Files
asciinevrdie/test/core/engine/progress_loop_test.dart
JiWoong Sul e6af7dd91a feat(ui): 반응형 레이아웃 및 저장 시스템 개선
## 반응형 레이아웃
- app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인)
- game_play_screen.dart: 반응형 UI 구조 개선
- layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템)
- carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가
- enhanced_animation_panel.dart: 향상된 애니메이션 패널

## 저장 시스템
- save_manager.dart: 저장 관리 기능 확장
- save_repository.dart: 저장소 인터페이스 개선
- save_service.dart: 저장 서비스 로직 추가

## UI 개선
- notification_service.dart: 알림 시스템 기능 확장
- notification_overlay.dart: 오버레이 UI 개선
- equipment_stats_panel.dart: 장비 스탯 패널 개선
- cinematic_view.dart: 시네마틱 뷰 개선
- new_character_screen.dart: 캐릭터 생성 화면 개선

## 다국어
- game_text_l10n.dart: 텍스트 추가 (+182 라인)

## 테스트
- 관련 테스트 파일 업데이트
2025-12-23 17:52:43 +09:00

109 lines
3.1 KiB
Dart

import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_loop.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/pq_config.dart';
import 'package:askiineverdie/src/core/storage/save_manager.dart';
import 'package:askiineverdie/src/core/storage/save_repository.dart';
import 'package:askiineverdie/src/core/storage/save_service.dart';
import 'package:flutter_test/flutter_test.dart';
class _FakeSaveManager implements SaveManager {
final List<GameState> savedStates = [];
@override
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
savedStates.add(state);
return const SaveOutcome.success();
}
@override
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
return (const SaveOutcome.success(), null);
}
@override
Future<List<SaveFileInfo>> listSaves() async => [];
@override
Future<SaveOutcome> deleteSave({String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<bool> saveExists({String? fileName}) async => false;
}
void main() {
late ProgressService service;
setUp(() {
const config = PqConfig();
final mutations = GameMutations(config);
service = ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
);
});
test('autosaves on level-up and stop when configured', () async {
final saveManager = _FakeSaveManager();
final initial = GameState.withSeed(
seed: 123,
traits: const Traits(
name: 'LoopHero',
race: 'Orc',
klass: 'Warrior',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 8,
con: 7,
dex: 6,
intelligence: 5,
wis: 4,
cha: 3,
hpMax: 9,
mpMax: 8,
),
progress: const ProgressState(
task: ProgressBarState(position: 1200, max: 1200),
quest: ProgressBarState(position: 0, max: 10),
plot: ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: 3, max: 3),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
final loop = ProgressLoop(
initialState: initial,
progressService: service,
saveManager: saveManager,
autoSaveConfig: const AutoSaveConfig(
onLevelUp: true,
onQuestComplete: true,
onActComplete: true,
onStop: true,
),
now: () => DateTime.fromMillisecondsSinceEpoch(0),
);
final updated = loop.tickOnce(deltaMillis: 50);
expect(saveManager.savedStates.length, 1);
expect(updated.traits.level, 2);
await loop.stop(saveOnStop: true);
expect(saveManager.savedStates.length, 2);
expect(saveManager.savedStates.last, same(updated));
});
}