Files
asciinevrdie/test/features/game_play_screen_test.dart
JiWoong Sul e6af7dd91a feat(ui): 반응형 레이아웃 및 저장 시스템 개선
## 반응형 레이아웃
- app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인)
- game_play_screen.dart: 반응형 UI 구조 개선
- layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템)
- carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가
- enhanced_animation_panel.dart: 향상된 애니메이션 패널

## 저장 시스템
- save_manager.dart: 저장 관리 기능 확장
- save_repository.dart: 저장소 인터페이스 개선
- save_service.dart: 저장 서비스 로직 추가

## UI 개선
- notification_service.dart: 알림 시스템 기능 확장
- notification_overlay.dart: 오버레이 UI 개선
- equipment_stats_panel.dart: 장비 스탯 패널 개선
- cinematic_view.dart: 시네마틱 뷰 개선
- new_character_screen.dart: 캐릭터 생성 화면 개선

## 다국어
- game_text_l10n.dart: 텍스트 추가 (+182 라인)

## 테스트
- 관련 테스트 파일 업데이트
2025-12-23 17:52:43 +09:00

230 lines
6.9 KiB
Dart

import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/pq_config.dart';
import 'package:askiineverdie/src/core/storage/save_manager.dart';
import 'package:askiineverdie/src/core/storage/save_repository.dart';
import 'package:askiineverdie/src/core/storage/save_service.dart';
import 'package:askiineverdie/src/features/game/game_play_screen.dart';
import 'package:askiineverdie/src/features/game/game_session_controller.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
/// 테스트용 MaterialApp 래퍼 (localization 포함)
Widget _buildTestApp(Widget child) {
return MaterialApp(
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
home: child,
);
}
class _FakeSaveManager implements SaveManager {
@override
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
return (const SaveOutcome.success(), null);
}
@override
Future<List<SaveFileInfo>> listSaves() async => [];
@override
Future<SaveOutcome> deleteSave({String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<bool> saveExists({String? fileName}) async => false;
}
GameState _createTestState() {
return GameState.withSeed(
seed: 42,
traits: const Traits(
name: 'TestHero',
race: 'Elf',
klass: 'Mage',
level: 5,
motto: 'Test Motto',
guild: '',
),
stats: const Stats(
str: 10,
con: 12,
dex: 14,
intelligence: 16,
wis: 11,
cha: 9,
hpMax: 50,
mpMax: 40,
),
progress: const ProgressState(
task: ProgressBarState(position: 500, max: 1000),
quest: ProgressBarState(position: 300, max: 600),
plot: ProgressBarState(position: 1800, max: 3600),
exp: ProgressBarState(position: 500, max: 1500),
encumbrance: ProgressBarState(position: 5, max: 20),
currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill),
plotStageCount: 2,
questCount: 3,
),
);
}
GameSessionController _createController() {
const config = PqConfig();
final mutations = GameMutations(config);
return GameSessionController(
progressService: ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
),
saveManager: _FakeSaveManager(),
tickInterval: const Duration(seconds: 10), // 느린 틱
);
}
void main() {
testWidgets('GamePlayScreen renders 3-panel layout', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// AppBar 타이틀 확인 (L10n 사용) - ASCII NEVER DIE
expect(find.textContaining('ASCII NEVER DIE'), findsOneWidget);
// 3패널 헤더 확인
expect(find.text('Character Sheet'), findsOneWidget);
expect(find.text('Equipment'), findsOneWidget);
expect(find.text('Plot Development'), findsOneWidget);
expect(find.text('Quests'), findsOneWidget);
// 테스트 완료 후 정리
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows character traits', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// Traits 섹션 확인
expect(find.text('Traits'), findsOneWidget);
expect(find.text('TestHero'), findsOneWidget);
expect(find.text('Elf'), findsOneWidget);
expect(find.text('Mage'), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows stats', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// Stats 섹션 확인 (스크롤로 인해 화면 밖에 있을 수 있음)
expect(find.text('Stats'), findsOneWidget);
expect(find.text('STR', skipOffstage: false), findsOneWidget);
expect(find.text('CON', skipOffstage: false), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows current task caption', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨)
expect(find.text('Battling a Goblin'), findsAtLeast(1));
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows progress bars', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// LinearProgressIndicator가 여러 개 표시되는지 확인
expect(find.byType(LinearProgressIndicator), findsAtLeast(4));
await controller.pause(saveOnStop: false);
});
testWidgets('Loading state shows CircularProgressIndicator', (tester) async {
final controller = _createController();
addTearDown(() {
controller.dispose();
});
// 상태 없이 시작 (startNew 호출 안 함)
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// 로딩 인디케이터 확인
expect(find.byType(CircularProgressIndicator), findsOneWidget);
});
}