- 종족: 7개 → 21개 (pq_config_data.dart 기준) - 클래스: 6개 → 18개 (pq_config_data.dart 기준) - 각 종족/클래스에 적절한 스탯 보정 및 패시브 추가
500 lines
13 KiB
Dart
500 lines
13 KiB
Dart
import 'package:askiineverdie/src/core/model/class_traits.dart';
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import 'package:askiineverdie/src/core/model/race_traits.dart';
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/// 클래스 데이터 정의 (class data)
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///
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/// 프로그래밍 테마의 18가지 클래스 정의
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/// pq_config_data.dart의 Klasses 데이터 기반
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class ClassData {
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ClassData._();
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// ==========================================================================
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// 전사 계열 (STR 기반)
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// ==========================================================================
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/// Bug Hunter: STR + INT
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static const bugHunter = ClassTraits(
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classId: 'bug_hunter',
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name: 'Bug Hunter',
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statModifiers: {
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StatType.str: 2,
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StatType.intelligence: 1,
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},
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startingSkills: ['power_strike'],
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classSkills: ['power_strike', 'execute', 'bug_smash'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.physicalDamageBonus,
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value: 0.10,
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description: '물리 공격 +10%',
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),
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],
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restriction: EquipmentRestriction.none,
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);
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/// Overflow Warrior: STR
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static const overflowWarrior = ClassTraits(
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classId: 'overflow_warrior',
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name: 'Overflow Warrior',
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statModifiers: {
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StatType.str: 2,
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},
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startingSkills: ['power_strike'],
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classSkills: ['power_strike', 'overflow_slash', 'buffer_break'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.physicalDamageBonus,
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value: 0.15,
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description: '물리 공격 +15%',
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),
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],
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restriction: EquipmentRestriction.none,
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);
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/// Stack Crusher: STR + CON
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static const stackCrusher = ClassTraits(
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classId: 'stack_crusher',
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name: 'Stack Crusher',
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statModifiers: {
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StatType.str: 2,
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StatType.con: 1,
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},
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startingSkills: ['power_strike'],
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classSkills: ['power_strike', 'stack_smash', 'heap_slam'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.physicalDamageBonus,
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value: 0.10,
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description: '물리 공격 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.hpBonus,
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value: 0.05,
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description: 'HP +5%',
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),
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],
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restriction: EquipmentRestriction.none,
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);
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/// Assertion Knight: STR + WIS
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static const assertionKnight = ClassTraits(
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classId: 'assertion_knight',
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name: 'Assertion Knight',
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statModifiers: {
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StatType.str: 2,
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StatType.wis: 1,
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},
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startingSkills: ['shield_bash'],
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classSkills: ['shield_bash', 'assert_strike', 'validation_guard'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.defenseBonus,
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value: 0.10,
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description: '방어력 +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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// ==========================================================================
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// 탱커 계열 (CON 기반)
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// ==========================================================================
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/// Debugger Paladin: WIS + CON
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static const debuggerPaladin = ClassTraits(
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classId: 'debugger_paladin',
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name: 'Debugger Paladin',
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statModifiers: {
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StatType.wis: 2,
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StatType.con: 1,
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},
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startingSkills: ['shield_bash'],
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classSkills: ['shield_bash', 'debug_heal', 'breakpoint_guard'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.defenseBonus,
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value: 0.10,
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description: '방어력 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.healingBonus,
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value: 0.10,
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description: '회복력 +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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/// Loop Breaker: CON
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static const loopBreaker = ClassTraits(
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classId: 'loop_breaker',
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name: 'Loop Breaker',
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statModifiers: {
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StatType.con: 2,
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},
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startingSkills: ['shield_bash'],
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classSkills: ['shield_bash', 'infinite_guard', 'break_stance'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.hpBonus,
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value: 0.15,
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description: 'HP +15%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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/// Garbage Collector: CON + STR
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static const garbageCollector = ClassTraits(
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classId: 'garbage_collector',
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name: 'Garbage Collector',
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statModifiers: {
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StatType.con: 2,
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StatType.str: 1,
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},
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startingSkills: ['absorb'],
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classSkills: ['absorb', 'recycle', 'memory_sweep'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.hpBonus,
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value: 0.20,
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description: 'HP +20%',
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),
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ClassPassive(
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type: ClassPassiveType.postCombatHeal,
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value: 0.05,
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description: '전투 후 HP 5% 회복',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.heavy,
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),
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);
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// ==========================================================================
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// 마법사 계열 (INT 기반)
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// ==========================================================================
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/// Compiler Mage: INT + MP Max
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static const compilerMage = ClassTraits(
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classId: 'compiler_mage',
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name: 'Compiler Mage',
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statModifiers: {
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StatType.intelligence: 2,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'compile_blast', 'syntax_storm'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.15,
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description: '마법 데미지 +15%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Recursion Master: INT
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static const recursionMaster = ClassTraits(
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classId: 'recursion_master',
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name: 'Recursion Master',
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statModifiers: {
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StatType.intelligence: 2,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'recursive_bolt', 'stack_overflow'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.20,
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description: '마법 데미지 +20%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Memory Leaker: INT + WIS
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static const memoryLeaker = ClassTraits(
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classId: 'memory_leaker',
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name: 'Memory Leaker',
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statModifiers: {
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StatType.intelligence: 2,
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StatType.wis: 1,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'leak_drain', 'memory_corrupt'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.10,
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description: '마법 데미지 +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Type Caster: INT + CHA
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static const typeCaster = ClassTraits(
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classId: 'type_caster',
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name: 'Type Caster',
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statModifiers: {
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StatType.intelligence: 2,
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StatType.cha: 1,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'type_coercion', 'cast_spell'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.10,
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description: '마법 데미지 +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// DevOps Shaman: CON + INT
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static const devOpsShaman = ClassTraits(
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classId: 'devops_shaman',
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name: 'DevOps Shaman',
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statModifiers: {
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StatType.con: 1,
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StatType.intelligence: 2,
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},
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startingSkills: ['fireball'],
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classSkills: ['fireball', 'deploy_strike', 'ci_cd_flow'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.magicDamageBonus,
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value: 0.05,
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description: '마법 데미지 +5%',
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),
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ClassPassive(
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type: ClassPassiveType.hpBonus,
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value: 0.10,
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description: 'HP +10%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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// ==========================================================================
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// 민첩 계열 (DEX 기반)
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// ==========================================================================
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/// Refactor Monk: DEX
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static const refactorMonk = ClassTraits(
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classId: 'refactor_monk',
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name: 'Refactor Monk',
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statModifiers: {
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StatType.dex: 2,
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},
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startingSkills: ['flurry'],
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classSkills: ['flurry', 'clean_code_strike', 'refactor_combo'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.evasionBonus,
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value: 0.10,
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description: '회피율 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.multiAttack,
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value: 1.0,
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description: '연속 공격',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Pointer Assassin: DEX
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static const pointerAssassin = ClassTraits(
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classId: 'pointer_assassin',
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name: 'Pointer Assassin',
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statModifiers: {
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StatType.dex: 2,
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},
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startingSkills: ['backstab'],
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classSkills: ['backstab', 'null_strike', 'dereference_kill'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.criticalBonus,
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value: 0.15,
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description: '크리티컬 +15%',
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),
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ClassPassive(
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type: ClassPassiveType.firstStrikeBonus,
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value: 1.5,
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description: '첫 공격 1.5배',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Callback Samurai: DEX + STR
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static const callbackSamurai = ClassTraits(
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classId: 'callback_samurai',
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name: 'Callback Samurai',
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statModifiers: {
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StatType.dex: 2,
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StatType.str: 1,
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},
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startingSkills: ['power_strike'],
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classSkills: ['power_strike', 'async_slash', 'promise_blade'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.criticalBonus,
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value: 0.10,
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description: '크리티컬 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.physicalDamageBonus,
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value: 0.05,
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description: '물리 공격 +5%',
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),
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],
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restriction: EquipmentRestriction.none,
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);
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/// Tester Jester: DEX + CHA
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static const testerJester = ClassTraits(
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classId: 'tester_jester',
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name: 'Tester Jester',
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statModifiers: {
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StatType.dex: 2,
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StatType.cha: 1,
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},
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startingSkills: ['flurry'],
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classSkills: ['flurry', 'mock_strike', 'assert_fail'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.evasionBonus,
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value: 0.10,
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description: '회피율 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.criticalBonus,
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value: 0.05,
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description: '크리티컬 +5%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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// ==========================================================================
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// 지혜 계열 (WIS 기반)
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// ==========================================================================
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/// Exception Handler: WIS
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static const exceptionHandler = ClassTraits(
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classId: 'exception_handler',
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name: 'Exception Handler',
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statModifiers: {
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StatType.wis: 2,
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},
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startingSkills: ['heal'],
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classSkills: ['heal', 'try_catch', 'finally_heal'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.healingBonus,
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value: 0.15,
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description: '회복력 +15%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// Null Checker: WIS + INT
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static const nullChecker = ClassTraits(
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classId: 'null_checker',
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name: 'Null Checker',
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statModifiers: {
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StatType.wis: 2,
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StatType.intelligence: 1,
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},
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startingSkills: ['heal'],
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classSkills: ['heal', 'null_guard', 'safe_call'],
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passives: [
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ClassPassive(
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type: ClassPassiveType.healingBonus,
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value: 0.10,
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description: '회복력 +10%',
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),
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ClassPassive(
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type: ClassPassiveType.defenseBonus,
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value: 0.05,
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description: '방어력 +5%',
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),
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],
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restriction: EquipmentRestriction(
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armorWeight: ArmorWeight.light,
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),
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);
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/// 모든 클래스 목록 (18개)
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static const List<ClassTraits> all = [
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// 전사 계열
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bugHunter,
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overflowWarrior,
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stackCrusher,
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assertionKnight,
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// 탱커 계열
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debuggerPaladin,
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loopBreaker,
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garbageCollector,
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// 마법사 계열
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compilerMage,
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recursionMaster,
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memoryLeaker,
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typeCaster,
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devOpsShaman,
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// 민첩 계열
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refactorMonk,
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pointerAssassin,
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callbackSamurai,
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testerJester,
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// 지혜 계열
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exceptionHandler,
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nullChecker,
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];
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/// ID로 클래스 찾기
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static ClassTraits? findById(String classId) {
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for (final klass in all) {
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if (klass.classId == classId) return klass;
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}
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return null;
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}
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/// 이름으로 클래스 찾기
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static ClassTraits? findByName(String name) {
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for (final klass in all) {
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if (klass.name == name) return klass;
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}
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return null;
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}
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}
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