Major UI/UX and architecture improvements
- Implemented new navigation system with NavigationProvider and route management - Added adaptive theme system with ThemeProvider for better theme handling - Introduced glassmorphism design elements (app bars, scaffolds, cards) - Added advanced animations (spring animations, page transitions, staggered lists) - Implemented performance optimizations (memory manager, lazy loading) - Refactored Analysis screen into modular components - Added floating navigation bar with haptic feedback - Improved subscription cards with swipe actions - Enhanced skeleton loading with better animations - Added cached network image support - Improved overall app architecture and code organization 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
210
lib/widgets/glassmorphism_card.dart
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210
lib/widgets/glassmorphism_card.dart
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import 'package:flutter/material.dart';
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import 'dart:ui';
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import '../theme/app_colors.dart';
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class GlassmorphismCard extends StatelessWidget {
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final Widget child;
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final EdgeInsetsGeometry? padding;
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final EdgeInsetsGeometry? margin;
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final double? width;
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final double? height;
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final double borderRadius;
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final double blur;
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final double opacity;
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final Color? backgroundColor;
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final Gradient? gradient;
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final Border? border;
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final List<BoxShadow>? boxShadow;
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final VoidCallback? onTap;
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const GlassmorphismCard({
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super.key,
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required this.child,
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this.padding,
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this.margin,
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this.width,
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this.height,
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this.borderRadius = 16.0,
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this.blur = 10.0,
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this.opacity = 0.1,
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this.backgroundColor,
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this.gradient,
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this.border,
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this.boxShadow,
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this.onTap,
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});
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@override
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Widget build(BuildContext context) {
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final isDarkMode = Theme.of(context).brightness == Brightness.dark;
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return Container(
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width: width,
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height: height,
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margin: margin,
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child: Material(
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color: Colors.transparent,
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child: InkWell(
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onTap: onTap,
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borderRadius: BorderRadius.circular(borderRadius),
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child: ClipRRect(
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borderRadius: BorderRadius.circular(borderRadius),
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: blur, sigmaY: blur),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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color: backgroundColor ?? (isDarkMode
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? AppColors.glassCardDark
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: AppColors.glassCard),
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gradient: gradient ?? LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: isDarkMode
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? AppColors.glassGradientDark
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: AppColors.glassGradient,
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),
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borderRadius: BorderRadius.circular(borderRadius),
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border: border ?? Border.all(
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color: isDarkMode
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? AppColors.glassBorderDark
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: AppColors.glassBorder,
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width: 1.5,
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),
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boxShadow: boxShadow ?? [
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BoxShadow(
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color: Colors.black.withValues(alpha: 0.1),
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blurRadius: 20,
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spreadRadius: -5,
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offset: const Offset(0, 10),
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),
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],
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),
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child: child,
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),
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),
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),
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),
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),
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);
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}
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}
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// 애니메이션이 적용된 글래스모피즘 카드
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class AnimatedGlassmorphismCard extends StatefulWidget {
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final Widget child;
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final EdgeInsetsGeometry? padding;
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final EdgeInsetsGeometry? margin;
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final double? width;
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final double? height;
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final double borderRadius;
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final double blur;
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final double opacity;
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final Duration animationDuration;
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final VoidCallback? onTap;
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const AnimatedGlassmorphismCard({
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super.key,
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required this.child,
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this.padding,
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this.margin,
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this.width,
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this.height,
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this.borderRadius = 16.0,
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this.blur = 10.0,
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this.opacity = 0.1,
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this.animationDuration = const Duration(milliseconds: 200),
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this.onTap,
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});
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@override
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State<AnimatedGlassmorphismCard> createState() => _AnimatedGlassmorphismCardState();
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}
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class _AnimatedGlassmorphismCardState extends State<AnimatedGlassmorphismCard>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _scaleAnimation;
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late Animation<double> _blurAnimation;
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bool _isPressed = false;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: widget.animationDuration,
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vsync: this,
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);
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_scaleAnimation = Tween<double>(
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begin: 1.0,
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end: 0.98,
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).animate(CurvedAnimation(
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parent: _controller,
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curve: Curves.easeInOut,
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));
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_blurAnimation = Tween<double>(
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begin: widget.blur,
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end: widget.blur * 1.5,
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).animate(CurvedAnimation(
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parent: _controller,
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curve: Curves.easeInOut,
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));
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _handleTapDown(TapDownDetails details) {
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setState(() {
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_isPressed = true;
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});
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_controller.forward();
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}
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void _handleTapUp(TapUpDetails details) {
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setState(() {
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_isPressed = false;
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});
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_controller.reverse();
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}
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void _handleTapCancel() {
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setState(() {
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_isPressed = false;
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});
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_controller.reverse();
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}
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@override
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Widget build(BuildContext context) {
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return GestureDetector(
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onTapDown: _handleTapDown,
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onTapUp: _handleTapUp,
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onTapCancel: _handleTapCancel,
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onTap: widget.onTap,
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child: AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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return Transform.scale(
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scale: _scaleAnimation.value,
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child: GlassmorphismCard(
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padding: widget.padding,
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margin: widget.margin,
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width: widget.width,
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height: widget.height,
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borderRadius: widget.borderRadius,
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blur: _blurAnimation.value,
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opacity: widget.opacity,
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child: widget.child,
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),
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);
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},
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),
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);
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}
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}
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