192 lines
6.1 KiB
Dart
192 lines
6.1 KiB
Dart
import 'package:asciineverdie/src/core/engine/game_mutations.dart';
|
|
import 'package:asciineverdie/src/core/engine/progress_service.dart';
|
|
import 'package:asciineverdie/src/core/engine/reward_service.dart';
|
|
import 'package:asciineverdie/src/core/model/combat_state.dart';
|
|
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
|
import 'package:asciineverdie/src/core/model/game_state.dart';
|
|
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
|
|
import 'package:asciineverdie/src/core/model/pq_config.dart';
|
|
import 'package:asciineverdie/src/core/util/balance_constants.dart';
|
|
import 'package:flutter_test/flutter_test.dart';
|
|
|
|
void main() {
|
|
late ProgressService service;
|
|
late PqConfig config;
|
|
|
|
setUp(() {
|
|
config = const PqConfig();
|
|
final mutations = GameMutations(config);
|
|
service = ProgressService(
|
|
config: config,
|
|
mutations: mutations,
|
|
rewards: RewardService(mutations, config),
|
|
);
|
|
});
|
|
|
|
test('tick advances task bar and recalculates encumbrance', () {
|
|
final state = GameState.withSeed(
|
|
seed: 42,
|
|
stats: const Stats(
|
|
str: 5,
|
|
con: 0,
|
|
dex: 0,
|
|
intelligence: 0,
|
|
wis: 0,
|
|
cha: 0,
|
|
hpMax: 0,
|
|
mpMax: 0,
|
|
),
|
|
inventory: const Inventory(
|
|
gold: 5,
|
|
items: [InventoryEntry(name: 'Rock', count: 3)],
|
|
),
|
|
progress: const ProgressState(
|
|
task: ProgressBarState(position: 0, max: 80),
|
|
quest: ProgressBarState(position: 0, max: 10),
|
|
plot: ProgressBarState(position: 0, max: 10),
|
|
exp: ProgressBarState(position: 0, max: 50),
|
|
encumbrance: ProgressBarState(position: 0, max: 0),
|
|
currentTask: TaskInfo(caption: 'Test', type: TaskType.kill),
|
|
plotStageCount: 1,
|
|
questCount: 0,
|
|
),
|
|
);
|
|
|
|
final result = service.tick(state, 150);
|
|
|
|
expect(result.leveledUp, isFalse);
|
|
expect(result.completedQuest, isFalse);
|
|
expect(result.completedAct, isFalse);
|
|
expect(result.state.progress.task.position, 80);
|
|
expect(result.state.progress.task.max, 80);
|
|
expect(result.state.progress.encumbrance.position, 3);
|
|
expect(result.state.progress.encumbrance.max, 15);
|
|
expect(result.state.progress.currentTask.caption, 'Test');
|
|
});
|
|
|
|
test('tick levels up when EXP is full during kill task', () {
|
|
// 레벨업에 필요한 경험치 (레벨 1 → 2)
|
|
final requiredExp = ExpConstants.requiredExp(1);
|
|
|
|
// 몬스터가 requiredExp 이상의 경험치를 주도록 설정
|
|
final monsterStats = MonsterCombatStats(
|
|
name: 'Test Monster',
|
|
level: 10,
|
|
atk: 10,
|
|
def: 5,
|
|
magDef: 5,
|
|
hpMax: 100,
|
|
hpCurrent: 0, // 몬스터 사망 상태
|
|
criRate: 0.05,
|
|
criDamage: 1.5,
|
|
evasion: 0.0,
|
|
accuracy: 0.8,
|
|
attackDelayMs: 1000,
|
|
expReward: requiredExp + 100, // 레벨업에 충분한 경험치
|
|
);
|
|
|
|
final combatState = CombatState(
|
|
playerStats: CombatStats.empty(),
|
|
monsterStats: monsterStats,
|
|
playerAttackAccumulatorMs: 0,
|
|
monsterAttackAccumulatorMs: 0,
|
|
totalDamageDealt: 100,
|
|
totalDamageTaken: 0,
|
|
turnsElapsed: 1,
|
|
isActive: true,
|
|
);
|
|
|
|
final initial = GameState.withSeed(
|
|
seed: 7,
|
|
traits: const Traits(
|
|
name: 'Hero',
|
|
race: 'Human',
|
|
klass: 'Fighter',
|
|
level: 1,
|
|
motto: '',
|
|
guild: '',
|
|
),
|
|
stats: const Stats(
|
|
str: 10,
|
|
con: 9,
|
|
dex: 8,
|
|
intelligence: 7,
|
|
wis: 6,
|
|
cha: 5,
|
|
hpMax: 10,
|
|
mpMax: 11,
|
|
),
|
|
progress: ProgressState(
|
|
task: const ProgressBarState(position: 1000, max: 1000),
|
|
quest: const ProgressBarState(position: 0, max: 10),
|
|
plot: const ProgressBarState(position: 0, max: 10),
|
|
exp: ProgressBarState(position: requiredExp - 50, max: requiredExp),
|
|
encumbrance: const ProgressBarState(position: 0, max: 0),
|
|
currentTask: const TaskInfo(caption: 'Battle', type: TaskType.kill),
|
|
plotStageCount: 1,
|
|
questCount: 0,
|
|
currentCombat: combatState,
|
|
),
|
|
);
|
|
|
|
final result = service.tick(initial, 50);
|
|
|
|
expect(result.leveledUp, isTrue);
|
|
expect(result.shouldAutosave, isTrue);
|
|
expect(result.state.traits.level, 2);
|
|
expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
|
|
expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
|
|
// 새 레벨의 필요 경험치로 초기화됨
|
|
expect(result.state.progress.exp.max, ExpConstants.requiredExp(2));
|
|
// 태스크 완료 후 새 태스크가 자동으로 시작됨
|
|
expect(result.state.progress.task.position, 0);
|
|
expect(result.state.progress.task.max, greaterThan(0));
|
|
});
|
|
|
|
test('quest completion enqueues next task and resets quest bar', () {
|
|
final initial = GameState.withSeed(
|
|
seed: 99,
|
|
traits: const Traits(
|
|
name: 'Questor',
|
|
race: 'Elf',
|
|
klass: 'Mage',
|
|
level: 3,
|
|
motto: '',
|
|
guild: '',
|
|
),
|
|
stats: const Stats(
|
|
str: 4,
|
|
con: 5,
|
|
dex: 6,
|
|
intelligence: 7,
|
|
wis: 8,
|
|
cha: 9,
|
|
hpMax: 12,
|
|
mpMax: 10,
|
|
),
|
|
progress: const ProgressState(
|
|
task: ProgressBarState(position: 2000, max: 2000),
|
|
quest: ProgressBarState(position: 4, max: 5),
|
|
plot: ProgressBarState(position: 0, max: 20),
|
|
exp: ProgressBarState(position: 0, max: 30),
|
|
encumbrance: ProgressBarState(position: 0, max: 0),
|
|
currentTask: TaskInfo(caption: 'Hunt', type: TaskType.kill),
|
|
plotStageCount: 2,
|
|
questCount: 1,
|
|
),
|
|
queue: QueueState(entries: const []),
|
|
);
|
|
|
|
final result = service.tick(initial, 50);
|
|
final nextState = result.state;
|
|
|
|
expect(result.completedQuest, isTrue);
|
|
expect(nextState.progress.questCount, 2);
|
|
expect(nextState.progress.quest.position, 0);
|
|
expect(nextState.progress.quest.max, inInclusiveRange(50, 149));
|
|
expect(nextState.progress.currentTask.type, TaskType.neutral);
|
|
expect(nextState.progress.task.position, 0);
|
|
expect(nextState.queue.entries, isEmpty);
|
|
});
|
|
}
|