Files
asciinevrdie/test/core/engine/progress_loop_test.dart
2026-01-08 20:47:00 +09:00

149 lines
4.3 KiB
Dart

import 'package:asciineverdie/src/core/engine/game_mutations.dart';
import 'package:asciineverdie/src/core/engine/progress_loop.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/engine/reward_service.dart';
import 'package:asciineverdie/src/core/model/combat_state.dart';
import 'package:asciineverdie/src/core/model/combat_stats.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/storage/save_manager.dart';
import 'package:asciineverdie/src/core/storage/save_repository.dart';
import 'package:asciineverdie/src/core/storage/save_service.dart';
import 'package:asciineverdie/src/core/util/balance_constants.dart';
import 'package:flutter_test/flutter_test.dart';
class _FakeSaveManager implements SaveManager {
final List<GameState> savedStates = [];
@override
Future<SaveOutcome> saveState(
GameState state, {
String? fileName,
bool cheatsEnabled = false,
}) async {
savedStates.add(state);
return const SaveOutcome.success();
}
@override
Future<(SaveOutcome, GameState?, bool)> loadState({String? fileName}) async {
return (const SaveOutcome.success(), null, false);
}
@override
Future<List<SaveFileInfo>> listSaves() async => [];
@override
Future<SaveOutcome> deleteSave({String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<bool> saveExists({String? fileName}) async => false;
}
void main() {
late ProgressService service;
setUp(() {
const config = PqConfig();
final mutations = GameMutations(config);
service = ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
);
});
test('autosaves on level-up and stop when configured', () async {
final saveManager = _FakeSaveManager();
// 레벨 1에서 레벨업에 필요한 경험치
final requiredExp = ExpConstants.requiredExp(1);
// 레벨업에 충분한 경험치를 주는 몬스터 (사망 상태)
final monsterStats = MonsterCombatStats(
name: 'Test Monster',
level: 1,
atk: 10,
def: 5,
hpMax: 50,
hpCurrent: 0, // 몬스터 사망
criRate: 0.05,
criDamage: 1.5,
evasion: 0.0,
accuracy: 0.8,
attackDelayMs: 1000,
expReward: requiredExp + 100, // 레벨업에 충분한 경험치
);
final combatState = CombatState(
playerStats: CombatStats.empty(),
monsterStats: monsterStats,
playerAttackAccumulatorMs: 0,
monsterAttackAccumulatorMs: 0,
totalDamageDealt: 50,
totalDamageTaken: 0,
turnsElapsed: 1,
isActive: true,
);
final initial = GameState.withSeed(
seed: 123,
traits: const Traits(
name: 'LoopHero',
race: 'Orc',
klass: 'Warrior',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 8,
con: 7,
dex: 6,
intelligence: 5,
wis: 4,
cha: 3,
hpMax: 9,
mpMax: 8,
),
progress: ProgressState(
task: const ProgressBarState(position: 1200, max: 1200),
quest: const ProgressBarState(position: 0, max: 10),
plot: const ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: requiredExp - 50, max: requiredExp),
encumbrance: const ProgressBarState(position: 0, max: 0),
currentTask: const TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
currentCombat: combatState,
),
);
final loop = ProgressLoop(
initialState: initial,
progressService: service,
saveManager: saveManager,
autoSaveConfig: const AutoSaveConfig(
onLevelUp: true,
onQuestComplete: true,
onActComplete: true,
onStop: true,
),
now: () => DateTime.fromMillisecondsSinceEpoch(0),
);
final updated = loop.tickOnce(deltaMillis: 50);
expect(saveManager.savedStates.length, 1);
expect(updated.traits.level, 2);
await loop.stop(saveOnStop: true);
expect(saveManager.savedStates.length, 2);
expect(saveManager.savedStates.last, same(updated));
});
}