- RaceTraits: 7종족 (Byte Human, Null Elf, Buffer Dwarf 등) - ClassTraits: 6클래스 (Bug Hunter, Compiler Mage 등) - StatCalculator: 종족/클래스 보정 계산 - CombatStats.fromStats: 종족/클래스 패시브 효과 통합 - 종족별 스탯 보정 및 패시브 (경험치, HP/MP, 크리티컬 등) - 클래스별 스탯 보정 및 패시브 (공격력, 방어력, 회피 등)
186 lines
4.8 KiB
Dart
186 lines
4.8 KiB
Dart
import 'package:askiineverdie/src/core/model/class_traits.dart';
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import 'package:askiineverdie/src/core/model/race_traits.dart';
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/// 클래스 데이터 정의 (class data)
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///
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/// 프로그래밍 테마의 6가지 클래스 정의
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class ClassData {
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ClassData._();
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/// Bug Hunter: 전사형, 물리 공격 보너스
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static const bugHunter = ClassTraits(
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classId: 'bug_hunter',
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name: 'Bug Hunter',
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statModifiers: {
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StatType.str: 2,
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StatType.dex: 1,
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},
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startingSkills: ['power_strike'],
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classSkills: ['power_strike', 'execute', 'berserker_rage'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.physicalDamageBonus,
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value: 0.20,
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description: '일반 공격 +20%',
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),
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],
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restriction: EquipmentRestriction.none,
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);
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/// Debugger Paladin: 탱커형, 방어/회복 보너스
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static const debuggerPaladin = ClassTraits(
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classId: 'debugger_paladin',
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name: 'Debugger Paladin',
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statModifiers: {
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StatType.str: 1,
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StatType.con: 2,
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},
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startingSkills: ['shield_bash'],
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classSkills: ['shield_bash', 'holy_light', 'divine_protection'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.defenseBonus,
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value: 0.15,
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description: '방어력 +15%',
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),
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ClassPassive(
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type: ClassPassiveType.healingBonus,
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value: 0.10,
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description: '회복력 +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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/// Compiler Mage: 마법사형, 마법 데미지 보너스
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static const compilerMage = ClassTraits(
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classId: 'compiler_mage',
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name: 'Compiler Mage',
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statModifiers: {
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StatType.intelligence: 2,
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StatType.wis: 1,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'ice_storm', 'arcane_blast', 'mana_shield'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.25,
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description: '마법 데미지 +25%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Refactor Monk: 민첩형, 회피/연속공격
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static const refactorMonk = ClassTraits(
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classId: 'refactor_monk',
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name: 'Refactor Monk',
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statModifiers: {
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StatType.dex: 2,
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StatType.wis: 1,
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},
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startingSkills: ['flurry'],
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classSkills: ['flurry', 'palm_strike', 'meditation'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.evasionBonus,
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value: 0.15,
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description: '회피율 +15%',
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),
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ClassPassive(
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type: ClassPassiveType.multiAttack,
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value: 1.0,
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description: '연속 공격 가능',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Pointer Assassin: 암살자형, 크리티컬/첫 공격 보너스
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static const pointerAssassin = ClassTraits(
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classId: 'pointer_assassin',
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name: 'Pointer Assassin',
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statModifiers: {
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StatType.dex: 2,
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StatType.str: 1,
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},
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startingSkills: ['backstab'],
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classSkills: ['backstab', 'poison_blade', 'shadow_step'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.criticalBonus,
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value: 0.20,
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description: '크리티컬 +20%',
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),
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ClassPassive(
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type: ClassPassiveType.firstStrikeBonus,
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value: 2.0,
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description: '첫 공격 2배',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Garbage Collector: 탱커형, HP/전투 후 회복
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static const garbageCollector = ClassTraits(
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classId: 'garbage_collector',
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name: 'Garbage Collector',
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statModifiers: {
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StatType.con: 2,
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StatType.str: 1,
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},
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startingSkills: ['absorb'],
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classSkills: ['absorb', 'recycle', 'memory_leak'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.hpBonus,
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value: 0.30,
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description: 'HP +30%',
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),
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ClassPassive(
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type: ClassPassiveType.postCombatHeal,
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value: 0.10,
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description: '전투 후 HP 10% 회복',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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/// 모든 클래스 목록
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static const List<ClassTraits> all = [
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bugHunter,
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debuggerPaladin,
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compilerMage,
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refactorMonk,
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pointerAssassin,
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garbageCollector,
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];
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/// ID로 클래스 찾기
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static ClassTraits? findById(String classId) {
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for (final klass in all) {
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if (klass.classId == classId) return klass;
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}
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return null;
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}
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/// 이름으로 클래스 찾기
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static ClassTraits? findByName(String name) {
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for (final klass in all) {
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if (klass.name == name) return klass;
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}
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return null;
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}
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}
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