Major UI/UX and architecture improvements

- Implemented new navigation system with NavigationProvider and route management
- Added adaptive theme system with ThemeProvider for better theme handling
- Introduced glassmorphism design elements (app bars, scaffolds, cards)
- Added advanced animations (spring animations, page transitions, staggered lists)
- Implemented performance optimizations (memory manager, lazy loading)
- Refactored Analysis screen into modular components
- Added floating navigation bar with haptic feedback
- Improved subscription cards with swipe actions
- Enhanced skeleton loading with better animations
- Added cached network image support
- Improved overall app architecture and code organization

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
JiWoong Sul
2025-07-10 18:36:57 +09:00
parent 8619e96739
commit 4731288622
55 changed files with 8219 additions and 2149 deletions

View File

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import 'package:flutter/services.dart';
import 'dart:io' show Platform;
/// 햅틱 피드백을 관리하는 헬퍼 클래스
class HapticFeedbackHelper {
static bool _isEnabled = true;
/// 햅틱 피드백 활성화 여부 설정
static void setEnabled(bool enabled) {
_isEnabled = enabled;
}
/// 가벼운 햅틱 피드백
static Future<void> lightImpact() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.lightImpact();
}
/// 중간 강도 햅틱 피드백
static Future<void> mediumImpact() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.mediumImpact();
}
/// 강한 햅틱 피드백
static Future<void> heavyImpact() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.heavyImpact();
}
/// 선택 햅틱 피드백 (iOS의 경우 Taptic Engine)
static Future<void> selectionClick() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.selectionClick();
}
/// 진동 패턴 (Android)
static Future<void> vibrate({int duration = 50}) async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.vibrate();
}
/// 성공 피드백 패턴
static Future<void> success() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.mediumImpact();
await Future.delayed(const Duration(milliseconds: 100));
await HapticFeedback.lightImpact();
}
/// 에러 피드백 패턴
static Future<void> error() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.heavyImpact();
await Future.delayed(const Duration(milliseconds: 100));
await HapticFeedback.heavyImpact();
}
/// 경고 피드백 패턴
static Future<void> warning() async {
if (!_isEnabled || !_isPlatformSupported()) return;
await HapticFeedback.mediumImpact();
}
/// 플랫폼이 햅틱 피드백을 지원하는지 확인
static bool _isPlatformSupported() {
try {
return Platform.isIOS || Platform.isAndroid;
} catch (e) {
// 웹이나 데스크톱에서는 Platform을 사용할 수 없음
return false;
}
}
}