Files
asciinevrdie/lib/src/features/game/widgets/death_overlay.dart
JiWoong Sul d07a0c5554 style: dart format 적용
- 전체 Dart 소스 및 테스트 파일 포매팅 통일
- trailing comma, 줄바꿈, 인덴트 정리
2026-02-13 16:08:23 +09:00

798 lines
25 KiB
Dart

import 'package:flutter/material.dart';
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
import 'package:asciineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:asciineverdie/src/core/model/combat_event.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/item_stats.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
/// 사망 오버레이 위젯
///
/// 플레이어 사망 시 표시되는 전체 화면 오버레이
/// - 무료 부활: HP 50%, 아이템 희생
/// - 광고 부활: HP 100%, 아이템 복구, 10분 자동부활 버프
class DeathOverlay extends StatelessWidget {
const DeathOverlay({
super.key,
required this.deathInfo,
required this.traits,
required this.onResurrect,
this.onAdRevive,
this.isPaidUser = false,
});
/// 사망 정보
final DeathInfo deathInfo;
/// 캐릭터 특성 (이름, 직업 등)
final Traits traits;
/// 무료 부활 버튼 콜백 (HP 50%, 아이템 희생)
final VoidCallback onResurrect;
/// 광고 부활 버튼 콜백 (HP 100% + 아이템 복구 + 10분 자동부활)
/// null이면 광고 부활 버튼 숨김
final VoidCallback? onAdRevive;
/// 유료 유저 여부 (광고 아이콘 표시용)
final bool isPaidUser;
@override
Widget build(BuildContext context) {
// 테마 인식 색상 (Theme-aware colors)
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
return Material(
color: Colors.black.withValues(alpha: 0.9),
child: Center(
child: Container(
constraints: const BoxConstraints(maxWidth: 420),
margin: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: panelBg,
border: Border(
top: BorderSide(color: hpColor, width: 4),
left: BorderSide(color: hpColor, width: 4),
bottom: BorderSide(color: borderColor, width: 4),
right: BorderSide(color: borderColor, width: 4),
),
boxShadow: [
BoxShadow(
color: hpColor.withValues(alpha: 0.5),
blurRadius: 30,
spreadRadius: 5,
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더 바
Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 8,
),
decoration: BoxDecoration(
color: hpColor.withValues(alpha: 0.3),
border: Border(bottom: BorderSide(color: hpColor, width: 2)),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('', style: TextStyle(fontSize: 20, color: hpColor)),
const SizedBox(width: 8),
Text(
'GAME OVER',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 15,
color: hpColor,
letterSpacing: 2,
),
),
const SizedBox(width: 8),
Text('', style: TextStyle(fontSize: 20, color: hpColor)),
],
),
),
// 본문 (스크롤 가능)
Flexible(
child: SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 사망 타이틀
_buildDeathTitle(context),
const SizedBox(height: 16),
// 캐릭터 정보
_buildCharacterInfo(context),
const SizedBox(height: 16),
// 사망 원인
_buildDeathCause(context),
const SizedBox(height: 20),
// 구분선
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 16),
// 상실 정보
_buildLossInfo(context),
// 전투 로그 (있는 경우만 표시)
if (deathInfo.lastCombatEvents.isNotEmpty) ...[
const SizedBox(height: 16),
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 8),
_buildCombatLog(context),
],
const SizedBox(height: 24),
// 일반 부활 버튼 (HP 50%, 아이템 희생)
_buildResurrectButton(context),
// 광고 부활 버튼 (HP 100% + 아이템 복구 + 10분 자동부활)
if (onAdRevive != null) ...[
const SizedBox(height: 12),
_buildAdReviveButton(context),
],
],
),
),
),
],
),
),
),
);
}
/// 레트로 스타일 구분선
Widget _buildRetroDivider(Color hpColor, Color hpDark) {
return Container(
height: 2,
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
Colors.transparent,
hpDark,
hpColor,
hpDark,
Colors.transparent,
],
),
),
);
}
Widget _buildDeathTitle(BuildContext context) {
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Column(
children: [
// ASCII 스컬 (더 큰 버전)
Text(
' _____ \n'
' / \\\n'
' | () () |\n'
' \\ ^ /\n'
' ||||| ',
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 17,
color: hpColor,
height: 1.0,
),
textAlign: TextAlign.center,
),
const SizedBox(height: 12),
Text(
l10n.deathYouDied.toUpperCase(),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 16,
color: hpColor,
letterSpacing: 2,
shadows: [
const Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: hpDark, blurRadius: 8),
],
),
),
],
);
}
Widget _buildCharacterInfo(BuildContext context) {
final surface = RetroColors.surfaceOf(context);
final borderLight = RetroColors.borderLightOf(context);
final gold = RetroColors.goldOf(context);
final textPrimary = RetroColors.textPrimaryOf(context);
return Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: surface.withValues(alpha: 0.5),
border: Border.all(color: borderLight, width: 1),
),
child: Column(
children: [
Text(
traits.name,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: gold,
),
),
const SizedBox(height: 6),
Text(
'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 13,
color: textPrimary,
),
),
],
),
);
}
Widget _buildDeathCause(BuildContext context) {
final causeText = _getDeathCauseText();
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: hpDark.withValues(alpha: 0.3),
border: Border.all(color: hpColor.withValues(alpha: 0.5)),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Text('', style: TextStyle(fontSize: 18, color: hpColor)),
const SizedBox(width: 8),
Flexible(
child: Text(
causeText,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: hpColor,
),
textAlign: TextAlign.center,
),
),
],
),
);
}
String _getDeathCauseText() {
return switch (deathInfo.cause) {
DeathCause.monster => l10n.deathKilledBy(deathInfo.killerName),
DeathCause.selfDamage => l10n.deathSelfInflicted,
DeathCause.environment => l10n.deathEnvironmentalHazard,
};
}
Widget _buildLossInfo(BuildContext context) {
final hasLostItem = deathInfo.lostItemName != null;
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final muted = RetroColors.textMutedOf(context);
final expColor = RetroColors.expOf(context);
final gold = RetroColors.goldOf(context);
// 희귀도에 따른 아이템 이름 색상
final itemRarityColor = _getRarityColor(deathInfo.lostItemRarity);
return Column(
children: [
// 제물로 바친 아이템 표시
if (hasLostItem) ...[
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: hpDark.withValues(alpha: 0.2),
border: Border.all(color: hpColor.withValues(alpha: 0.4)),
),
child: Row(
children: [
const Text('🔥', style: TextStyle(fontSize: 20)),
const SizedBox(width: 8),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
l10n.deathSacrificedToResurrect.toUpperCase(),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 13,
color: muted,
),
),
const SizedBox(height: 4),
// 슬롯명 (회색) + 아이템명 (희귀도 색상)
Text.rich(
TextSpan(
children: [
TextSpan(
text:
'[${_getSlotName(deathInfo.lostItemSlot)}] ',
style: TextStyle(color: muted),
),
TextSpan(
text: deathInfo.lostItemName!,
style: TextStyle(color: itemRarityColor),
),
],
),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 13,
),
),
],
),
),
],
),
),
const SizedBox(height: 12),
] else ...[
_buildInfoRow(
context,
asciiIcon: '',
label: l10n.deathEquipment,
value: l10n.deathNoSacrificeNeeded,
valueColor: expColor,
),
const SizedBox(height: 8),
],
_buildInfoRow(
context,
asciiIcon: '💰',
label: l10n.deathCoinRemaining,
value: _formatGold(deathInfo.goldAtDeath),
valueColor: gold,
),
],
);
}
Widget _buildInfoRow(
BuildContext context, {
required String asciiIcon,
required String label,
required String value,
required Color valueColor,
}) {
final muted = RetroColors.textMutedOf(context);
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Row(
children: [
Text(asciiIcon, style: TextStyle(fontSize: 18, color: valueColor)),
const SizedBox(width: 8),
Text(
label,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 13,
color: muted,
),
),
],
),
Text(
value,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: valueColor,
),
),
],
);
}
String _formatGold(int gold) {
if (gold >= 1000000) {
return '${(gold / 1000000).toStringAsFixed(1)}M';
} else if (gold >= 1000) {
return '${(gold / 1000).toStringAsFixed(1)}K';
}
return gold.toString();
}
Widget _buildResurrectButton(BuildContext context) {
final expColor = RetroColors.expOf(context);
final expDark = RetroColors.expDarkOf(context);
return GestureDetector(
onTap: onResurrect,
child: Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 12),
decoration: BoxDecoration(
color: expColor.withValues(alpha: 0.2),
border: Border(
top: BorderSide(color: expColor, width: 3),
left: BorderSide(color: expColor, width: 3),
bottom: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
right: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'',
style: TextStyle(
fontSize: 20,
color: expColor,
fontWeight: FontWeight.bold,
),
),
const SizedBox(width: 8),
Text(
l10n.deathResurrect.toUpperCase(),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: expColor,
letterSpacing: 1,
),
),
],
),
),
);
}
/// 광고 부활 버튼 (HP 100% + 아이템 복구 + 10분 자동부활)
Widget _buildAdReviveButton(BuildContext context) {
final gold = RetroColors.goldOf(context);
final goldDark = RetroColors.goldDarkOf(context);
final muted = RetroColors.textMutedOf(context);
final hasLostItem = deathInfo.lostItemName != null;
final itemRarityColor = _getRarityColor(deathInfo.lostItemRarity);
return GestureDetector(
onTap: onAdRevive,
child: Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 12, horizontal: 12),
decoration: BoxDecoration(
color: gold.withValues(alpha: 0.2),
border: Border(
top: BorderSide(color: gold, width: 3),
left: BorderSide(color: gold, width: 3),
bottom: BorderSide(
color: goldDark.withValues(alpha: 0.8),
width: 3,
),
right: BorderSide(color: goldDark.withValues(alpha: 0.8), width: 3),
),
),
child: Column(
children: [
// 메인 버튼 텍스트
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('', style: TextStyle(fontSize: 20, color: gold)),
const SizedBox(width: 8),
Text(
l10n.deathAdRevive.toUpperCase(),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: gold,
letterSpacing: 1,
),
),
// 광고 뱃지 (무료 유저만)
if (!isPaidUser) ...[
const SizedBox(width: 8),
Container(
padding: const EdgeInsets.symmetric(
horizontal: 6,
vertical: 2,
),
decoration: BoxDecoration(
color: Colors.white.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(4),
),
child: const Text(
'▶ AD',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Colors.white,
),
),
),
],
],
),
const SizedBox(height: 8),
// 혜택 목록
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// HP 100% 회복
_buildBenefitRow(
context,
icon: '',
text: l10n.deathAdReviveHp,
color: RetroColors.hpOf(context),
),
const SizedBox(height: 4),
// 아이템 복구 (잃은 아이템이 있을 때만)
if (hasLostItem) ...[
_buildBenefitRow(
context,
icon: '🔄',
text:
'${l10n.deathAdReviveItem}: ${deathInfo.lostItemName}',
color: itemRarityColor,
),
const SizedBox(height: 4),
],
// 10분 자동부활
_buildBenefitRow(
context,
icon: '',
text: l10n.deathAdReviveAuto,
color: RetroColors.mpOf(context),
),
],
),
const SizedBox(height: 6),
// 유료 유저 설명
if (isPaidUser)
Text(
l10n.deathAdRevivePaidDesc,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
color: muted,
),
textAlign: TextAlign.center,
),
],
),
),
);
}
/// 혜택 항목 행
Widget _buildBenefitRow(
BuildContext context, {
required String icon,
required String text,
required Color color,
}) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(icon, style: TextStyle(fontSize: 14, color: color)),
const SizedBox(width: 6),
Flexible(
child: Text(
text,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: color,
),
overflow: TextOverflow.ellipsis,
),
),
],
);
}
/// 사망 직전 전투 로그 표시
Widget _buildCombatLog(BuildContext context) {
final events = deathInfo.lastCombatEvents;
final gold = RetroColors.goldOf(context);
final background = RetroColors.backgroundOf(context);
final borderColor = RetroColors.borderOf(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
const Text('📜', style: TextStyle(fontSize: 17)),
const SizedBox(width: 6),
Text(
l10n.deathCombatLog.toUpperCase(),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: gold,
),
),
],
),
const SizedBox(height: 8),
Container(
constraints: const BoxConstraints(maxHeight: 100),
decoration: BoxDecoration(
color: background,
border: Border.all(color: borderColor, width: 2),
),
child: ListView.builder(
shrinkWrap: true,
padding: const EdgeInsets.all(6),
itemCount: events.length,
itemBuilder: (context, index) {
final event = events[index];
return _buildCombatEventTile(context, event);
},
),
),
],
);
}
/// 개별 전투 이벤트 타일
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
final (asciiIcon, color, message) = _formatCombatEvent(context, event);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 1),
child: Row(
children: [
Text(asciiIcon, style: TextStyle(fontSize: 15, color: color)),
const SizedBox(width: 4),
Expanded(
child: Text(
message,
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 14,
color: color,
),
overflow: TextOverflow.ellipsis,
),
),
],
),
);
}
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
(String, Color, String) _formatCombatEvent(
BuildContext context,
CombatEvent event,
) {
final target = event.targetName ?? '';
final gold = RetroColors.goldOf(context);
final exp = RetroColors.expOf(context);
final hp = RetroColors.hpOf(context);
final mp = RetroColors.mpOf(context);
return switch (event.type) {
CombatEventType.playerAttack => (
event.isCritical ? '' : '',
event.isCritical ? gold : exp,
event.isCritical
? l10n.combatCritical(event.damage, target)
: l10n.combatYouHit(target, event.damage),
),
CombatEventType.monsterAttack => (
'💀',
hp,
l10n.combatMonsterHitsYou(target, event.damage),
),
CombatEventType.playerEvade => (
'',
RetroColors.asciiCyan,
l10n.combatEvadedAttackFrom(target),
),
CombatEventType.monsterEvade => (
'',
const Color(0xFFFF9933),
l10n.combatMonsterEvaded(target),
),
CombatEventType.playerBlock => (
'🛡',
mp,
l10n.combatBlockedAttack(target, event.damage),
),
CombatEventType.playerParry => (
'',
const Color(0xFF00CCCC),
l10n.combatParriedAttack(target, event.damage),
),
CombatEventType.playerSkill => (
'',
const Color(0xFF9966FF),
l10n.combatSkillDamage(event.skillName ?? '', event.damage),
),
CombatEventType.playerHeal => (
'',
exp,
l10n.combatHealedFor(event.healAmount),
),
CombatEventType.playerBuff => (
'',
mp,
l10n.combatBuffActivated(event.skillName ?? ''),
),
CombatEventType.playerDebuff => (
'',
const Color(0xFFFF6633),
l10n.combatDebuffApplied(event.skillName ?? '', target),
),
CombatEventType.dotTick => (
'🔥',
const Color(0xFFFF6633),
l10n.combatDotTick(event.skillName ?? '', event.damage),
),
CombatEventType.playerPotion => (
'🧪',
exp,
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
),
CombatEventType.potionDrop => (
'🎁',
gold,
l10n.combatPotionDrop(event.skillName ?? ''),
),
};
}
/// 장비 슬롯 이름 반환
String _getSlotName(EquipmentSlot? slot) {
if (slot == null) return '';
return switch (slot) {
EquipmentSlot.weapon => l10n.slotWeapon,
EquipmentSlot.shield => l10n.slotShield,
EquipmentSlot.helm => l10n.slotHelm,
EquipmentSlot.hauberk => l10n.slotHauberk,
EquipmentSlot.brassairts => l10n.slotBrassairts,
EquipmentSlot.vambraces => l10n.slotVambraces,
EquipmentSlot.gauntlets => l10n.slotGauntlets,
EquipmentSlot.gambeson => l10n.slotGambeson,
EquipmentSlot.cuisses => l10n.slotCuisses,
EquipmentSlot.greaves => l10n.slotGreaves,
EquipmentSlot.sollerets => l10n.slotSollerets,
};
}
/// 희귀도에 따른 색상 반환
Color _getRarityColor(ItemRarity? rarity) {
if (rarity == null) return Colors.grey;
return switch (rarity) {
ItemRarity.common => Colors.grey,
ItemRarity.uncommon => Colors.green,
ItemRarity.rare => Colors.blue,
ItemRarity.epic => Colors.purple,
ItemRarity.legendary => Colors.orange,
};
}
}