- arena: 전투/결과/랭크 화면 폰트 조정 - front: 메인 화면 폰트 조정 - game: 게임플레이 위젯 전반 폰트 조정 (스킬, 장비, 인벤토리 등) - hall_of_fame: 명예의 전당 폰트 조정 - new_character: 캐릭터 생성 화면 폰트 조정 - settings: 설정 화면 폰트 조정 - 전반적인 가독성 향상
691 lines
20 KiB
Dart
691 lines
20 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/src/core/l10n/game_data_l10n.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/features/game/widgets/ascii_animation_card.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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import 'package:asciineverdie/src/shared/widgets/retro_dialog.dart';
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/// 명예의 전당 상세 정보 다이얼로그
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class HeroDetailDialog extends StatelessWidget {
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const HeroDetailDialog({super.key, required this.entry});
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final HallOfFameEntry entry;
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@override
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Widget build(BuildContext context) {
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return RetroDialog(
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title: entry.characterName,
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titleIcon: '👑',
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maxWidth: 420,
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maxHeight: 600,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 서브 타이틀
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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child: Text(
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'${GameDataL10n.getRaceName(context, entry.race)} '
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'${GameDataL10n.getKlassName(context, entry.klass)} - '
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'Lv.${entry.level}',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: RetroColors.textSecondaryOf(context),
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),
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),
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),
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// 스크롤 가능한 컨텐츠
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Flexible(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(12),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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// 캐릭터 애니메이션 섹션
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_buildSection(
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context,
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icon: Icons.movie,
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title: l10n.hofCharacterPreview,
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child: _buildAnimationPreview(context),
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),
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const SizedBox(height: 12),
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// 통계 섹션
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_buildSection(
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context,
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icon: Icons.analytics,
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title: l10n.hofStats,
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child: _buildStatsGrid(context),
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),
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const SizedBox(height: 12),
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// 전투 스탯 섹션
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if (entry.finalStats != null) ...[
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_buildSection(
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context,
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icon: Icons.sports_mma,
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title: l10n.hofCombatStats,
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child: _buildCombatStatsGrid(context),
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),
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const SizedBox(height: 12),
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],
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// 장비 섹션
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if (entry.finalEquipment != null) ...[
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_buildSection(
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context,
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icon: Icons.shield,
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title: l10n.navEquipment,
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child: _buildEquipmentList(context),
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),
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const SizedBox(height: 12),
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],
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// 스킬 섹션 (스킬이 없어도 표시)
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_buildSection(
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context,
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icon: Icons.auto_fix_high,
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title: l10n.hofSkills,
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child: _buildSkillList(context),
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),
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],
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),
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),
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),
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],
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),
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);
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}
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Widget _buildSection(
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BuildContext context, {
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required IconData icon,
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required String title,
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required Widget child,
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}) {
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final goldColor = RetroColors.goldOf(context);
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Icon(icon, size: 14, color: goldColor),
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const SizedBox(width: 6),
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Text(
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title.toUpperCase(),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: goldColor,
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),
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),
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const SizedBox(width: 8),
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Expanded(
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child: Container(
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height: 1,
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decoration: BoxDecoration(
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gradient: LinearGradient(
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colors: [
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goldColor,
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goldColor.withValues(alpha: 0.3),
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Colors.transparent,
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],
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),
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),
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),
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),
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],
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),
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const SizedBox(height: 8),
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child,
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],
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);
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}
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/// 캐릭터 애니메이션 미리보기 위젯
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Widget _buildAnimationPreview(BuildContext context) {
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// 장비에서 무기와 방패 이름 추출
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String? weaponName;
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String? shieldName;
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if (entry.finalEquipment != null) {
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for (final item in entry.finalEquipment!) {
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if (item.slot == EquipmentSlot.weapon && item.isNotEmpty) {
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weaponName = item.name;
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} else if (item.slot == EquipmentSlot.shield && item.isNotEmpty) {
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shieldName = item.name;
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}
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}
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}
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final borderColor = RetroColors.borderOf(context);
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return Center(
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child: Container(
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decoration: BoxDecoration(
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border: Border.all(color: borderColor, width: 1),
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),
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child: SizedBox(
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width: 360,
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height: 80,
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child: AsciiAnimationCard(
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taskType: TaskType.kill,
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raceId: entry.race,
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weaponName: weaponName,
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shieldName: shieldName,
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characterLevel: entry.level,
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monsterLevel: entry.level,
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monsterBaseName: 'Glitch God',
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),
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),
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),
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);
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}
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Widget _buildStatsGrid(BuildContext context) {
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return Wrap(
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spacing: 8,
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runSpacing: 6,
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children: [
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_buildStatItem(
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context,
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Icons.timer,
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l10n.hofTime,
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entry.formattedPlayTime,
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),
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_buildStatItem(
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context,
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Icons.pest_control,
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l10n.hofMonsters,
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'${entry.monstersKilled}',
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),
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_buildStatItem(
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context,
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Icons.heart_broken,
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l10n.hofDeaths,
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'${entry.totalDeaths}',
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),
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_buildStatItem(
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context,
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Icons.check_circle,
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l10n.hofQuests,
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'${entry.questsCompleted}',
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),
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_buildStatItem(
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context,
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Icons.calendar_today,
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l10n.hofCleared,
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entry.formattedClearedDate,
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),
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],
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);
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}
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Widget _buildCombatStatsGrid(BuildContext context) {
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final stats = entry.finalStats!;
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final borderColor = RetroColors.borderOf(context);
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return Column(
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children: [
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// 기본 스탯 행
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Wrap(
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spacing: 6,
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runSpacing: 4,
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children: [
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_buildCombatStatChip(l10n.statStr, '${stats.str}', Colors.red),
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_buildCombatStatChip(l10n.statCon, '${stats.con}', Colors.orange),
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_buildCombatStatChip(l10n.statDex, '${stats.dex}', Colors.green),
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_buildCombatStatChip(
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l10n.statInt,
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'${stats.intelligence}',
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Colors.blue,
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),
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_buildCombatStatChip(l10n.statWis, '${stats.wis}', Colors.purple),
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_buildCombatStatChip(l10n.statCha, '${stats.cha}', Colors.pink),
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],
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),
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const SizedBox(height: 6),
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Container(height: 1, color: borderColor),
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const SizedBox(height: 6),
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// 공격 스탯 행
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Wrap(
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spacing: 6,
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runSpacing: 4,
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children: [
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_buildCombatStatChip(
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l10n.statAtk,
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'${stats.atk}',
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Colors.red.shade700,
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),
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_buildCombatStatChip(
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l10n.statMAtk,
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'${stats.magAtk}',
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Colors.blue.shade700,
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),
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_buildCombatStatChip(
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l10n.statCri,
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'${(stats.criRate * 100).toStringAsFixed(1)}%',
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Colors.amber.shade700,
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),
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],
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),
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const SizedBox(height: 6),
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// 방어 스탯 행
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Wrap(
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spacing: 6,
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runSpacing: 4,
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children: [
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_buildCombatStatChip(l10n.statDef, '${stats.def}', Colors.brown),
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_buildCombatStatChip(
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l10n.statMDef,
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'${stats.magDef}',
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Colors.indigo,
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),
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_buildCombatStatChip(
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l10n.statEva,
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'${(stats.evasion * 100).toStringAsFixed(1)}%',
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Colors.teal,
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),
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_buildCombatStatChip(
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l10n.statBlock,
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'${(stats.blockRate * 100).toStringAsFixed(1)}%',
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Colors.blueGrey,
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),
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],
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),
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const SizedBox(height: 6),
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// HP/MP 행
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Wrap(
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spacing: 6,
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runSpacing: 4,
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children: [
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_buildCombatStatChip(
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l10n.statHp,
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'${stats.hpMax}',
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Colors.red.shade400,
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),
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_buildCombatStatChip(
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l10n.statMp,
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'${stats.mpMax}',
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Colors.blue.shade400,
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),
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],
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),
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],
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);
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}
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Widget _buildCombatStatChip(String label, String value, Color color) {
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 6, vertical: 3),
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decoration: BoxDecoration(
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color: color.withValues(alpha: 0.1),
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border: Border.all(color: color.withValues(alpha: 0.3), width: 1),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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'$label ',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: color,
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),
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),
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Text(
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value,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: color,
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),
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),
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],
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),
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);
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}
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Widget _buildStatItem(
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BuildContext context,
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IconData icon,
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String label,
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String value,
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) {
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final goldColor = RetroColors.goldOf(context);
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
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decoration: BoxDecoration(
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color: goldColor.withValues(alpha: 0.1),
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border: Border.all(color: goldColor.withValues(alpha: 0.3), width: 1),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(icon, size: 12, color: goldColor),
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const SizedBox(width: 4),
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Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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value,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: goldColor,
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),
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),
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Text(
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label,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: RetroColors.textMutedOf(context),
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),
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),
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],
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),
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],
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),
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);
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}
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Widget _buildEquipmentList(BuildContext context) {
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final equipment = entry.finalEquipment!;
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final mutedColor = RetroColors.textMutedOf(context);
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return Column(
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children: equipment.map((item) {
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if (item.isEmpty) return const SizedBox.shrink();
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final slotLabel = _getSlotLabel(item.slot);
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final slotIcon = _getSlotIcon(item.slot);
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final slotIndex = _getSlotIndex(item.slot);
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final rarityColor = _getRarityColor(item.rarity);
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// 장비 이름 번역
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final translatedName = GameDataL10n.translateEquipString(
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context,
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item.name,
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slotIndex,
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);
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// 주요 스탯 요약
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final statSummary = _buildStatSummary(item.stats, item.slot);
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 3),
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child: Container(
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padding: const EdgeInsets.all(6),
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decoration: BoxDecoration(
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color: rarityColor.withValues(alpha: 0.1),
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border: Border.all(
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color: rarityColor.withValues(alpha: 0.3),
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width: 1,
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),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// 슬롯 + 희귀도 표시
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Row(
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children: [
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Icon(slotIcon, size: 12, color: rarityColor),
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const SizedBox(width: 4),
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Text(
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slotLabel,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: mutedColor,
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),
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),
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const Spacer(),
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 4,
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vertical: 1,
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),
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decoration: BoxDecoration(
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color: rarityColor.withValues(alpha: 0.2),
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border: Border.all(
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color: rarityColor.withValues(alpha: 0.4),
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width: 1,
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),
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),
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child: Text(
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_getRarityLabel(item.rarity),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: rarityColor,
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),
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),
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),
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],
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),
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const SizedBox(height: 4),
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// 장비 이름
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Text(
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translatedName,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: rarityColor,
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),
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),
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// 스탯 요약
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if (statSummary.isNotEmpty) ...[
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const SizedBox(height: 4),
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Wrap(spacing: 6, runSpacing: 2, children: statSummary),
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],
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],
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),
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),
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);
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}).toList(),
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);
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}
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String _getSlotLabel(EquipmentSlot slot) {
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return switch (slot) {
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EquipmentSlot.weapon => l10n.slotWeapon,
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EquipmentSlot.shield => l10n.slotShield,
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EquipmentSlot.helm => l10n.slotHelm,
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EquipmentSlot.hauberk => l10n.slotHauberk,
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EquipmentSlot.brassairts => l10n.slotBrassairts,
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EquipmentSlot.vambraces => l10n.slotVambraces,
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EquipmentSlot.gauntlets => l10n.slotGauntlets,
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EquipmentSlot.gambeson => l10n.slotGambeson,
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EquipmentSlot.cuisses => l10n.slotCuisses,
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EquipmentSlot.greaves => l10n.slotGreaves,
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EquipmentSlot.sollerets => l10n.slotSollerets,
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};
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}
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IconData _getSlotIcon(EquipmentSlot slot) {
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return switch (slot) {
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EquipmentSlot.weapon => Icons.gavel,
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EquipmentSlot.shield => Icons.shield,
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EquipmentSlot.helm => Icons.sports_mma,
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EquipmentSlot.hauberk => Icons.checkroom,
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EquipmentSlot.brassairts => Icons.front_hand,
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EquipmentSlot.vambraces => Icons.back_hand,
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EquipmentSlot.gauntlets => Icons.sports_handball,
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EquipmentSlot.gambeson => Icons.dry_cleaning,
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EquipmentSlot.cuisses => Icons.airline_seat_legroom_normal,
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EquipmentSlot.greaves => Icons.snowshoeing,
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EquipmentSlot.sollerets => Icons.do_not_step,
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};
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}
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int _getSlotIndex(EquipmentSlot slot) {
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return switch (slot) {
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EquipmentSlot.weapon => 0,
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EquipmentSlot.shield => 1,
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_ => 2,
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};
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}
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Color _getRarityColor(ItemRarity rarity) {
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return switch (rarity) {
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ItemRarity.common => Colors.grey.shade600,
|
|
ItemRarity.uncommon => Colors.green.shade600,
|
|
ItemRarity.rare => Colors.blue.shade600,
|
|
ItemRarity.epic => Colors.purple.shade600,
|
|
ItemRarity.legendary => Colors.orange.shade700,
|
|
};
|
|
}
|
|
|
|
String _getRarityLabel(ItemRarity rarity) {
|
|
return switch (rarity) {
|
|
ItemRarity.common => l10n.rarityCommon,
|
|
ItemRarity.uncommon => l10n.rarityUncommon,
|
|
ItemRarity.rare => l10n.rarityRare,
|
|
ItemRarity.epic => l10n.rarityEpic,
|
|
ItemRarity.legendary => l10n.rarityLegendary,
|
|
};
|
|
}
|
|
|
|
List<Widget> _buildStatSummary(ItemStats stats, EquipmentSlot slot) {
|
|
final widgets = <Widget>[];
|
|
|
|
void addStat(String label, String value, Color color) {
|
|
widgets.add(
|
|
Text(
|
|
'$label $value',
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 10,
|
|
color: color,
|
|
),
|
|
),
|
|
);
|
|
}
|
|
|
|
// 공격 스탯
|
|
if (stats.atk > 0) addStat(l10n.statAtk, '+${stats.atk}', Colors.red);
|
|
if (stats.magAtk > 0) {
|
|
addStat(l10n.statMAtk, '+${stats.magAtk}', Colors.blue);
|
|
}
|
|
|
|
// 방어 스탯
|
|
if (stats.def > 0) addStat(l10n.statDef, '+${stats.def}', Colors.brown);
|
|
if (stats.magDef > 0) {
|
|
addStat(l10n.statMDef, '+${stats.magDef}', Colors.indigo);
|
|
}
|
|
|
|
// 확률 스탯
|
|
if (stats.criRate > 0) {
|
|
addStat(
|
|
l10n.statCri,
|
|
'+${(stats.criRate * 100).toStringAsFixed(0)}%',
|
|
Colors.amber,
|
|
);
|
|
}
|
|
if (stats.blockRate > 0) {
|
|
addStat(
|
|
l10n.statBlock,
|
|
'+${(stats.blockRate * 100).toStringAsFixed(0)}%',
|
|
Colors.blueGrey,
|
|
);
|
|
}
|
|
if (stats.evasion > 0) {
|
|
addStat(
|
|
l10n.statEva,
|
|
'+${(stats.evasion * 100).toStringAsFixed(0)}%',
|
|
Colors.teal,
|
|
);
|
|
}
|
|
if (stats.parryRate > 0) {
|
|
addStat(
|
|
l10n.statParry,
|
|
'+${(stats.parryRate * 100).toStringAsFixed(0)}%',
|
|
Colors.cyan,
|
|
);
|
|
}
|
|
|
|
// 보너스 스탯
|
|
if (stats.hpBonus > 0) {
|
|
addStat(l10n.statHp, '+${stats.hpBonus}', Colors.red.shade400);
|
|
}
|
|
if (stats.mpBonus > 0) {
|
|
addStat(l10n.statMp, '+${stats.mpBonus}', Colors.blue.shade400);
|
|
}
|
|
|
|
// 능력치 보너스
|
|
if (stats.strBonus > 0) {
|
|
addStat(l10n.statStr, '+${stats.strBonus}', Colors.red.shade700);
|
|
}
|
|
if (stats.conBonus > 0) {
|
|
addStat(l10n.statCon, '+${stats.conBonus}', Colors.orange.shade700);
|
|
}
|
|
if (stats.dexBonus > 0) {
|
|
addStat(l10n.statDex, '+${stats.dexBonus}', Colors.green.shade700);
|
|
}
|
|
if (stats.intBonus > 0) {
|
|
addStat(l10n.statInt, '+${stats.intBonus}', Colors.blue.shade700);
|
|
}
|
|
|
|
return widgets;
|
|
}
|
|
|
|
Widget _buildSkillList(BuildContext context) {
|
|
final skills = entry.finalSkills;
|
|
const skillColor = Colors.purple;
|
|
|
|
// 스킬이 없는 경우 빈 상태 표시
|
|
if (skills == null || skills.isEmpty) {
|
|
return Container(
|
|
padding: const EdgeInsets.all(8),
|
|
decoration: BoxDecoration(
|
|
color: RetroColors.backgroundOf(context),
|
|
border: Border.all(color: RetroColors.borderOf(context), width: 1),
|
|
),
|
|
child: Text(
|
|
l10n.hofNoSkills.toUpperCase(),
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 10,
|
|
color: RetroColors.textMutedOf(context),
|
|
),
|
|
),
|
|
);
|
|
}
|
|
|
|
return Wrap(
|
|
spacing: 6,
|
|
runSpacing: 4,
|
|
children: skills.map((skill) {
|
|
final name = skill['name'] ?? '';
|
|
final rank = skill['rank'] ?? '';
|
|
// 스킬 이름 번역 적용
|
|
final translatedName = GameDataL10n.getSpellName(context, name);
|
|
return Container(
|
|
padding: const EdgeInsets.symmetric(horizontal: 6, vertical: 3),
|
|
decoration: BoxDecoration(
|
|
color: skillColor.withValues(alpha: 0.1),
|
|
border: Border.all(
|
|
color: skillColor.withValues(alpha: 0.3),
|
|
width: 1,
|
|
),
|
|
),
|
|
child: Text(
|
|
'$translatedName $rank',
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 10,
|
|
color: skillColor.shade400,
|
|
),
|
|
),
|
|
);
|
|
}).toList(),
|
|
);
|
|
}
|
|
}
|