feat: 초기 커밋
- Progress Quest 6.4 Flutter 포팅 프로젝트 - 게임 루프, 상태 관리, UI 구현 - 캐릭터 생성, 인벤토리, 장비, 주문 시스템 - 시장/판매/구매 메커니즘
This commit is contained in:
100
test/core/engine/progress_loop_test.dart
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100
test/core/engine/progress_loop_test.dart
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_loop.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/storage/save_repository.dart';
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import 'package:askiineverdie/src/core/storage/save_service.dart';
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import 'package:flutter_test/flutter_test.dart';
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class _FakeSaveManager implements SaveManager {
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final List<GameState> savedStates = [];
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@override
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Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
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savedStates.add(state);
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return const SaveOutcome.success();
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}
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@override
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Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
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return (const SaveOutcome.success(), null);
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}
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@override
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Future<List<SaveFileInfo>> listSaves() async => [];
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}
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void main() {
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late ProgressService service;
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setUp(() {
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const config = PqConfig();
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final mutations = GameMutations(config);
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service = ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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);
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});
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test('autosaves on level-up and stop when configured', () async {
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final saveManager = _FakeSaveManager();
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final initial = GameState.withSeed(
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seed: 123,
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traits: const Traits(
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name: 'LoopHero',
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race: 'Orc',
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klass: 'Warrior',
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level: 1,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 8,
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con: 7,
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dex: 6,
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intelligence: 5,
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wis: 4,
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cha: 3,
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hpMax: 9,
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mpMax: 8,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 1200, max: 1200),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 3, max: 3),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final loop = ProgressLoop(
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initialState: initial,
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progressService: service,
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saveManager: saveManager,
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autoSaveConfig: const AutoSaveConfig(
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onLevelUp: true,
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onQuestComplete: true,
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onActComplete: true,
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onStop: true,
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),
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now: () => DateTime.fromMillisecondsSinceEpoch(0),
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);
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final updated = loop.tickOnce(deltaMillis: 50);
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expect(saveManager.savedStates.length, 1);
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expect(updated.traits.level, 2);
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await loop.stop(saveOnStop: true);
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expect(saveManager.savedStates.length, 2);
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expect(saveManager.savedStates.last, same(updated));
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});
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}
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158
test/core/engine/progress_service_test.dart
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158
test/core/engine/progress_service_test.dart
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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late ProgressService service;
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late PqConfig config;
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setUp(() {
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config = const PqConfig();
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final mutations = GameMutations(config);
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service = ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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);
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});
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test('tick advances task bar and recalculates encumbrance', () {
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final state = GameState.withSeed(
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seed: 42,
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stats: const Stats(
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str: 5,
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con: 0,
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dex: 0,
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intelligence: 0,
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wis: 0,
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cha: 0,
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hpMax: 0,
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mpMax: 0,
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),
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inventory: const Inventory(
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gold: 5,
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items: [
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InventoryEntry(name: 'Rock', count: 3),
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],
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 0, max: 80),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 0, max: 50),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Test', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final result = service.tick(state, 150);
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expect(result.leveledUp, isFalse);
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expect(result.completedQuest, isFalse);
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expect(result.completedAct, isFalse);
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expect(result.state.progress.task.position, 80);
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expect(result.state.progress.task.max, 80);
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expect(result.state.progress.encumbrance.position, 3);
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expect(result.state.progress.encumbrance.max, 15);
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expect(result.state.progress.currentTask.caption, 'Test');
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});
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test('tick levels up when EXP is full during kill task', () {
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final initial = GameState.withSeed(
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seed: 7,
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traits: const Traits(
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name: 'Hero',
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race: 'Human',
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klass: 'Fighter',
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level: 1,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 10,
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con: 9,
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dex: 8,
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intelligence: 7,
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wis: 6,
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cha: 5,
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hpMax: 10,
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mpMax: 11,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 1000, max: 1000),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 5, max: 5),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final result = service.tick(initial, 50);
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expect(result.leveledUp, isTrue);
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expect(result.shouldAutosave, isTrue);
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expect(result.state.traits.level, 2);
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expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
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expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
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expect(result.state.progress.exp.position, 0);
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expect(result.state.progress.exp.max, pq_logic.levelUpTime(2));
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// 태스크 완료 후 새 태스크가 자동으로 시작됨
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expect(result.state.progress.task.position, 0);
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expect(result.state.progress.task.max, greaterThan(0));
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});
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test('quest completion enqueues next task and resets quest bar', () {
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final initial = GameState.withSeed(
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seed: 99,
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traits: const Traits(
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name: 'Questor',
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race: 'Elf',
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klass: 'Mage',
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level: 3,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 4,
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con: 5,
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dex: 6,
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intelligence: 7,
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wis: 8,
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cha: 9,
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hpMax: 12,
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mpMax: 10,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 2000, max: 2000),
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quest: ProgressBarState(position: 4, max: 5),
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plot: ProgressBarState(position: 0, max: 20),
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exp: ProgressBarState(position: 0, max: 30),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Hunt', type: TaskType.kill),
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plotStageCount: 2,
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questCount: 1,
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),
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queue: QueueState(entries: const []),
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);
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final result = service.tick(initial, 50);
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final nextState = result.state;
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expect(result.completedQuest, isTrue);
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expect(nextState.progress.questCount, 2);
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expect(nextState.progress.quest.position, 0);
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expect(nextState.progress.quest.max, inInclusiveRange(50, 149));
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expect(nextState.progress.currentTask.type, TaskType.neutral);
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expect(nextState.progress.task.position, 0);
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expect(nextState.queue.entries, isEmpty);
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});
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}
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245
test/core/util/pq_logic_test.dart
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245
test/core/util/pq_logic_test.dart
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@@ -0,0 +1,245 @@
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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const config = PqConfig();
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test('levelUpTime grows with level and matches expected seconds', () {
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expect(pq_logic.levelUpTime(1), 1269);
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expect(pq_logic.levelUpTime(10), 1443);
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});
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test('roughTime formats seconds into human-readable strings', () {
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// < 120초: seconds
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expect(pq_logic.roughTime(60), '60 seconds');
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expect(pq_logic.roughTime(119), '119 seconds');
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// 120초 ~ 2시간: minutes
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expect(pq_logic.roughTime(120), '2 minutes');
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expect(pq_logic.roughTime(3600), '60 minutes');
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expect(pq_logic.roughTime(7199), '119 minutes');
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// 2시간 ~ 48시간: hours
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expect(pq_logic.roughTime(7200), '2 hours');
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expect(pq_logic.roughTime(86400), '24 hours');
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expect(pq_logic.roughTime(172799), '47 hours');
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// 48시간 이상: days
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expect(pq_logic.roughTime(172800), '2 days');
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expect(pq_logic.roughTime(604800), '7 days');
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});
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test('generateName produces deterministic names per seed', () {
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expect(pq_logic.generateName(DeterministicRandom(123)), 'Grunax');
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expect(pq_logic.generateName(DeterministicRandom(42)), 'Bregpran');
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});
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test('indefinite/definite/pluralize honor English rules', () {
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expect(pq_logic.indefinite('apple', 1), 'an apple');
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expect(pq_logic.indefinite('orc', 3), '3 orcs');
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expect(pq_logic.definite('goblin', 2), 'the goblins');
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expect(pq_logic.pluralize('baby'), 'babies');
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});
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test('item and reward helpers are deterministic with seed', () {
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expect(pq_logic.boringItem(config, DeterministicRandom(12)), 'egg');
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expect(
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pq_logic.interestingItem(config, DeterministicRandom(12)),
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'Golden Ornament',
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);
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expect(
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pq_logic.specialItem(config, DeterministicRandom(12)),
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'Golden Ornament of Efficiency',
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);
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// 원본 Main.pas:770-774 RandomLow 방식으로 수정됨
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expect(
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pq_logic.winSpell(config, DeterministicRandom(22), 7, 4),
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'Slime Finger|II',
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);
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expect(
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pq_logic.winEquip(
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config,
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DeterministicRandom(12),
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5,
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EquipmentSlot.weapon,
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),
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'Baselard',
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);
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expect(
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pq_logic.winEquip(
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config,
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DeterministicRandom(15),
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2,
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EquipmentSlot.armor,
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),
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'-2 Canvas',
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);
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expect(
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pq_logic.winItem(config, DeterministicRandom(10), 3),
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'Golden Hymnal of Cruelty',
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);
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expect(pq_logic.winItem(config, DeterministicRandom(10), 1000), isEmpty);
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});
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test('monsterTask picks level-appropriate monsters with modifiers', () {
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(99), 5, null, null),
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'an underage Rakshasa',
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);
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(7), 10, null, null),
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'a greater Sphinx',
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);
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(5), 6, 'Goblin|3', 3),
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'a Barbed Devil',
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);
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});
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test('completeQuest and completeAct return deterministic results', () {
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final quest = pq_logic.completeQuest(config, DeterministicRandom(33), 4);
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expect(quest.caption, 'Deliver this chicken');
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expect(quest.reward, pq_logic.RewardKind.item);
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expect(quest.monsterName, isNull);
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final act2 = pq_logic.completeAct(2);
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expect(act2.actTitle, 'Act II');
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expect(act2.plotBarMaxSeconds, 39600);
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expect(act2.rewards, contains(pq_logic.RewardKind.item));
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expect(act2.rewards, isNot(contains(pq_logic.RewardKind.equip)));
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final act3 = pq_logic.completeAct(3);
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expect(
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act3.rewards,
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containsAll(<pq_logic.RewardKind>{
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pq_logic.RewardKind.item,
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pq_logic.RewardKind.equip,
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}),
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);
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});
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test('dequeue starts next task and drains queue', () {
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const progress = ProgressState(
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task: ProgressBarState(position: 100, max: 100),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 0, max: 10),
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encumbrance: ProgressBarState(position: 0, max: 1),
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currentTask: TaskInfo(caption: 'Idle', type: TaskType.neutral),
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plotStageCount: 1,
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questCount: 0,
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);
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final queue = QueueState(
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entries: const [
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QueueEntry(
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kind: QueueKind.task,
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durationMillis: 120,
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caption: 'Fight',
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taskType: TaskType.kill,
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),
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QueueEntry(
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kind: QueueKind.plot,
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durationMillis: 80,
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caption: 'Plot',
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taskType: TaskType.plot,
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),
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],
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);
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final result = pq_logic.dequeue(progress, queue);
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expect(result, isNotNull);
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expect(result!.caption, 'Fight...');
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expect(result.taskType, TaskType.kill);
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expect(result.kind, QueueKind.task);
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expect(result.progress.task.position, 0);
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expect(result.progress.task.max, 120);
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expect(result.queue.entries.length, 1);
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expect(result.queue.entries.first.kind, QueueKind.plot);
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});
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test('impressiveGuy generates deterministic NPC titles', () {
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// case 0: "the King of the Elves" 형태
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final guy1 = pq_logic.impressiveGuy(config, DeterministicRandom(42));
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expect(guy1, contains('of the'));
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// case 1: "King Vrognak of Zoxzik" 형태
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final guy2 = pq_logic.impressiveGuy(config, DeterministicRandom(7));
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expect(guy2, contains(' of '));
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// 결정적(deterministic) 결과 확인
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expect(
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pq_logic.impressiveGuy(config, DeterministicRandom(100)),
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pq_logic.impressiveGuy(config, DeterministicRandom(100)),
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);
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});
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test('namedMonster generates named monster with level matching', () {
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final monster = pq_logic.namedMonster(config, DeterministicRandom(42), 10);
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// "GeneratedName the MonsterType" 형태
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expect(monster, contains(' the '));
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// 결정적(deterministic) 결과 확인
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expect(
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pq_logic.namedMonster(config, DeterministicRandom(50), 5),
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pq_logic.namedMonster(config, DeterministicRandom(50), 5),
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);
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});
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|
||||
test('interplotCinematic generates queue entries with plot ending', () {
|
||||
final entries = pq_logic.interplotCinematic(
|
||||
config,
|
||||
DeterministicRandom(42),
|
||||
10,
|
||||
3,
|
||||
);
|
||||
|
||||
// 최소 1개 이상의 엔트리 생성
|
||||
expect(entries, isNotEmpty);
|
||||
|
||||
// 마지막은 항상 plot 타입의 'Loading'
|
||||
expect(entries.last.kind, QueueKind.plot);
|
||||
expect(entries.last.caption, 'Loading');
|
||||
expect(entries.last.durationMillis, 2000);
|
||||
|
||||
// 나머지는 task 타입
|
||||
for (var i = 0; i < entries.length - 1; i++) {
|
||||
expect(entries[i].kind, QueueKind.task);
|
||||
}
|
||||
});
|
||||
|
||||
test('interplotCinematic has three distinct scenarios', () {
|
||||
// 여러 시드를 테스트해서 3가지 시나리오가 모두 나오는지 확인
|
||||
final scenariosFound = <String>{};
|
||||
|
||||
for (var seed = 0; seed < 100; seed++) {
|
||||
final entries = pq_logic.interplotCinematic(
|
||||
config,
|
||||
DeterministicRandom(seed),
|
||||
5,
|
||||
1,
|
||||
);
|
||||
|
||||
final firstCaption = entries.first.caption;
|
||||
if (firstCaption.contains('oasis')) {
|
||||
scenariosFound.add('oasis');
|
||||
// 오아시스 시나리오: 4개 task + 1개 plot = 5개
|
||||
expect(entries.length, 5);
|
||||
} else if (firstCaption.contains('quarry')) {
|
||||
scenariosFound.add('combat');
|
||||
// 전투 시나리오: 가변 길이 (combatRounds에 따라)
|
||||
expect(entries.length, greaterThanOrEqualTo(5));
|
||||
} else if (firstCaption.contains('sweet relief')) {
|
||||
scenariosFound.add('betrayal');
|
||||
// 배신 시나리오: 6개 task + 1개 plot = 7개
|
||||
expect(entries.length, 7);
|
||||
}
|
||||
}
|
||||
|
||||
// 3가지 시나리오가 모두 발견되어야 함
|
||||
expect(scenariosFound, containsAll(['oasis', 'combat', 'betrayal']));
|
||||
});
|
||||
}
|
||||
199
test/features/game_play_screen_test.dart
Normal file
199
test/features/game_play_screen_test.dart
Normal file
@@ -0,0 +1,199 @@
|
||||
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:askiineverdie/src/core/engine/progress_service.dart';
|
||||
import 'package:askiineverdie/src/core/engine/reward_service.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_manager.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_repository.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_service.dart';
|
||||
import 'package:askiineverdie/src/features/game/game_play_screen.dart';
|
||||
import 'package:askiineverdie/src/features/game/game_session_controller.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
class _FakeSaveManager implements SaveManager {
|
||||
@override
|
||||
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
|
||||
return const SaveOutcome.success();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
|
||||
return (const SaveOutcome.success(), null);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<List<SaveFileInfo>> listSaves() async => [];
|
||||
}
|
||||
|
||||
GameState _createTestState() {
|
||||
return GameState.withSeed(
|
||||
seed: 42,
|
||||
traits: const Traits(
|
||||
name: 'TestHero',
|
||||
race: 'Elf',
|
||||
klass: 'Mage',
|
||||
level: 5,
|
||||
motto: 'Test Motto',
|
||||
guild: '',
|
||||
),
|
||||
stats: const Stats(
|
||||
str: 10,
|
||||
con: 12,
|
||||
dex: 14,
|
||||
intelligence: 16,
|
||||
wis: 11,
|
||||
cha: 9,
|
||||
hpMax: 50,
|
||||
mpMax: 40,
|
||||
),
|
||||
progress: const ProgressState(
|
||||
task: ProgressBarState(position: 500, max: 1000),
|
||||
quest: ProgressBarState(position: 300, max: 600),
|
||||
plot: ProgressBarState(position: 1800, max: 3600),
|
||||
exp: ProgressBarState(position: 500, max: 1500),
|
||||
encumbrance: ProgressBarState(position: 5, max: 20),
|
||||
currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill),
|
||||
plotStageCount: 2,
|
||||
questCount: 3,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
GameSessionController _createController() {
|
||||
const config = PqConfig();
|
||||
final mutations = GameMutations(config);
|
||||
return GameSessionController(
|
||||
progressService: ProgressService(
|
||||
config: config,
|
||||
mutations: mutations,
|
||||
rewards: RewardService(mutations),
|
||||
),
|
||||
saveManager: _FakeSaveManager(),
|
||||
tickInterval: const Duration(seconds: 10), // 느린 틱
|
||||
);
|
||||
}
|
||||
|
||||
void main() {
|
||||
testWidgets('GamePlayScreen renders 3-panel layout', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() async {
|
||||
await controller.pause(saveOnStop: false);
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
await controller.startNew(_createTestState(), isNewGame: false);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// AppBar 타이틀 확인
|
||||
expect(find.text('Progress Quest - TestHero'), findsOneWidget);
|
||||
|
||||
// 3패널 헤더 확인
|
||||
expect(find.text('Character Sheet'), findsOneWidget);
|
||||
expect(find.text('Equipment'), findsOneWidget);
|
||||
expect(find.text('Plot Development'), findsOneWidget);
|
||||
expect(find.text('Quests'), findsOneWidget);
|
||||
|
||||
// 테스트 완료 후 정리
|
||||
await controller.pause(saveOnStop: false);
|
||||
});
|
||||
|
||||
testWidgets('GamePlayScreen shows character traits', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() async {
|
||||
await controller.pause(saveOnStop: false);
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
await controller.startNew(_createTestState(), isNewGame: false);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// Traits 섹션 확인
|
||||
expect(find.text('Traits'), findsOneWidget);
|
||||
expect(find.text('TestHero'), findsOneWidget);
|
||||
expect(find.text('Elf'), findsOneWidget);
|
||||
expect(find.text('Mage'), findsOneWidget);
|
||||
|
||||
await controller.pause(saveOnStop: false);
|
||||
});
|
||||
|
||||
testWidgets('GamePlayScreen shows stats', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() async {
|
||||
await controller.pause(saveOnStop: false);
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
await controller.startNew(_createTestState(), isNewGame: false);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// Stats 섹션 확인
|
||||
expect(find.text('Stats'), findsOneWidget);
|
||||
expect(find.text('STR'), findsOneWidget);
|
||||
expect(find.text('CON'), findsOneWidget);
|
||||
|
||||
await controller.pause(saveOnStop: false);
|
||||
});
|
||||
|
||||
testWidgets('GamePlayScreen shows current task caption', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() async {
|
||||
await controller.pause(saveOnStop: false);
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
await controller.startNew(_createTestState(), isNewGame: false);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨)
|
||||
expect(find.text('Battling a Goblin'), findsAtLeast(1));
|
||||
|
||||
await controller.pause(saveOnStop: false);
|
||||
});
|
||||
|
||||
testWidgets('GamePlayScreen shows progress bars', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() async {
|
||||
await controller.pause(saveOnStop: false);
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
await controller.startNew(_createTestState(), isNewGame: false);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// LinearProgressIndicator가 여러 개 표시되는지 확인
|
||||
expect(find.byType(LinearProgressIndicator), findsAtLeast(4));
|
||||
|
||||
await controller.pause(saveOnStop: false);
|
||||
});
|
||||
|
||||
testWidgets('Loading state shows CircularProgressIndicator', (tester) async {
|
||||
final controller = _createController();
|
||||
addTearDown(() {
|
||||
controller.dispose();
|
||||
});
|
||||
|
||||
// 상태 없이 시작 (startNew 호출 안 함)
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: GamePlayScreen(controller: controller)),
|
||||
);
|
||||
|
||||
// 로딩 인디케이터 확인
|
||||
expect(find.byType(CircularProgressIndicator), findsOneWidget);
|
||||
});
|
||||
}
|
||||
143
test/features/game_session_controller_test.dart
Normal file
143
test/features/game_session_controller_test.dart
Normal file
@@ -0,0 +1,143 @@
|
||||
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:askiineverdie/src/core/engine/progress_service.dart';
|
||||
import 'package:askiineverdie/src/core/engine/reward_service.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_manager.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_repository.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_service.dart';
|
||||
import 'package:askiineverdie/src/features/game/game_session_controller.dart';
|
||||
import 'package:fake_async/fake_async.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
class FakeSaveManager implements SaveManager {
|
||||
final List<GameState> savedStates = [];
|
||||
(SaveOutcome, GameState?) Function(String?)? onLoad;
|
||||
SaveOutcome saveOutcome = const SaveOutcome.success();
|
||||
|
||||
@override
|
||||
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
|
||||
savedStates.add(state);
|
||||
return saveOutcome;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
|
||||
if (onLoad != null) {
|
||||
return onLoad!(fileName);
|
||||
}
|
||||
return (const SaveOutcome.success(), null);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<List<SaveFileInfo>> listSaves() async => [];
|
||||
}
|
||||
|
||||
void main() {
|
||||
const config = PqConfig();
|
||||
final mutations = GameMutations(config);
|
||||
final progressService = ProgressService(
|
||||
config: config,
|
||||
mutations: mutations,
|
||||
rewards: RewardService(mutations),
|
||||
);
|
||||
|
||||
GameSessionController buildController(
|
||||
FakeAsync async,
|
||||
FakeSaveManager saveManager,
|
||||
) {
|
||||
return GameSessionController(
|
||||
progressService: progressService,
|
||||
saveManager: saveManager,
|
||||
tickInterval: const Duration(milliseconds: 10),
|
||||
now: () =>
|
||||
DateTime.fromMillisecondsSinceEpoch(async.elapsed.inMilliseconds),
|
||||
);
|
||||
}
|
||||
|
||||
GameState sampleState() {
|
||||
return GameState.withSeed(
|
||||
seed: 1,
|
||||
traits: const Traits(
|
||||
name: 'Hero',
|
||||
race: 'Human',
|
||||
klass: 'Fighter',
|
||||
level: 1,
|
||||
motto: '',
|
||||
guild: '',
|
||||
),
|
||||
stats: const Stats(
|
||||
str: 5,
|
||||
con: 5,
|
||||
dex: 5,
|
||||
intelligence: 5,
|
||||
wis: 5,
|
||||
cha: 5,
|
||||
hpMax: 10,
|
||||
mpMax: 8,
|
||||
),
|
||||
progress: const ProgressState(
|
||||
task: ProgressBarState(position: 0, max: 50),
|
||||
quest: ProgressBarState(position: 0, max: 1000),
|
||||
plot: ProgressBarState(position: 0, max: 1000),
|
||||
exp: ProgressBarState(position: 0, max: 9999),
|
||||
encumbrance: ProgressBarState(position: 0, max: 1),
|
||||
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
|
||||
plotStageCount: 1,
|
||||
questCount: 0,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
test('startNew runs loop and publishes state updates', () {
|
||||
fakeAsync((async) {
|
||||
final saveManager = FakeSaveManager();
|
||||
final controller = buildController(async, saveManager);
|
||||
|
||||
controller.startNew(sampleState(), isNewGame: false);
|
||||
async.flushMicrotasks();
|
||||
|
||||
expect(controller.status, GameSessionStatus.running);
|
||||
expect(controller.state, isNotNull);
|
||||
|
||||
async.elapse(const Duration(milliseconds: 30));
|
||||
async.flushMicrotasks();
|
||||
|
||||
expect(controller.state!.progress.task.position, greaterThan(0));
|
||||
|
||||
controller.pause();
|
||||
async.flushMicrotasks();
|
||||
expect(controller.status, GameSessionStatus.idle);
|
||||
});
|
||||
});
|
||||
|
||||
test('loadAndStart surfaces save load errors', () {
|
||||
fakeAsync((async) {
|
||||
final saveManager = FakeSaveManager()
|
||||
..onLoad = (_) => (const SaveOutcome.failure('boom'), null);
|
||||
final controller = buildController(async, saveManager);
|
||||
|
||||
controller.loadAndStart(fileName: 'bad.pqf');
|
||||
async.flushMicrotasks();
|
||||
|
||||
expect(controller.status, GameSessionStatus.error);
|
||||
expect(controller.error, 'boom');
|
||||
});
|
||||
});
|
||||
|
||||
test('pause saves on stop when requested', () {
|
||||
fakeAsync((async) {
|
||||
final saveManager = FakeSaveManager();
|
||||
final controller = buildController(async, saveManager);
|
||||
|
||||
controller.startNew(sampleState(), isNewGame: false);
|
||||
async.flushMicrotasks();
|
||||
|
||||
controller.pause(saveOnStop: true);
|
||||
async.flushMicrotasks();
|
||||
|
||||
expect(controller.status, GameSessionStatus.idle);
|
||||
expect(saveManager.savedStates.length, 1);
|
||||
});
|
||||
});
|
||||
}
|
||||
107
test/features/new_character_screen_test.dart
Normal file
107
test/features/new_character_screen_test.dart
Normal file
@@ -0,0 +1,107 @@
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/features/new_character/new_character_screen.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
void main() {
|
||||
testWidgets('NewCharacterScreen renders main sections', (tester) async {
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
|
||||
);
|
||||
|
||||
// 화면 타이틀 확인
|
||||
expect(find.text('Progress Quest - New Character'), findsOneWidget);
|
||||
|
||||
// 종족 섹션 확인
|
||||
expect(find.text('Race'), findsOneWidget);
|
||||
|
||||
// 직업 섹션 확인
|
||||
expect(find.text('Class'), findsOneWidget);
|
||||
|
||||
// 능력치 섹션 확인
|
||||
expect(find.text('Stats'), findsOneWidget);
|
||||
expect(find.text('STR'), findsOneWidget);
|
||||
expect(find.text('CON'), findsOneWidget);
|
||||
|
||||
// Sold! 버튼 확인
|
||||
expect(find.text('Sold!'), findsOneWidget);
|
||||
});
|
||||
|
||||
testWidgets('Unroll button exists and can be tapped', (tester) async {
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
|
||||
);
|
||||
|
||||
// Unroll 버튼 확인
|
||||
final unrollButton = find.text('Unroll');
|
||||
expect(unrollButton, findsOneWidget);
|
||||
|
||||
// Unroll 버튼 탭
|
||||
await tester.tap(unrollButton);
|
||||
await tester.pump();
|
||||
|
||||
// Total이 표시되는지 확인
|
||||
expect(find.textContaining('Total'), findsOneWidget);
|
||||
});
|
||||
|
||||
testWidgets('Sold button creates character with generated name', (
|
||||
tester,
|
||||
) async {
|
||||
GameState? createdState;
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: NewCharacterScreen(
|
||||
onCharacterCreated: (state) {
|
||||
createdState = state;
|
||||
},
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
// Sold! 버튼이 보이도록 스크롤
|
||||
await tester.scrollUntilVisible(
|
||||
find.text('Sold!'),
|
||||
500.0,
|
||||
scrollable: find.byType(Scrollable).first,
|
||||
);
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
// Sold! 버튼 탭
|
||||
await tester.tap(find.text('Sold!'));
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
// 콜백이 호출되었는지 확인
|
||||
expect(createdState, isNotNull);
|
||||
expect(createdState!.traits.name.isNotEmpty, isTrue);
|
||||
expect(createdState!.traits.level, 1);
|
||||
expect(createdState!.traits.race.isNotEmpty, isTrue);
|
||||
expect(createdState!.traits.klass.isNotEmpty, isTrue);
|
||||
});
|
||||
|
||||
testWidgets('Stats section displays all six stats', (tester) async {
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
|
||||
);
|
||||
|
||||
// 능력치 라벨들이 표시되는지 확인
|
||||
expect(find.text('STR'), findsOneWidget);
|
||||
expect(find.text('CON'), findsOneWidget);
|
||||
expect(find.text('DEX'), findsOneWidget);
|
||||
expect(find.text('INT'), findsOneWidget);
|
||||
expect(find.text('WIS'), findsOneWidget);
|
||||
expect(find.text('CHA'), findsOneWidget);
|
||||
|
||||
// Total 라벨 확인
|
||||
expect(find.textContaining('Total'), findsOneWidget);
|
||||
});
|
||||
|
||||
testWidgets('Name text field exists', (tester) async {
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
|
||||
);
|
||||
|
||||
// TextField 확인 (이름 입력 필드)
|
||||
expect(find.byType(TextField), findsOneWidget);
|
||||
});
|
||||
}
|
||||
358
test/regression/deterministic_game_test.dart
Normal file
358
test/regression/deterministic_game_test.dart
Normal file
@@ -0,0 +1,358 @@
|
||||
/// 원본 대비 회귀 테스트 (Regression Test)
|
||||
///
|
||||
/// 동일 시드에서 원본 Progress Quest와 동일한 결과가 나오는지 확인합니다.
|
||||
/// 이 테스트는 게임 로직의 결정적(deterministic) 특성을 보장합니다.
|
||||
library;
|
||||
|
||||
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:askiineverdie/src/core/engine/progress_service.dart';
|
||||
import 'package:askiineverdie/src/core/engine/reward_service.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
void main() {
|
||||
const config = PqConfig();
|
||||
final mutations = GameMutations(config);
|
||||
late ProgressService service;
|
||||
|
||||
setUp(() {
|
||||
service = ProgressService(
|
||||
config: config,
|
||||
mutations: mutations,
|
||||
rewards: RewardService(mutations),
|
||||
);
|
||||
});
|
||||
|
||||
group('Deterministic Game Flow - Seed 42', () {
|
||||
// 고정 시드 42에서의 예상 결과값 (스냅샷)
|
||||
const testSeed = 42;
|
||||
|
||||
test('generateName produces consistent names', () {
|
||||
// 시드 42에서 생성되는 이름들 검증
|
||||
expect(pq_logic.generateName(DeterministicRandom(testSeed)), 'Bregpran');
|
||||
expect(pq_logic.generateName(DeterministicRandom(100)), 'Grotlaex');
|
||||
expect(pq_logic.generateName(DeterministicRandom(999)), 'Idfrok');
|
||||
});
|
||||
|
||||
test('monsterTask produces consistent monster names', () {
|
||||
// 시드 42, 레벨 5에서의 몬스터 이름
|
||||
expect(
|
||||
pq_logic.monsterTask(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
5,
|
||||
null,
|
||||
null,
|
||||
),
|
||||
'an underage Su-monster',
|
||||
);
|
||||
|
||||
// 시드 42, 레벨 10에서의 몬스터 이름
|
||||
expect(
|
||||
pq_logic.monsterTask(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
10,
|
||||
null,
|
||||
null,
|
||||
),
|
||||
'a cursed Troll',
|
||||
);
|
||||
|
||||
// 시드 42, 레벨 1에서의 몬스터 이름
|
||||
expect(
|
||||
pq_logic.monsterTask(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
1,
|
||||
null,
|
||||
null,
|
||||
),
|
||||
'a greater Crayfish',
|
||||
);
|
||||
});
|
||||
|
||||
test('winEquip produces consistent equipment', () {
|
||||
// 시드 42에서 무기 획득
|
||||
expect(
|
||||
pq_logic.winEquip(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
5,
|
||||
EquipmentSlot.weapon,
|
||||
),
|
||||
'Longiron',
|
||||
);
|
||||
|
||||
// 시드 42에서 방어구 획득
|
||||
expect(
|
||||
pq_logic.winEquip(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
5,
|
||||
EquipmentSlot.armor,
|
||||
),
|
||||
'-1 Holey Mildewed Bearskin',
|
||||
);
|
||||
|
||||
// 시드 42에서 방패 획득
|
||||
expect(
|
||||
pq_logic.winEquip(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
5,
|
||||
EquipmentSlot.shield,
|
||||
),
|
||||
'Round Shield',
|
||||
);
|
||||
});
|
||||
|
||||
test('winSpell produces consistent spells', () {
|
||||
// 원본 Main.pas:770-774 RandomLow 방식 적용
|
||||
// 시드 42에서 주문 획득 (레벨 5, 지능 10)
|
||||
expect(
|
||||
pq_logic.winSpell(config, DeterministicRandom(testSeed), 5, 10),
|
||||
'Aqueous Humor|II',
|
||||
);
|
||||
|
||||
// 시드 100에서 주문 획득
|
||||
expect(
|
||||
pq_logic.winSpell(config, DeterministicRandom(100), 10, 15),
|
||||
'Shoelaces|II',
|
||||
);
|
||||
});
|
||||
|
||||
test('winItem produces consistent items', () {
|
||||
// 시드 42에서 아이템 획득
|
||||
expect(
|
||||
pq_logic.winItem(config, DeterministicRandom(testSeed), 5),
|
||||
'Ormolu Garnet of Nervousness',
|
||||
);
|
||||
|
||||
// 시드 100에서 아이템 획득
|
||||
expect(
|
||||
pq_logic.winItem(config, DeterministicRandom(100), 10),
|
||||
'Fearsome Gemstone of Fortune',
|
||||
);
|
||||
});
|
||||
|
||||
test('completeQuest produces consistent rewards', () {
|
||||
// 시드 42에서 퀘스트 완료
|
||||
final quest = pq_logic.completeQuest(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
5,
|
||||
);
|
||||
expect(quest.caption, 'Fetch me a canoe');
|
||||
expect(quest.reward, pq_logic.RewardKind.spell);
|
||||
|
||||
// 시드 100에서 퀘스트 완료
|
||||
final quest2 = pq_logic.completeQuest(
|
||||
config,
|
||||
DeterministicRandom(100),
|
||||
3,
|
||||
);
|
||||
expect(quest2.caption, 'Placate the Bunnies');
|
||||
expect(quest2.reward, pq_logic.RewardKind.stat);
|
||||
});
|
||||
|
||||
test('interplotCinematic produces consistent storylines', () {
|
||||
// 시드 42에서 시네마틱 이벤트
|
||||
final entries = pq_logic.interplotCinematic(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
10,
|
||||
3,
|
||||
);
|
||||
|
||||
// 첫 번째 엔트리 확인 (시나리오 타입에 따라 다름)
|
||||
expect(entries.isNotEmpty, isTrue);
|
||||
expect(entries.last.caption, 'Loading');
|
||||
expect(entries.last.kind, QueueKind.plot);
|
||||
});
|
||||
|
||||
test('namedMonster produces consistent named monsters', () {
|
||||
expect(
|
||||
pq_logic.namedMonster(config, DeterministicRandom(testSeed), 10),
|
||||
'Groxiex the Otyugh',
|
||||
);
|
||||
|
||||
expect(
|
||||
pq_logic.namedMonster(config, DeterministicRandom(100), 5),
|
||||
'Druckmox the Koala',
|
||||
);
|
||||
});
|
||||
|
||||
test('impressiveGuy produces consistent NPC titles', () {
|
||||
final guy1 = pq_logic.impressiveGuy(
|
||||
config,
|
||||
DeterministicRandom(testSeed),
|
||||
);
|
||||
// 시드 42에서의 NPC 타이틀 확인
|
||||
expect(guy1.isNotEmpty, isTrue);
|
||||
expect(guy1, contains('of'));
|
||||
|
||||
final guy2 = pq_logic.impressiveGuy(config, DeterministicRandom(100));
|
||||
expect(guy2.isNotEmpty, isTrue);
|
||||
});
|
||||
});
|
||||
|
||||
group('Game State Progression - Deterministic', () {
|
||||
test('initial game state is consistent for same seed', () {
|
||||
final state1 = GameState.withSeed(
|
||||
seed: 42,
|
||||
traits: const Traits(
|
||||
name: 'Hero',
|
||||
race: 'Elf',
|
||||
klass: 'Mage',
|
||||
level: 1,
|
||||
motto: '',
|
||||
guild: '',
|
||||
),
|
||||
stats: const Stats(
|
||||
str: 10,
|
||||
con: 10,
|
||||
dex: 10,
|
||||
intelligence: 10,
|
||||
wis: 10,
|
||||
cha: 10,
|
||||
hpMax: 20,
|
||||
mpMax: 15,
|
||||
),
|
||||
);
|
||||
|
||||
final state2 = GameState.withSeed(
|
||||
seed: 42,
|
||||
traits: const Traits(
|
||||
name: 'Hero',
|
||||
race: 'Elf',
|
||||
klass: 'Mage',
|
||||
level: 1,
|
||||
motto: '',
|
||||
guild: '',
|
||||
),
|
||||
stats: const Stats(
|
||||
str: 10,
|
||||
con: 10,
|
||||
dex: 10,
|
||||
intelligence: 10,
|
||||
wis: 10,
|
||||
cha: 10,
|
||||
hpMax: 20,
|
||||
mpMax: 15,
|
||||
),
|
||||
);
|
||||
|
||||
// 동일 시드로 생성된 상태는 동일한 RNG 시퀀스를 가짐
|
||||
expect(state1.rng.nextInt(100), state2.rng.nextInt(100));
|
||||
});
|
||||
|
||||
test('tick produces consistent state changes', () {
|
||||
final initialState = GameState.withSeed(
|
||||
seed: 42,
|
||||
traits: const Traits(
|
||||
name: 'TestHero',
|
||||
race: 'Human',
|
||||
klass: 'Fighter',
|
||||
level: 1,
|
||||
motto: '',
|
||||
guild: '',
|
||||
),
|
||||
stats: const Stats(
|
||||
str: 12,
|
||||
con: 10,
|
||||
dex: 8,
|
||||
intelligence: 6,
|
||||
wis: 7,
|
||||
cha: 9,
|
||||
hpMax: 10,
|
||||
mpMax: 8,
|
||||
),
|
||||
progress: const ProgressState(
|
||||
task: ProgressBarState(position: 0, max: 1000),
|
||||
quest: ProgressBarState(position: 0, max: 10000),
|
||||
plot: ProgressBarState(position: 0, max: 36000),
|
||||
exp: ProgressBarState(position: 0, max: 1269),
|
||||
encumbrance: ProgressBarState(position: 0, max: 22),
|
||||
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
|
||||
plotStageCount: 1,
|
||||
questCount: 0,
|
||||
),
|
||||
);
|
||||
|
||||
// 첫 번째 틱 (100ms)
|
||||
final result1 = service.tick(initialState, 100);
|
||||
|
||||
// 동일한 초기 상태에서 동일한 증분으로 틱
|
||||
final result1b = service.tick(initialState, 100);
|
||||
|
||||
// 태스크 진행이 동일해야 함
|
||||
expect(
|
||||
result1.state.progress.task.position,
|
||||
result1b.state.progress.task.position,
|
||||
);
|
||||
});
|
||||
|
||||
test('levelUp stat gains are deterministic', () {
|
||||
// 레벨업 시 스탯 증가 검증
|
||||
final baseStats = const Stats(
|
||||
str: 10,
|
||||
con: 10,
|
||||
dex: 10,
|
||||
intelligence: 10,
|
||||
wis: 10,
|
||||
cha: 10,
|
||||
hpMax: 20,
|
||||
mpMax: 15,
|
||||
);
|
||||
|
||||
// 동일 시드에서 winStat은 동일한 결과를 반환해야 함
|
||||
final stat1 = pq_logic.winStat(baseStats, DeterministicRandom(42));
|
||||
final stat2 = pq_logic.winStat(baseStats, DeterministicRandom(42));
|
||||
|
||||
expect(stat1.str, stat2.str);
|
||||
expect(stat1.con, stat2.con);
|
||||
expect(stat1.dex, stat2.dex);
|
||||
expect(stat1.intelligence, stat2.intelligence);
|
||||
expect(stat1.wis, stat2.wis);
|
||||
expect(stat1.cha, stat2.cha);
|
||||
});
|
||||
});
|
||||
|
||||
group('Config Data Integrity', () {
|
||||
test('races list matches original count', () {
|
||||
// 원본 Config.dfm의 Races 개수: 21
|
||||
expect(config.races.length, 21);
|
||||
});
|
||||
|
||||
test('klasses list matches original count', () {
|
||||
// 원본 Config.dfm의 Klasses 개수: 18
|
||||
expect(config.klasses.length, 18);
|
||||
});
|
||||
|
||||
test('monsters list matches original count', () {
|
||||
// 원본 Config.dfm의 Monsters 개수: 231 (540-770줄)
|
||||
expect(config.monsters.length, 231);
|
||||
});
|
||||
|
||||
test('spells list is not empty', () {
|
||||
expect(config.spells.isNotEmpty, isTrue);
|
||||
});
|
||||
|
||||
test('weapons list is not empty', () {
|
||||
expect(config.weapons.isNotEmpty, isTrue);
|
||||
});
|
||||
|
||||
test('armors list is not empty', () {
|
||||
expect(config.armors.isNotEmpty, isTrue);
|
||||
});
|
||||
|
||||
test('shields list is not empty', () {
|
||||
expect(config.shields.isNotEmpty, isTrue);
|
||||
});
|
||||
});
|
||||
}
|
||||
24
test/widget_test.dart
Normal file
24
test/widget_test.dart
Normal file
@@ -0,0 +1,24 @@
|
||||
import 'package:askiineverdie/src/app.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
void main() {
|
||||
testWidgets('Front screen renders and navigates to new character', (
|
||||
tester,
|
||||
) async {
|
||||
await tester.pumpWidget(const AskiiNeverDieApp());
|
||||
|
||||
// 프런트 화면이 렌더링되었는지 확인
|
||||
expect(find.text('Ascii Never Die'), findsOneWidget);
|
||||
expect(find.textContaining('Offline Progress Quest'), findsOneWidget);
|
||||
|
||||
// "New character" 버튼 탭
|
||||
await tester.tap(find.text('New character'));
|
||||
await tester.pumpAndSettle();
|
||||
|
||||
// NewCharacterScreen으로 이동했는지 확인
|
||||
expect(find.text('Progress Quest - New Character'), findsOneWidget);
|
||||
expect(find.text('Race'), findsOneWidget);
|
||||
expect(find.text('Class'), findsOneWidget);
|
||||
expect(find.text('Sold!'), findsOneWidget);
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user