Files
asciinevrdie/test/core/engine/progress_service_test.dart
JiWoong Sul b450bf2600 feat(core): 장비 시스템 및 게임 상태 모델 확장
- Equipment 클래스를 11개 슬롯으로 확장 (원본 Main.dfm 충실)
- TaskInfo에 몬스터 정보(baseName, part) 추가
- Stats에 현재 HP/MP 필드 추가
- 히스토리 기능 구현 (plotHistory, questHistory)
- pq_logic winEquip/winStatIndex 원본 로직 개선
- 퀘스트 몬스터 처리 로직 구현
- SaveData 직렬화 확장
2025-12-09 22:30:37 +09:00

157 lines
4.9 KiB
Dart

import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/pq_config.dart';
import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
import 'package:flutter_test/flutter_test.dart';
void main() {
late ProgressService service;
late PqConfig config;
setUp(() {
config = const PqConfig();
final mutations = GameMutations(config);
service = ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
);
});
test('tick advances task bar and recalculates encumbrance', () {
final state = GameState.withSeed(
seed: 42,
stats: const Stats(
str: 5,
con: 0,
dex: 0,
intelligence: 0,
wis: 0,
cha: 0,
hpMax: 0,
mpMax: 0,
),
inventory: const Inventory(
gold: 5,
items: [InventoryEntry(name: 'Rock', count: 3)],
),
progress: const ProgressState(
task: ProgressBarState(position: 0, max: 80),
quest: ProgressBarState(position: 0, max: 10),
plot: ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: 0, max: 50),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Test', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
final result = service.tick(state, 150);
expect(result.leveledUp, isFalse);
expect(result.completedQuest, isFalse);
expect(result.completedAct, isFalse);
expect(result.state.progress.task.position, 80);
expect(result.state.progress.task.max, 80);
expect(result.state.progress.encumbrance.position, 3);
expect(result.state.progress.encumbrance.max, 15);
expect(result.state.progress.currentTask.caption, 'Test');
});
test('tick levels up when EXP is full during kill task', () {
final initial = GameState.withSeed(
seed: 7,
traits: const Traits(
name: 'Hero',
race: 'Human',
klass: 'Fighter',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 10,
con: 9,
dex: 8,
intelligence: 7,
wis: 6,
cha: 5,
hpMax: 10,
mpMax: 11,
),
progress: const ProgressState(
task: ProgressBarState(position: 1000, max: 1000),
quest: ProgressBarState(position: 0, max: 10),
plot: ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: 5, max: 5),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
final result = service.tick(initial, 50);
expect(result.leveledUp, isTrue);
expect(result.shouldAutosave, isTrue);
expect(result.state.traits.level, 2);
expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
expect(result.state.progress.exp.position, 0);
expect(result.state.progress.exp.max, pq_logic.levelUpTime(2));
// 태스크 완료 후 새 태스크가 자동으로 시작됨
expect(result.state.progress.task.position, 0);
expect(result.state.progress.task.max, greaterThan(0));
});
test('quest completion enqueues next task and resets quest bar', () {
final initial = GameState.withSeed(
seed: 99,
traits: const Traits(
name: 'Questor',
race: 'Elf',
klass: 'Mage',
level: 3,
motto: '',
guild: '',
),
stats: const Stats(
str: 4,
con: 5,
dex: 6,
intelligence: 7,
wis: 8,
cha: 9,
hpMax: 12,
mpMax: 10,
),
progress: const ProgressState(
task: ProgressBarState(position: 2000, max: 2000),
quest: ProgressBarState(position: 4, max: 5),
plot: ProgressBarState(position: 0, max: 20),
exp: ProgressBarState(position: 0, max: 30),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Hunt', type: TaskType.kill),
plotStageCount: 2,
questCount: 1,
),
queue: QueueState(entries: const []),
);
final result = service.tick(initial, 50);
final nextState = result.state;
expect(result.completedQuest, isTrue);
expect(nextState.progress.questCount, 2);
expect(nextState.progress.quest.position, 0);
expect(nextState.progress.quest.max, inInclusiveRange(50, 149));
expect(nextState.progress.currentTask.type, TaskType.neutral);
expect(nextState.progress.task.position, 0);
expect(nextState.queue.entries, isEmpty);
});
}