798 lines
25 KiB
Dart
798 lines
25 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/src/core/l10n/game_data_l10n.dart';
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import 'package:asciineverdie/src/core/model/combat_event.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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/// 사망 오버레이 위젯
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///
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/// 플레이어 사망 시 표시되는 전체 화면 오버레이
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/// - 무료 부활: HP 50%, 아이템 희생
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/// - 광고 부활: HP 100%, 아이템 복구, 10분 자동부활 버프
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class DeathOverlay extends StatelessWidget {
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const DeathOverlay({
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super.key,
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required this.deathInfo,
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required this.traits,
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required this.onResurrect,
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this.onAdRevive,
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this.isPaidUser = false,
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});
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/// 사망 정보
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final DeathInfo deathInfo;
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/// 캐릭터 특성 (이름, 직업 등)
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final Traits traits;
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/// 무료 부활 버튼 콜백 (HP 50%, 아이템 희생)
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final VoidCallback onResurrect;
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/// 광고 부활 버튼 콜백 (HP 100% + 아이템 복구 + 10분 자동부활)
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/// null이면 광고 부활 버튼 숨김
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final VoidCallback? onAdRevive;
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/// 유료 유저 여부 (광고 아이콘 표시용)
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final bool isPaidUser;
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@override
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Widget build(BuildContext context) {
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// 테마 인식 색상 (Theme-aware colors)
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final hpColor = RetroColors.hpOf(context);
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final hpDark = RetroColors.hpDarkOf(context);
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final panelBg = RetroColors.panelBgOf(context);
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final borderColor = RetroColors.borderOf(context);
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return Material(
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color: Colors.black.withValues(alpha: 0.9),
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child: Center(
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child: Container(
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constraints: const BoxConstraints(maxWidth: 420),
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margin: const EdgeInsets.all(24),
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decoration: BoxDecoration(
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color: panelBg,
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border: Border(
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top: BorderSide(color: hpColor, width: 4),
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left: BorderSide(color: hpColor, width: 4),
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bottom: BorderSide(color: borderColor, width: 4),
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right: BorderSide(color: borderColor, width: 4),
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),
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boxShadow: [
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BoxShadow(
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color: hpColor.withValues(alpha: 0.5),
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blurRadius: 30,
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spreadRadius: 5,
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),
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],
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 헤더 바
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Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 8,
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),
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decoration: BoxDecoration(
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color: hpColor.withValues(alpha: 0.3),
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border: Border(bottom: BorderSide(color: hpColor, width: 2)),
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text('☠', style: TextStyle(fontSize: 20, color: hpColor)),
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const SizedBox(width: 8),
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Text(
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'GAME OVER',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 15,
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color: hpColor,
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letterSpacing: 2,
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),
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),
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const SizedBox(width: 8),
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Text('☠', style: TextStyle(fontSize: 20, color: hpColor)),
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],
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),
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),
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// 본문 (스크롤 가능)
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Flexible(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 사망 타이틀
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_buildDeathTitle(context),
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const SizedBox(height: 16),
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// 캐릭터 정보
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_buildCharacterInfo(context),
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const SizedBox(height: 16),
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// 사망 원인
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_buildDeathCause(context),
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const SizedBox(height: 20),
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// 구분선
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_buildRetroDivider(hpColor, hpDark),
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const SizedBox(height: 16),
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// 상실 정보
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_buildLossInfo(context),
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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const SizedBox(height: 16),
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_buildRetroDivider(hpColor, hpDark),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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],
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const SizedBox(height: 24),
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// 일반 부활 버튼 (HP 50%, 아이템 희생)
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_buildResurrectButton(context),
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// 광고 부활 버튼 (HP 100% + 아이템 복구 + 10분 자동부활)
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if (onAdRevive != null) ...[
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const SizedBox(height: 12),
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_buildAdReviveButton(context),
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],
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],
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),
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),
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),
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],
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),
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),
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),
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);
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}
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/// 레트로 스타일 구분선
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Widget _buildRetroDivider(Color hpColor, Color hpDark) {
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return Container(
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height: 2,
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decoration: BoxDecoration(
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gradient: LinearGradient(
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colors: [
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Colors.transparent,
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hpDark,
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hpColor,
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hpDark,
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Colors.transparent,
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],
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),
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),
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);
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}
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Widget _buildDeathTitle(BuildContext context) {
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final hpColor = RetroColors.hpOf(context);
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final hpDark = RetroColors.hpDarkOf(context);
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return Column(
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children: [
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// ASCII 스컬 (더 큰 버전)
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Text(
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' _____ \n'
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' / \\\n'
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' | () () |\n'
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' \\ ^ /\n'
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' ||||| ',
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style: TextStyle(
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fontFamily: 'JetBrainsMono',
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fontSize: 17,
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color: hpColor,
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height: 1.0,
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),
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textAlign: TextAlign.center,
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),
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const SizedBox(height: 12),
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Text(
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l10n.deathYouDied.toUpperCase(),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 16,
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color: hpColor,
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letterSpacing: 2,
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shadows: [
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const Shadow(color: Colors.black, blurRadius: 4),
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Shadow(color: hpDark, blurRadius: 8),
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],
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),
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),
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],
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);
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}
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Widget _buildCharacterInfo(BuildContext context) {
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final surface = RetroColors.surfaceOf(context);
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final borderLight = RetroColors.borderLightOf(context);
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final gold = RetroColors.goldOf(context);
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final textPrimary = RetroColors.textPrimaryOf(context);
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return Container(
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padding: const EdgeInsets.all(12),
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decoration: BoxDecoration(
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color: surface.withValues(alpha: 0.5),
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border: Border.all(color: borderLight, width: 1),
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),
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child: Column(
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children: [
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Text(
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traits.name,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: gold,
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),
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),
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const SizedBox(height: 6),
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Text(
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'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 13,
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color: textPrimary,
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),
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),
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],
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),
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);
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}
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Widget _buildDeathCause(BuildContext context) {
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final causeText = _getDeathCauseText();
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final hpColor = RetroColors.hpOf(context);
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final hpDark = RetroColors.hpDarkOf(context);
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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decoration: BoxDecoration(
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color: hpDark.withValues(alpha: 0.3),
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border: Border.all(color: hpColor.withValues(alpha: 0.5)),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text('⚔', style: TextStyle(fontSize: 18, color: hpColor)),
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const SizedBox(width: 8),
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Flexible(
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child: Text(
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causeText,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: hpColor,
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),
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textAlign: TextAlign.center,
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),
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),
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],
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),
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);
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}
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String _getDeathCauseText() {
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return switch (deathInfo.cause) {
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DeathCause.monster => l10n.deathKilledBy(deathInfo.killerName),
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DeathCause.selfDamage => l10n.deathSelfInflicted,
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DeathCause.environment => l10n.deathEnvironmentalHazard,
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};
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}
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Widget _buildLossInfo(BuildContext context) {
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final hasLostItem = deathInfo.lostItemName != null;
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final hpColor = RetroColors.hpOf(context);
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final hpDark = RetroColors.hpDarkOf(context);
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final muted = RetroColors.textMutedOf(context);
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final expColor = RetroColors.expOf(context);
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final gold = RetroColors.goldOf(context);
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// 희귀도에 따른 아이템 이름 색상
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final itemRarityColor = _getRarityColor(deathInfo.lostItemRarity);
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return Column(
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children: [
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// 제물로 바친 아이템 표시
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if (hasLostItem) ...[
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Container(
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padding: const EdgeInsets.all(10),
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decoration: BoxDecoration(
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color: hpDark.withValues(alpha: 0.2),
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border: Border.all(color: hpColor.withValues(alpha: 0.4)),
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),
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child: Row(
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children: [
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const Text('🔥', style: TextStyle(fontSize: 20)),
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const SizedBox(width: 8),
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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l10n.deathSacrificedToResurrect.toUpperCase(),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 13,
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color: muted,
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),
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),
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const SizedBox(height: 4),
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// 슬롯명 (회색) + 아이템명 (희귀도 색상)
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Text.rich(
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TextSpan(
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children: [
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TextSpan(
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text:
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'[${_getSlotName(deathInfo.lostItemSlot)}] ',
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style: TextStyle(color: muted),
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),
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TextSpan(
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text: deathInfo.lostItemName!,
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style: TextStyle(color: itemRarityColor),
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),
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],
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),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 13,
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),
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),
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],
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),
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),
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],
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),
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),
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const SizedBox(height: 12),
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] else ...[
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_buildInfoRow(
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context,
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asciiIcon: '✓',
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label: l10n.deathEquipment,
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value: l10n.deathNoSacrificeNeeded,
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valueColor: expColor,
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),
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const SizedBox(height: 8),
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],
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_buildInfoRow(
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context,
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asciiIcon: '💰',
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label: l10n.deathCoinRemaining,
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value: _formatGold(deathInfo.goldAtDeath),
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valueColor: gold,
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),
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],
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);
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}
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Widget _buildInfoRow(
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BuildContext context, {
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required String asciiIcon,
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required String label,
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required String value,
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required Color valueColor,
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}) {
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final muted = RetroColors.textMutedOf(context);
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return Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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Row(
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children: [
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Text(asciiIcon, style: TextStyle(fontSize: 18, color: valueColor)),
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const SizedBox(width: 8),
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Text(
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label,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 13,
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color: muted,
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),
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),
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],
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),
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Text(
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value,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: valueColor,
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),
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),
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],
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);
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}
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String _formatGold(int gold) {
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if (gold >= 1000000) {
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return '${(gold / 1000000).toStringAsFixed(1)}M';
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} else if (gold >= 1000) {
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return '${(gold / 1000).toStringAsFixed(1)}K';
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}
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return gold.toString();
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}
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Widget _buildResurrectButton(BuildContext context) {
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final expColor = RetroColors.expOf(context);
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final expDark = RetroColors.expDarkOf(context);
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return GestureDetector(
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onTap: onResurrect,
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child: Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(vertical: 12),
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decoration: BoxDecoration(
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color: expColor.withValues(alpha: 0.2),
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border: Border(
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top: BorderSide(color: expColor, width: 3),
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left: BorderSide(color: expColor, width: 3),
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bottom: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
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right: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
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),
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'↺',
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style: TextStyle(
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fontSize: 20,
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color: expColor,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(width: 8),
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Text(
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l10n.deathResurrect.toUpperCase(),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: expColor,
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letterSpacing: 1,
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),
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),
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],
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),
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),
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);
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}
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/// 광고 부활 버튼 (HP 100% + 아이템 복구 + 10분 자동부활)
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Widget _buildAdReviveButton(BuildContext context) {
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final gold = RetroColors.goldOf(context);
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final goldDark = RetroColors.goldDarkOf(context);
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final muted = RetroColors.textMutedOf(context);
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final hasLostItem = deathInfo.lostItemName != null;
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final itemRarityColor = _getRarityColor(deathInfo.lostItemRarity);
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return GestureDetector(
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onTap: onAdRevive,
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child: Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(vertical: 12, horizontal: 12),
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decoration: BoxDecoration(
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color: gold.withValues(alpha: 0.2),
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border: Border(
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top: BorderSide(color: gold, width: 3),
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left: BorderSide(color: gold, width: 3),
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bottom: BorderSide(
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color: goldDark.withValues(alpha: 0.8),
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width: 3,
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),
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right: BorderSide(color: goldDark.withValues(alpha: 0.8), width: 3),
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),
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),
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child: Column(
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children: [
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// 메인 버튼 텍스트
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text('✨', style: TextStyle(fontSize: 20, color: gold)),
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const SizedBox(width: 8),
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Text(
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l10n.deathAdRevive.toUpperCase(),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: gold,
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letterSpacing: 1,
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),
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),
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// 광고 뱃지 (무료 유저만)
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if (!isPaidUser) ...[
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const SizedBox(width: 8),
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 6,
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vertical: 2,
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),
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decoration: BoxDecoration(
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color: Colors.white.withValues(alpha: 0.2),
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borderRadius: BorderRadius.circular(4),
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),
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child: const Text(
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'▶ AD',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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color: Colors.white,
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),
|
|
),
|
|
),
|
|
],
|
|
],
|
|
),
|
|
const SizedBox(height: 8),
|
|
// 혜택 목록
|
|
Column(
|
|
crossAxisAlignment: CrossAxisAlignment.start,
|
|
children: [
|
|
// HP 100% 회복
|
|
_buildBenefitRow(
|
|
context,
|
|
icon: '♥',
|
|
text: l10n.deathAdReviveHp,
|
|
color: RetroColors.hpOf(context),
|
|
),
|
|
const SizedBox(height: 4),
|
|
// 아이템 복구 (잃은 아이템이 있을 때만)
|
|
if (hasLostItem) ...[
|
|
_buildBenefitRow(
|
|
context,
|
|
icon: '🔄',
|
|
text:
|
|
'${l10n.deathAdReviveItem}: ${deathInfo.lostItemName}',
|
|
color: itemRarityColor,
|
|
),
|
|
const SizedBox(height: 4),
|
|
],
|
|
// 10분 자동부활
|
|
_buildBenefitRow(
|
|
context,
|
|
icon: '⏱',
|
|
text: l10n.deathAdReviveAuto,
|
|
color: RetroColors.mpOf(context),
|
|
),
|
|
],
|
|
),
|
|
const SizedBox(height: 6),
|
|
// 유료 유저 설명
|
|
if (isPaidUser)
|
|
Text(
|
|
l10n.deathAdRevivePaidDesc,
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 9,
|
|
color: muted,
|
|
),
|
|
textAlign: TextAlign.center,
|
|
),
|
|
],
|
|
),
|
|
),
|
|
);
|
|
}
|
|
|
|
/// 혜택 항목 행
|
|
Widget _buildBenefitRow(
|
|
BuildContext context, {
|
|
required String icon,
|
|
required String text,
|
|
required Color color,
|
|
}) {
|
|
return Row(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
Text(icon, style: TextStyle(fontSize: 14, color: color)),
|
|
const SizedBox(width: 6),
|
|
Flexible(
|
|
child: Text(
|
|
text,
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 10,
|
|
color: color,
|
|
),
|
|
overflow: TextOverflow.ellipsis,
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
/// 사망 직전 전투 로그 표시
|
|
Widget _buildCombatLog(BuildContext context) {
|
|
final events = deathInfo.lastCombatEvents;
|
|
final gold = RetroColors.goldOf(context);
|
|
final background = RetroColors.backgroundOf(context);
|
|
final borderColor = RetroColors.borderOf(context);
|
|
|
|
return Column(
|
|
crossAxisAlignment: CrossAxisAlignment.start,
|
|
children: [
|
|
Row(
|
|
children: [
|
|
const Text('📜', style: TextStyle(fontSize: 17)),
|
|
const SizedBox(width: 6),
|
|
Text(
|
|
l10n.deathCombatLog.toUpperCase(),
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 14,
|
|
color: gold,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
const SizedBox(height: 8),
|
|
Container(
|
|
constraints: const BoxConstraints(maxHeight: 100),
|
|
decoration: BoxDecoration(
|
|
color: background,
|
|
border: Border.all(color: borderColor, width: 2),
|
|
),
|
|
child: ListView.builder(
|
|
shrinkWrap: true,
|
|
padding: const EdgeInsets.all(6),
|
|
itemCount: events.length,
|
|
itemBuilder: (context, index) {
|
|
final event = events[index];
|
|
return _buildCombatEventTile(context, event);
|
|
},
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
/// 개별 전투 이벤트 타일
|
|
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
|
|
final (asciiIcon, color, message) = _formatCombatEvent(context, event);
|
|
|
|
return Padding(
|
|
padding: const EdgeInsets.symmetric(vertical: 1),
|
|
child: Row(
|
|
children: [
|
|
Text(asciiIcon, style: TextStyle(fontSize: 15, color: color)),
|
|
const SizedBox(width: 4),
|
|
Expanded(
|
|
child: Text(
|
|
message,
|
|
style: TextStyle(
|
|
fontFamily: 'JetBrainsMono',
|
|
fontSize: 14,
|
|
color: color,
|
|
),
|
|
overflow: TextOverflow.ellipsis,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
|
|
(String, Color, String) _formatCombatEvent(
|
|
BuildContext context,
|
|
CombatEvent event,
|
|
) {
|
|
final target = event.targetName ?? '';
|
|
final gold = RetroColors.goldOf(context);
|
|
final exp = RetroColors.expOf(context);
|
|
final hp = RetroColors.hpOf(context);
|
|
final mp = RetroColors.mpOf(context);
|
|
|
|
return switch (event.type) {
|
|
CombatEventType.playerAttack => (
|
|
event.isCritical ? '⚡' : '⚔',
|
|
event.isCritical ? gold : exp,
|
|
event.isCritical
|
|
? l10n.combatCritical(event.damage, target)
|
|
: l10n.combatYouHit(target, event.damage),
|
|
),
|
|
CombatEventType.monsterAttack => (
|
|
'💀',
|
|
hp,
|
|
l10n.combatMonsterHitsYou(target, event.damage),
|
|
),
|
|
CombatEventType.playerEvade => (
|
|
'➤',
|
|
RetroColors.asciiCyan,
|
|
l10n.combatEvadedAttackFrom(target),
|
|
),
|
|
CombatEventType.monsterEvade => (
|
|
'➤',
|
|
const Color(0xFFFF9933),
|
|
l10n.combatMonsterEvaded(target),
|
|
),
|
|
CombatEventType.playerBlock => (
|
|
'🛡',
|
|
mp,
|
|
l10n.combatBlockedAttack(target, event.damage),
|
|
),
|
|
CombatEventType.playerParry => (
|
|
'⚔',
|
|
const Color(0xFF00CCCC),
|
|
l10n.combatParriedAttack(target, event.damage),
|
|
),
|
|
CombatEventType.playerSkill => (
|
|
'✧',
|
|
const Color(0xFF9966FF),
|
|
l10n.combatSkillDamage(event.skillName ?? '', event.damage),
|
|
),
|
|
CombatEventType.playerHeal => (
|
|
'♥',
|
|
exp,
|
|
l10n.combatHealedFor(event.healAmount),
|
|
),
|
|
CombatEventType.playerBuff => (
|
|
'↑',
|
|
mp,
|
|
l10n.combatBuffActivated(event.skillName ?? ''),
|
|
),
|
|
CombatEventType.playerDebuff => (
|
|
'↓',
|
|
const Color(0xFFFF6633),
|
|
l10n.combatDebuffApplied(event.skillName ?? '', target),
|
|
),
|
|
CombatEventType.dotTick => (
|
|
'🔥',
|
|
const Color(0xFFFF6633),
|
|
l10n.combatDotTick(event.skillName ?? '', event.damage),
|
|
),
|
|
CombatEventType.playerPotion => (
|
|
'🧪',
|
|
exp,
|
|
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
|
|
),
|
|
CombatEventType.potionDrop => (
|
|
'🎁',
|
|
gold,
|
|
l10n.combatPotionDrop(event.skillName ?? ''),
|
|
),
|
|
};
|
|
}
|
|
|
|
/// 장비 슬롯 이름 반환
|
|
String _getSlotName(EquipmentSlot? slot) {
|
|
if (slot == null) return '';
|
|
return switch (slot) {
|
|
EquipmentSlot.weapon => l10n.slotWeapon,
|
|
EquipmentSlot.shield => l10n.slotShield,
|
|
EquipmentSlot.helm => l10n.slotHelm,
|
|
EquipmentSlot.hauberk => l10n.slotHauberk,
|
|
EquipmentSlot.brassairts => l10n.slotBrassairts,
|
|
EquipmentSlot.vambraces => l10n.slotVambraces,
|
|
EquipmentSlot.gauntlets => l10n.slotGauntlets,
|
|
EquipmentSlot.gambeson => l10n.slotGambeson,
|
|
EquipmentSlot.cuisses => l10n.slotCuisses,
|
|
EquipmentSlot.greaves => l10n.slotGreaves,
|
|
EquipmentSlot.sollerets => l10n.slotSollerets,
|
|
};
|
|
}
|
|
|
|
/// 희귀도에 따른 색상 반환
|
|
Color _getRarityColor(ItemRarity? rarity) {
|
|
if (rarity == null) return Colors.grey;
|
|
return switch (rarity) {
|
|
ItemRarity.common => Colors.grey,
|
|
ItemRarity.uncommon => Colors.green,
|
|
ItemRarity.rare => Colors.blue,
|
|
ItemRarity.epic => Colors.purple,
|
|
ItemRarity.legendary => Colors.orange,
|
|
};
|
|
}
|
|
}
|