
);
}
}
Future<void> _startGame(
BuildContext context,
GameState initialState, {
bool testMode = false,
}) async {
await _controller.startNew(initialState, cheatsEnabled: testMode);
if (context.mounted) {
// NewCharacterScreen을 pop하고 GamePlayScreen으로 이동
Navigator.of(context).pushReplacement(
MaterialPageRoute<void>(
builder: (context) => GamePlayScreen(
controller: _controller,
audioService: _audioService,
forceCarouselLayout: testMode,
currentThemeMode: _themeMode,
onThemeModeChange: _changeThemeMode,
),
),
);
}
}
void _navigateToGame(BuildContext context) {
Navigator.of(context).push(
MaterialPageRoute<void>(
builder: (context) => GamePlayScreen(
controller: _controller,
audioService: _audioService,
currentThemeMode: _themeMode,
onThemeModeChange: _changeThemeMode,
),
),
);
}
/// Phase 10: 명예의 전당 화면으로 이동
void _navigateToHallOfFame(BuildContext context) {
Navigator.of(context).push(
MaterialPageRoute<void>(builder: (context) => const HallOfFameScreen()),
);
}
}
/// 스플래시 화면 (세이브 파일 확인 중) - 레트로 스타일
class _SplashScreen extends StatelessWidget {
const _SplashScreen();
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: RetroColors.deepBrown,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// 타이틀 로고
Container(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: Border.all(color: RetroColors.gold, width: 3),
),
child: Column(
children: [
// 아이콘
const Icon(
Icons.auto_awesome,
size: 32,
color: RetroColors.gold,
),
const SizedBox(height: 12),
// 타이틀
const Text(
'ASCII',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 20,
color: RetroColors.gold,
shadows: [
Shadow(
color: RetroColors.goldDark,
offset: Offset(2, 2),
),
],
),
),
const SizedBox(height: 4),
const Text(
'NEVER DIE',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.cream,
shadows: [
Shadow(
color: RetroColors.brown,
offset: Offset(1, 1),
),
],
),
),
],
),
),
const SizedBox(height: 32),
// 레트로 로딩 바
SizedBox(
width: 160,
child: _RetroLoadingBar(),
),
],
),
),
);
}
}
/// 자동 로드 화면 (세이브 파일 자동 로드) - 레트로 스타일
class _AutoLoadScreen extends StatefulWidget {
const _AutoLoadScreen({
required this.controller,
required this.onLoadFailed,
required this.currentThemeMode,
required this.onThemeModeChange,
this.audioService,
});
final GameSessionController controller;
final VoidCallback onLoadFailed;
final ThemeMode currentThemeMode;
final void Function(ThemeMode mode) onThemeModeChange;
final AudioService? audioService;
@override
State<_AutoLoadScreen> createState() => _AutoLoadScreenState();
}
class _AutoLoadScreenState extends State<_AutoLoadScreen> {
@override
void initState() {
super.initState();
// 로딩 중에도 타이틀 BGM 재생
widget.audioService?.playBgm('title');
_autoLoad();
}
Future<void> _autoLoad() async {
await widget.controller.loadAndStart(cheatsEnabled: false);
if (!mounted) return;
if (widget.controller.status == GameSessionStatus.running) {
// 로드 성공 → 게임 화면으로 교체
Navigator.of(context).pushReplacement(
MaterialPageRoute<void>(
builder: (context) => GamePlayScreen(
controller: widget.controller,
audioService: widget.audioService,
currentThemeMode: widget.currentThemeMode,
onThemeModeChange: widget.onThemeModeChange,
),
),
);
} else {
// 로드 실패 → 프론트 화면으로 돌아가기
widget.onLoadFailed();
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: RetroColors.deepBrown,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// 타이틀 로고
Container(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: Border.all(color: RetroColors.gold, width: 3),
),
child: Column(
children: [
// 아이콘
const Icon(
Icons.auto_awesome,
size: 32,
color: RetroColors.gold,
),
const SizedBox(height: 12),
// 타이틀
const Text(
'ASCII',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 20,
color: RetroColors.gold,
shadows: [
Shadow(
color: RetroColors.goldDark,
offset: Offset(2, 2),
),
],
),
),
const SizedBox(height: 4),
const Text(
'NEVER DIE',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.cream,
shadows: [
Shadow(
color: RetroColors.brown,
offset: Offset(1, 1),
),
],
),
),
],
),
),
const SizedBox(height: 32),
// 레트로 로딩 바
SizedBox(
width: 160,
child: _RetroLoadingBar(),
),
const SizedBox(height: 16),
// 로딩 텍스트
Text(
game_l10n.uiLoading,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textDisabled,
),
),
],
),
),
);
}
}
/// 레트로 스타일 로딩 바 (애니메이션)
class _RetroLoadingBar extends StatefulWidget {
@override
State<_RetroLoadingBar> createState() => _RetroLoadingBarState();
}
class _RetroLoadingBarState extends State<_RetroLoadingBar>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 1500),
vsync: this,
)..repeat();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
const segmentCount = 10;
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
// 웨이브 효과: 각 세그먼트가 순차적으로 켜지고 꺼짐
return Container(
height: 16,
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
),
child: Row(
children: List.generate(segmentCount, (index) {
// 웨이브 패턴 계산
final progress = _controller.value * segmentCount;
final distance = (index - progress).abs();
final isLit = distance < 2 || (segmentCount - distance) < 2;
final opacity = isLit ? 1.0 : 0.2;
return Expanded(
child: Container(
margin: const EdgeInsets.all(1),
decoration: BoxDecoration(
color: RetroColors.gold.withValues(alpha: opacity),
),
),
);
}),
),
);
},
);
}
}