## 반응형 레이아웃 - app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인) - game_play_screen.dart: 반응형 UI 구조 개선 - layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템) - carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가 - enhanced_animation_panel.dart: 향상된 애니메이션 패널 ## 저장 시스템 - save_manager.dart: 저장 관리 기능 확장 - save_repository.dart: 저장소 인터페이스 개선 - save_service.dart: 저장 서비스 로직 추가 ## UI 개선 - notification_service.dart: 알림 시스템 기능 확장 - notification_overlay.dart: 오버레이 UI 개선 - equipment_stats_panel.dart: 장비 스탯 패널 개선 - cinematic_view.dart: 시네마틱 뷰 개선 - new_character_screen.dart: 캐릭터 생성 화면 개선 ## 다국어 - game_text_l10n.dart: 텍스트 추가 (+182 라인) ## 테스트 - 관련 테스트 파일 업데이트
643 lines
21 KiB
Dart
643 lines
21 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
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import 'package:askiineverdie/src/core/model/combat_event.dart';
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import 'package:askiineverdie/src/core/model/combat_state.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/features/game/widgets/ascii_animation_card.dart';
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/// 모바일용 확장 애니메이션 패널
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///
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/// 캐로셀 레이아웃에서 상단 영역에 표시되는 통합 패널:
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/// - ASCII 애니메이션 (기존 높이 유지)
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/// - 플레이어 HP/MP 컴팩트 바 (플로팅 텍스트 포함)
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/// - 활성 버프 아이콘 (최대 3개)
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/// - 몬스터 HP 바 (전투 중)
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class EnhancedAnimationPanel extends StatefulWidget {
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const EnhancedAnimationPanel({
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super.key,
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required this.progress,
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required this.stats,
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required this.skillSystem,
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required this.speedMultiplier,
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required this.onSpeedCycle,
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required this.isPaused,
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required this.onPauseToggle,
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this.specialAnimation,
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this.weaponName,
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this.shieldName,
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this.characterLevel,
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this.monsterLevel,
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this.latestCombatEvent,
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});
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final ProgressState progress;
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final Stats stats;
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final SkillSystemState skillSystem;
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final int speedMultiplier;
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final VoidCallback onSpeedCycle;
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final bool isPaused;
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final VoidCallback onPauseToggle;
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final AsciiAnimationType? specialAnimation;
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final String? weaponName;
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final String? shieldName;
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final int? characterLevel;
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final int? monsterLevel;
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final CombatEvent? latestCombatEvent;
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@override
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State<EnhancedAnimationPanel> createState() => _EnhancedAnimationPanelState();
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}
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class _EnhancedAnimationPanelState extends State<EnhancedAnimationPanel>
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with TickerProviderStateMixin {
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// HP/MP 변화 애니메이션
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late AnimationController _hpFlashController;
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late AnimationController _mpFlashController;
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late AnimationController _monsterFlashController;
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late Animation<double> _hpFlashAnimation;
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late Animation<double> _mpFlashAnimation;
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late Animation<double> _monsterFlashAnimation;
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int _hpChange = 0;
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int _mpChange = 0;
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int _monsterHpChange = 0;
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// 이전 값 추적
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int _lastHp = 0;
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int _lastMp = 0;
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int _lastMonsterHp = 0;
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@override
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void initState() {
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super.initState();
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_hpFlashController = AnimationController(
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duration: const Duration(milliseconds: 500),
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vsync: this,
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);
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_mpFlashController = AnimationController(
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duration: const Duration(milliseconds: 500),
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vsync: this,
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);
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_monsterFlashController = AnimationController(
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duration: const Duration(milliseconds: 500),
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vsync: this,
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);
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_hpFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
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CurvedAnimation(parent: _hpFlashController, curve: Curves.easeOut),
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);
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_mpFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
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CurvedAnimation(parent: _mpFlashController, curve: Curves.easeOut),
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);
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_monsterFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
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CurvedAnimation(parent: _monsterFlashController, curve: Curves.easeOut),
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);
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// 초기값 설정
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_lastHp = _currentHp;
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_lastMp = _currentMp;
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_lastMonsterHp = _currentMonsterHp ?? 0;
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}
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@override
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void didUpdateWidget(EnhancedAnimationPanel oldWidget) {
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super.didUpdateWidget(oldWidget);
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// HP 변화 감지
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final newHp = _currentHp;
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if (newHp != _lastHp) {
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_hpChange = newHp - _lastHp;
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_hpFlashController.forward(from: 0.0);
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_lastHp = newHp;
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}
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// MP 변화 감지
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final newMp = _currentMp;
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if (newMp != _lastMp) {
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_mpChange = newMp - _lastMp;
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_mpFlashController.forward(from: 0.0);
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_lastMp = newMp;
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}
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// 몬스터 HP 변화 감지
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final newMonsterHp = _currentMonsterHp;
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if (newMonsterHp != null && newMonsterHp != _lastMonsterHp) {
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_monsterHpChange = newMonsterHp - _lastMonsterHp;
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_monsterFlashController.forward(from: 0.0);
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_lastMonsterHp = newMonsterHp;
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} else if (newMonsterHp == null) {
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_lastMonsterHp = 0;
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}
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}
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int get _currentHp =>
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widget.progress.currentCombat?.playerStats.hpCurrent ?? widget.stats.hp;
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int get _currentHpMax =>
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widget.progress.currentCombat?.playerStats.hpMax ?? widget.stats.hpMax;
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int get _currentMp =>
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widget.progress.currentCombat?.playerStats.mpCurrent ?? widget.stats.mp;
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int get _currentMpMax =>
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widget.progress.currentCombat?.playerStats.mpMax ?? widget.stats.mpMax;
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int? get _currentMonsterHp =>
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widget.progress.currentCombat?.monsterStats.hpCurrent;
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int? get _currentMonsterHpMax =>
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widget.progress.currentCombat?.monsterStats.hpMax;
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@override
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void dispose() {
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_hpFlashController.dispose();
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_mpFlashController.dispose();
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_monsterFlashController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final combat = widget.progress.currentCombat;
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final isInCombat = combat != null && combat.isActive;
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return Container(
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padding: const EdgeInsets.all(8),
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decoration: BoxDecoration(
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color: Theme.of(context).colorScheme.surfaceContainerHighest,
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border: Border(
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bottom: BorderSide(color: Theme.of(context).dividerColor),
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),
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// ASCII 애니메이션 (기존 높이 120 유지)
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SizedBox(
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height: 120,
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child: AsciiAnimationCard(
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taskType: widget.progress.currentTask.type,
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monsterBaseName: widget.progress.currentTask.monsterBaseName,
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specialAnimation: widget.specialAnimation,
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weaponName: widget.weaponName,
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shieldName: widget.shieldName,
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characterLevel: widget.characterLevel,
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monsterLevel: widget.monsterLevel,
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isPaused: widget.isPaused,
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latestCombatEvent: widget.latestCombatEvent,
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),
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),
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const SizedBox(height: 8),
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// 상태 바 영역: HP/MP + 버프 아이콘 + 몬스터 HP
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Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// 좌측: HP/MP 바
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Expanded(
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flex: 3,
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child: Column(
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children: [
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_buildCompactHpBar(),
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const SizedBox(height: 4),
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_buildCompactMpBar(),
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],
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),
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),
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const SizedBox(width: 8),
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// 중앙: 활성 버프 아이콘 (최대 3개)
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_buildBuffIcons(),
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const SizedBox(width: 8),
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// 우측: 몬스터 HP (전투 중) 또는 컨트롤 버튼
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Expanded(
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flex: 2,
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child: isInCombat
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? _buildMonsterHpBar(combat)
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: _buildControlButtons(),
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),
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],
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),
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const SizedBox(height: 6),
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// 하단: 태스크 프로그레스 바 + 캡션
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_buildTaskProgress(),
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],
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),
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);
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}
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/// 컴팩트 HP 바
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Widget _buildCompactHpBar() {
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final ratio = _currentHpMax > 0 ? _currentHp / _currentHpMax : 0.0;
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final isLow = ratio < 0.2 && ratio > 0;
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return AnimatedBuilder(
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animation: _hpFlashAnimation,
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builder: (context, child) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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// HP 바
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Container(
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height: 14,
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decoration: BoxDecoration(
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color: isLow
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? Colors.red.withValues(alpha: 0.2)
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: Colors.grey.shade800,
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borderRadius: BorderRadius.circular(3),
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),
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child: Row(
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children: [
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// 라벨
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Container(
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width: 28,
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alignment: Alignment.center,
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child: Text(
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l10n.statHp,
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style: const TextStyle(
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fontSize: 9,
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fontWeight: FontWeight.bold,
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color: Colors.white70,
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),
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),
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),
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// 프로그레스
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Expanded(
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child: ClipRRect(
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borderRadius: const BorderRadius.horizontal(
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right: Radius.circular(3),
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),
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child: LinearProgressIndicator(
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value: ratio.clamp(0.0, 1.0),
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backgroundColor: Colors.red.withValues(alpha: 0.2),
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valueColor: AlwaysStoppedAnimation(
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isLow ? Colors.red : Colors.red.shade600,
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),
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minHeight: 14,
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),
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),
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),
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// 수치
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Container(
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width: 48,
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alignment: Alignment.center,
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child: Text(
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'$_currentHp/$_currentHpMax',
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style: const TextStyle(fontSize: 8, color: Colors.white),
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),
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),
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],
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),
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),
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// 플로팅 변화량
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if (_hpChange != 0 && _hpFlashAnimation.value > 0.05)
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Positioned(
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right: 50,
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top: -8,
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child: Transform.translate(
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offset: Offset(0, -10 * (1 - _hpFlashAnimation.value)),
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child: Opacity(
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opacity: _hpFlashAnimation.value,
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child: Text(
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_hpChange > 0 ? '+$_hpChange' : '$_hpChange',
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style: TextStyle(
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fontSize: 11,
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fontWeight: FontWeight.bold,
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color: _hpChange < 0 ? Colors.red : Colors.green,
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shadows: const [
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Shadow(color: Colors.black, blurRadius: 3),
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],
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),
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),
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),
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),
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),
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],
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);
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},
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);
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}
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/// 컴팩트 MP 바
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Widget _buildCompactMpBar() {
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final ratio = _currentMpMax > 0 ? _currentMp / _currentMpMax : 0.0;
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return AnimatedBuilder(
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animation: _mpFlashAnimation,
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builder: (context, child) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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Container(
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height: 14,
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decoration: BoxDecoration(
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color: Colors.grey.shade800,
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borderRadius: BorderRadius.circular(3),
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),
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child: Row(
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children: [
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Container(
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width: 28,
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alignment: Alignment.center,
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child: Text(
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l10n.statMp,
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style: const TextStyle(
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fontSize: 9,
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fontWeight: FontWeight.bold,
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color: Colors.white70,
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),
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),
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),
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Expanded(
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child: ClipRRect(
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borderRadius: const BorderRadius.horizontal(
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right: Radius.circular(3),
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),
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child: LinearProgressIndicator(
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value: ratio.clamp(0.0, 1.0),
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backgroundColor: Colors.blue.withValues(alpha: 0.2),
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valueColor: AlwaysStoppedAnimation(
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Colors.blue.shade600,
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),
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minHeight: 14,
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),
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),
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),
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Container(
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width: 48,
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alignment: Alignment.center,
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child: Text(
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'$_currentMp/$_currentMpMax',
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style: const TextStyle(fontSize: 8, color: Colors.white),
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),
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),
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],
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),
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),
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if (_mpChange != 0 && _mpFlashAnimation.value > 0.05)
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Positioned(
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right: 50,
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top: -8,
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child: Transform.translate(
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offset: Offset(0, -10 * (1 - _mpFlashAnimation.value)),
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child: Opacity(
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opacity: _mpFlashAnimation.value,
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child: Text(
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_mpChange > 0 ? '+$_mpChange' : '$_mpChange',
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style: TextStyle(
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fontSize: 11,
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fontWeight: FontWeight.bold,
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color: _mpChange < 0 ? Colors.orange : Colors.cyan,
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shadows: const [
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Shadow(color: Colors.black, blurRadius: 3),
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],
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),
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),
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),
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),
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),
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],
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);
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},
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);
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}
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/// 활성 버프 아이콘 (최대 3개)
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Widget _buildBuffIcons() {
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final buffs = widget.skillSystem.activeBuffs;
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final currentMs = widget.skillSystem.elapsedMs;
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if (buffs.isEmpty) {
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return const SizedBox(width: 60);
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}
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// 최대 3개만 표시
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final displayBuffs = buffs.take(3).toList();
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return SizedBox(
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width: 60,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: displayBuffs.map((buff) {
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final remainingMs = buff.remainingDuration(currentMs);
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final progress = remainingMs / buff.effect.durationMs;
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final isExpiring = remainingMs < 3000;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 2),
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child: Stack(
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alignment: Alignment.center,
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children: [
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// 진행률 원형 표시
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SizedBox(
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width: 18,
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height: 18,
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child: CircularProgressIndicator(
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value: progress.clamp(0.0, 1.0),
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strokeWidth: 2,
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backgroundColor: Colors.grey.shade700,
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valueColor: AlwaysStoppedAnimation(
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isExpiring ? Colors.orange : Colors.lightBlue,
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),
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),
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),
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// 버프 아이콘
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Icon(
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Icons.trending_up,
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size: 10,
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color: isExpiring ? Colors.orange : Colors.lightBlue,
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),
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],
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),
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);
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}).toList(),
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),
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);
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}
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/// 몬스터 HP 바 (전투 중)
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Widget _buildMonsterHpBar(CombatState combat) {
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final max = _currentMonsterHpMax ?? 1;
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final current = _currentMonsterHp ?? 0;
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final ratio = max > 0 ? current / max : 0.0;
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return AnimatedBuilder(
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animation: _monsterFlashAnimation,
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builder: (context, child) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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Container(
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height: 32,
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decoration: BoxDecoration(
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color: Colors.orange.withValues(alpha: 0.1),
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borderRadius: BorderRadius.circular(4),
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border: Border.all(color: Colors.orange.withValues(alpha: 0.3)),
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// HP 바
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 4),
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child: ClipRRect(
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borderRadius: BorderRadius.circular(2),
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child: LinearProgressIndicator(
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value: ratio.clamp(0.0, 1.0),
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backgroundColor: Colors.orange.withValues(alpha: 0.2),
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valueColor: const AlwaysStoppedAnimation(Colors.orange),
|
|
minHeight: 8,
|
|
),
|
|
),
|
|
),
|
|
const SizedBox(height: 2),
|
|
// 퍼센트
|
|
Text(
|
|
'${(ratio * 100).toInt()}%',
|
|
style: const TextStyle(
|
|
fontSize: 9,
|
|
color: Colors.orange,
|
|
fontWeight: FontWeight.bold,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
),
|
|
|
|
// 플로팅 데미지
|
|
if (_monsterHpChange != 0 && _monsterFlashAnimation.value > 0.05)
|
|
Positioned(
|
|
right: 10,
|
|
top: -10,
|
|
child: Transform.translate(
|
|
offset: Offset(0, -10 * (1 - _monsterFlashAnimation.value)),
|
|
child: Opacity(
|
|
opacity: _monsterFlashAnimation.value,
|
|
child: Text(
|
|
_monsterHpChange > 0
|
|
? '+$_monsterHpChange'
|
|
: '$_monsterHpChange',
|
|
style: TextStyle(
|
|
fontSize: 12,
|
|
fontWeight: FontWeight.bold,
|
|
color: _monsterHpChange < 0
|
|
? Colors.yellow
|
|
: Colors.green,
|
|
shadows: const [
|
|
Shadow(color: Colors.black, blurRadius: 3),
|
|
],
|
|
),
|
|
),
|
|
),
|
|
),
|
|
),
|
|
],
|
|
);
|
|
},
|
|
);
|
|
}
|
|
|
|
/// 컨트롤 버튼 (비전투 시)
|
|
Widget _buildControlButtons() {
|
|
return SizedBox(
|
|
height: 32,
|
|
child: Row(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
// 일시정지 버튼
|
|
SizedBox(
|
|
width: 36,
|
|
height: 28,
|
|
child: OutlinedButton(
|
|
onPressed: widget.onPauseToggle,
|
|
style: OutlinedButton.styleFrom(
|
|
padding: EdgeInsets.zero,
|
|
visualDensity: VisualDensity.compact,
|
|
side: BorderSide(
|
|
color: widget.isPaused
|
|
? Colors.orange.withValues(alpha: 0.7)
|
|
: Theme.of(
|
|
context,
|
|
).colorScheme.outline.withValues(alpha: 0.5),
|
|
),
|
|
),
|
|
child: Icon(
|
|
widget.isPaused ? Icons.play_arrow : Icons.pause,
|
|
size: 14,
|
|
color: widget.isPaused ? Colors.orange : null,
|
|
),
|
|
),
|
|
),
|
|
const SizedBox(width: 4),
|
|
// 속도 버튼
|
|
SizedBox(
|
|
width: 36,
|
|
height: 28,
|
|
child: OutlinedButton(
|
|
onPressed: widget.onSpeedCycle,
|
|
style: OutlinedButton.styleFrom(
|
|
padding: EdgeInsets.zero,
|
|
visualDensity: VisualDensity.compact,
|
|
),
|
|
child: Text(
|
|
'${widget.speedMultiplier}x',
|
|
style: TextStyle(
|
|
fontSize: 10,
|
|
fontWeight: widget.speedMultiplier > 1
|
|
? FontWeight.bold
|
|
: FontWeight.normal,
|
|
color: widget.speedMultiplier > 1
|
|
? Theme.of(context).colorScheme.primary
|
|
: null,
|
|
),
|
|
),
|
|
),
|
|
),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
/// 태스크 프로그레스 바
|
|
Widget _buildTaskProgress() {
|
|
final task = widget.progress.task;
|
|
final progressValue = task.max > 0
|
|
? (task.position / task.max).clamp(0.0, 1.0)
|
|
: 0.0;
|
|
|
|
return Column(
|
|
children: [
|
|
// 캡션
|
|
Text(
|
|
widget.progress.currentTask.caption,
|
|
style: Theme.of(context).textTheme.bodySmall,
|
|
textAlign: TextAlign.center,
|
|
maxLines: 1,
|
|
overflow: TextOverflow.ellipsis,
|
|
),
|
|
const SizedBox(height: 4),
|
|
// 프로그레스 바
|
|
Padding(
|
|
padding: const EdgeInsets.symmetric(horizontal: 8),
|
|
child: LinearProgressIndicator(
|
|
value: progressValue,
|
|
backgroundColor: Theme.of(
|
|
context,
|
|
).colorScheme.primary.withValues(alpha: 0.2),
|
|
valueColor: AlwaysStoppedAnimation<Color>(
|
|
Theme.of(context).colorScheme.primary,
|
|
),
|
|
minHeight: 10,
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
}
|