feat(story): 아스키나라 세계관 스토리 텍스트 적용

progress_service.dart:
- 프롤로그: 코드의 신, 컴파일러 현자, 글리치 신 예언
- 버퍼 오버플로우로 마을 리셋, 널 왕국으로 여정
- 태스크: Data Market, Tech Shop, Debug Zone

pq_logic.dart:
- 시네마틱: Cache Zone, 디버깅 세션, 백도어 발견
- 퀘스트 동사: Patch, Locate, Transfer, Download, Stabilize
- Loading → Compiling 변경
This commit is contained in:
JiWoong Sul
2025-12-11 18:26:23 +09:00
parent 43924d6cfd
commit 1821770180
2 changed files with 45 additions and 45 deletions

View File

@@ -37,48 +37,48 @@ class ProgressService {
/// 새 게임 초기화 (원본 GoButtonClick, Main.pas:741-767)
/// Prologue 태스크들을 큐에 추가하고 첫 태스크 시작
GameState initializeNewGame(GameState state) {
// 초기 큐 설정 (원본 753-757줄)
// 초기 큐 설정 - 아스키나라(ASCII-Nara) 세계관 프롤로그
final initialQueue = <QueueEntry>[
const QueueEntry(
kind: QueueKind.task,
durationMillis: 10 * 1000,
caption: 'Experiencing an enigmatic and foreboding night vision',
caption: 'Receiving an ominous vision from the Code God',
taskType: TaskType.load,
),
const QueueEntry(
kind: QueueKind.task,
durationMillis: 6 * 1000,
caption:
"Much is revealed about that wise old bastard you'd "
'underestimated',
'The old Compiler Sage reveals a prophecy: '
'"The Glitch God has awakened"',
taskType: TaskType.load,
),
const QueueEntry(
kind: QueueKind.task,
durationMillis: 6 * 1000,
caption:
'A shocking series of events leaves you alone and bewildered, '
'but resolute',
'A sudden Buffer Overflow resets your village, '
'leaving you as the sole survivor',
taskType: TaskType.load,
),
const QueueEntry(
kind: QueueKind.task,
durationMillis: 4 * 1000,
caption:
'Drawing upon an unexpected reserve of determination, '
'you set out on a long and dangerous journey',
'With unexpected resolve, you embark on a perilous journey '
'to the Null Kingdom',
taskType: TaskType.load,
),
const QueueEntry(
kind: QueueKind.plot,
durationMillis: 2 * 1000,
caption: 'Loading',
caption: 'Compiling',
taskType: TaskType.plot,
),
];
// 첫 번째 태스크 'Loading' 시작 (원본 752줄)
final taskResult = pq_logic.startTask(state.progress, 'Loading', 2 * 1000);
// 첫 번째 태스크 시작 (원본 752줄)
final taskResult = pq_logic.startTask(state.progress, 'Compiling', 2 * 1000);
// ExpBar 초기화 (원본 743-746줄)
final expBar = ProgressBarState(position: 0, max: pq_logic.levelUpTime(1));
@@ -89,7 +89,7 @@ class ProgressService {
final progress = taskResult.progress.copyWith(
exp: expBar,
plot: plotBar,
currentTask: const TaskInfo(caption: 'Loading...', type: TaskType.load),
currentTask: const TaskInfo(caption: 'Compiling...', type: TaskType.load),
plotStageCount: 1, // Prologue
questCount: 0,
plotHistory: const [HistoryEntry(caption: 'Prologue', isComplete: false)],
@@ -295,7 +295,7 @@ class ProgressService {
progress.encumbrance.max > 0) {
final taskResult = pq_logic.startTask(
progress,
'Heading to market to sell loot',
'Heading to the Data Market to trade loot',
4 * 1000,
);
progress = taskResult.progress.copyWith(
@@ -316,7 +316,7 @@ class ProgressService {
if (gold > equipPrice) {
final taskResult = pq_logic.startTask(
progress,
'Negotiating purchase of better equipment',
'Upgrading hardware at the Tech Shop',
5 * 1000,
);
progress = taskResult.progress.copyWith(
@@ -331,7 +331,7 @@ class ProgressService {
// Gold가 부족하면 전장으로 이동 (원본 674-676줄)
final taskResult = pq_logic.startTask(
progress,
'Heading to the killing fields',
'Entering the Debug Zone',
4 * 1000,
);
progress = taskResult.progress.copyWith(
@@ -370,7 +370,7 @@ class ProgressService {
final taskResult = pq_logic.startTask(
progress,
'Executing ${monsterResult.displayName}',
'Debugging ${monsterResult.displayName}',
durationMillis,
);

View File

@@ -498,7 +498,7 @@ QuestResult completeQuest(PqConfig config, DeterministicRandom rng, int level) {
}
final name = best.split('|').first;
return QuestResult(
caption: 'Exterminate ${definite(name, 2)}',
caption: 'Patch ${definite(name, 2)}',
reward: reward,
monsterName: best,
monsterLevel: bestLevel,
@@ -506,18 +506,18 @@ QuestResult completeQuest(PqConfig config, DeterministicRandom rng, int level) {
);
case 1:
final item = interestingItem(config, rng);
return QuestResult(caption: 'Seek ${definite(item, 1)}', reward: reward);
return QuestResult(caption: 'Locate ${definite(item, 1)}', reward: reward);
case 2:
final item = boringItem(config, rng);
return QuestResult(caption: 'Deliver this $item', reward: reward);
return QuestResult(caption: 'Transfer this $item', reward: reward);
case 3:
final item = boringItem(config, rng);
return QuestResult(
caption: 'Fetch me ${indefinite(item, 1)}',
caption: 'Download ${indefinite(item, 1)}',
reward: reward,
);
default:
// Placate: 2번 시도하여 레벨에 가장 가까운 몬스터 선택
// Stabilize: 2번 시도하여 레벨에 가장 가까운 몬스터 선택
// 원본 Main.pas:971-984 (fQuest.Caption := '' 처리됨)
var best = '';
var bestLevel = 0;
@@ -530,9 +530,9 @@ QuestResult completeQuest(PqConfig config, DeterministicRandom rng, int level) {
}
}
final name = best.split('|').first;
// Placate는 fQuest.Caption := '' 로 비움 → monsterIndex 미저장
// Stabilize는 fQuest.Caption := '' 로 비움 → monsterIndex 미저장
return QuestResult(
caption: 'Placate ${definite(name, 2)}',
caption: 'Stabilize ${definite(name, 2)}',
reward: reward,
);
}
@@ -803,26 +803,26 @@ List<QueueEntry> interplotCinematic(
switch (rng.nextInt(3)) {
case 0:
// 시나리오 1: 우호적 오아시스
// 시나리오 1: 안전한 캐시 영역 도착
q(
QueueKind.task,
1,
'Exhausted, you arrive at a friendly oasis in a hostile land',
'Exhausted, you reach a safe Cache Zone in the corrupted network',
);
q(QueueKind.task, 2, 'You greet old friends and meet new allies');
q(QueueKind.task, 2, 'You are privy to a council of powerful do-gooders');
q(QueueKind.task, 1, 'There is much to be done. You are chosen!');
q(QueueKind.task, 2, 'You reconnect with old allies and fork new ones');
q(QueueKind.task, 2, 'You attend a council of the Debugger Knights');
q(QueueKind.task, 1, 'Many bugs await. You are chosen to patch them!');
break;
case 1:
// 시나리오 2: 강력한 적과의 전투
// 시나리오 2: 강력한 버그와의 전투
q(
QueueKind.task,
1,
'Your quarry is in sight, but a mighty enemy bars your path!',
'Your target is in sight, but a critical bug blocks your path!',
);
final nemesis = namedMonster(config, rng, level + 3);
q(QueueKind.task, 4, 'A desperate struggle commences with $nemesis');
q(QueueKind.task, 4, 'A desperate debugging session begins with $nemesis');
var s = rng.nextInt(3);
final combatRounds = rng.nextInt(1 + plotCount);
@@ -830,16 +830,16 @@ List<QueueEntry> interplotCinematic(
s += 1 + rng.nextInt(2);
switch (s % 3) {
case 0:
q(QueueKind.task, 2, 'Locked in grim combat with $nemesis');
q(QueueKind.task, 2, 'Locked in intense debugging with $nemesis');
break;
case 1:
q(QueueKind.task, 2, '$nemesis seems to have the upper hand');
q(QueueKind.task, 2, '$nemesis corrupts your stack trace');
break;
case 2:
q(
QueueKind.task,
2,
'You seem to gain the advantage over $nemesis',
'Your patch seems to be working against $nemesis',
);
break;
}
@@ -848,45 +848,45 @@ List<QueueEntry> interplotCinematic(
q(
QueueKind.task,
3,
'Victory! $nemesis is slain! Exhausted, you lose conciousness',
'Victory! $nemesis is patched! System reboots for recovery',
);
q(
QueueKind.task,
2,
'You awake in a friendly place, but the road awaits',
'You wake up in a Safe Mode, but the kernel awaits',
);
break;
case 2:
// 시나리오 3: 배신 발견
// 시나리오 3: 내부자 위협 발견
final guy = impressiveGuy(config, rng);
q(
QueueKind.task,
2,
"Oh sweet relief! You've reached the kind protection of $guy",
'What relief! You reach the secure server of $guy',
);
q(
QueueKind.task,
3,
'There is rejoicing, and an unnerving encouter with $guy in private',
'There is celebration, and a suspicious private handshake with $guy',
);
q(
QueueKind.task,
2,
'You forget your ${boringItem(config, rng)} and go back to get it',
'You forget your ${boringItem(config, rng)} and go back to retrieve it',
);
q(QueueKind.task, 2, "What's this!? You overhear something shocking!");
q(QueueKind.task, 2, 'Could $guy be a dirty double-dealer?');
q(QueueKind.task, 2, 'What is this!? You intercept a corrupted packet!');
q(QueueKind.task, 2, 'Could $guy be a backdoor for the Glitch God?');
q(
QueueKind.task,
3,
'Who can possibly be trusted with this news!? -- Oh yes, of course',
'Who can be trusted with this intel!? -- The Binary Temple, of course',
);
break;
}
// 마지막에 plot|2|Loading 추가
q(QueueKind.plot, 2, 'Loading');
// 마지막에 plot 추가
q(QueueKind.plot, 2, 'Compiling');
return entries;
}