feat(ui): 게임 위젯들 레트로 UI 적용

- death_overlay: 사망 화면 레트로 스타일로 재디자인
- help_dialog: RetroDialog 사용으로 통일
- hp_mp_bar: 레트로 프로그레스 바 스타일 적용
- notification_overlay: 레트로 패널 스타일 적용
- statistics_dialog: RetroDialog로 변경
This commit is contained in:
JiWoong Sul
2025-12-30 19:03:52 +09:00
parent af837fde8a
commit 27e05fb3c1
5 changed files with 742 additions and 605 deletions

View File

@@ -4,6 +4,7 @@ import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:askiineverdie/src/core/model/combat_event.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
/// 사망 오버레이 위젯 (Phase 4)
///
@@ -27,96 +28,161 @@ class DeathOverlay extends StatelessWidget {
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
final colorScheme = theme.colorScheme;
return Material(
color: Colors.black87,
color: Colors.black.withValues(alpha: 0.9),
child: Center(
child: Container(
constraints: const BoxConstraints(maxWidth: 400),
constraints: const BoxConstraints(maxWidth: 420),
margin: const EdgeInsets.all(24),
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: colorScheme.surface,
borderRadius: BorderRadius.circular(16),
border: Border.all(
color: colorScheme.error.withValues(alpha: 0.5),
width: 2,
color: RetroColors.panelBg,
border: const Border(
top: BorderSide(color: RetroColors.hpRed, width: 4),
left: BorderSide(color: RetroColors.hpRed, width: 4),
bottom: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
right: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
),
boxShadow: [
BoxShadow(
color: colorScheme.error.withValues(alpha: 0.3),
blurRadius: 20,
color: RetroColors.hpRed.withValues(alpha: 0.5),
blurRadius: 30,
spreadRadius: 5,
),
],
),
child: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 사망 타이틀
_buildDeathTitle(context),
const SizedBox(height: 16),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더 바
Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: RetroColors.hpRed.withValues(alpha: 0.3),
border: const Border(
bottom: BorderSide(color: RetroColors.hpRed, width: 2),
),
),
child: const Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
),
SizedBox(width: 8),
Text(
'GAME OVER',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.hpRed,
letterSpacing: 2,
),
),
SizedBox(width: 8),
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
),
],
),
),
// 본문
SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 사망 타이틀
_buildDeathTitle(context),
const SizedBox(height: 16),
// 캐릭터 정보
_buildCharacterInfo(context),
const SizedBox(height: 16),
// 캐릭터 정보
_buildCharacterInfo(context),
const SizedBox(height: 16),
// 사망 원인
_buildDeathCause(context),
const SizedBox(height: 24),
// 사망 원인
_buildDeathCause(context),
const SizedBox(height: 20),
// 구분선
Divider(color: colorScheme.outlineVariant),
const SizedBox(height: 16),
// 구분선
_buildRetroDivider(),
const SizedBox(height: 16),
// 상실 정보
_buildLossInfo(context),
// 상실 정보
_buildLossInfo(context),
// 전투 로그 (있는 경우만 표시)
if (deathInfo.lastCombatEvents.isNotEmpty) ...[
const SizedBox(height: 16),
Divider(color: colorScheme.outlineVariant),
const SizedBox(height: 8),
_buildCombatLog(context),
],
// 전투 로그 (있는 경우만 표시)
if (deathInfo.lastCombatEvents.isNotEmpty) ...[
const SizedBox(height: 16),
_buildRetroDivider(),
const SizedBox(height: 8),
_buildCombatLog(context),
],
const SizedBox(height: 24),
const SizedBox(height: 24),
// 부활 버튼
_buildResurrectButton(context),
],
),
// 부활 버튼
_buildResurrectButton(context),
],
),
),
],
),
),
),
);
}
/// 레트로 스타일 구분선
Widget _buildRetroDivider() {
return Container(
height: 2,
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [
Colors.transparent,
RetroColors.hpRedDark,
RetroColors.hpRed,
RetroColors.hpRedDark,
Colors.transparent,
],
),
),
);
}
Widget _buildDeathTitle(BuildContext context) {
return Column(
children: [
// ASCII 스컬
Text(
' _____\n / \\\n| () () |\n \\ ^ /\n |||||',
// ASCII 스컬 (더 큰 버전)
const Text(
' _____ \n'
' / \\\n'
' | () () |\n'
' \\ ^ /\n'
' ||||| ',
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 14,
color: Theme.of(context).colorScheme.error,
fontSize: 12,
color: RetroColors.hpRed,
height: 1.0,
),
textAlign: TextAlign.center,
),
const SizedBox(height: 16),
const SizedBox(height: 12),
Text(
l10n.deathYouDied,
style: TextStyle(
fontSize: 32,
fontWeight: FontWeight.bold,
color: Theme.of(context).colorScheme.error,
letterSpacing: 4,
l10n.deathYouDied.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.hpRed,
letterSpacing: 2,
shadows: [
Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: RetroColors.hpRedDark, blurRadius: 8),
],
),
),
],
@@ -124,49 +190,62 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildCharacterInfo(BuildContext context) {
final theme = Theme.of(context);
return Column(
children: [
Text(
traits.name,
style: theme.textTheme.titleLarge?.copyWith(
fontWeight: FontWeight.bold,
return Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: RetroColors.panelBgLight.withValues(alpha: 0.5),
border: Border.all(color: RetroColors.panelBorderInner, width: 1),
),
child: Column(
children: [
Text(
traits.name,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 11,
color: RetroColors.gold,
),
),
),
const SizedBox(height: 4),
Text(
'Level ${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
style: theme.textTheme.bodyLarge?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
const SizedBox(height: 6),
Text(
'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
),
),
),
],
],
),
);
}
Widget _buildDeathCause(BuildContext context) {
final theme = Theme.of(context);
final causeText = _getDeathCauseText();
return Container(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: theme.colorScheme.errorContainer.withValues(alpha: 0.3),
borderRadius: BorderRadius.circular(8),
color: RetroColors.hpRedDark.withValues(alpha: 0.3),
border: Border.all(color: RetroColors.hpRed.withValues(alpha: 0.5)),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.dangerous_outlined,
size: 20,
color: theme.colorScheme.error,
const Text(
'',
style: TextStyle(fontSize: 14, color: RetroColors.hpRed),
),
const SizedBox(width: 8),
Text(
causeText,
style: theme.textTheme.bodyMedium?.copyWith(
color: theme.colorScheme.error,
Flexible(
child: Text(
causeText,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
),
textAlign: TextAlign.center,
),
),
],
@@ -183,7 +262,6 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildLossInfo(BuildContext context) {
final theme = Theme.of(context);
final hasLostItem = deathInfo.lostItemName != null;
return Column(
@@ -191,20 +269,18 @@ class DeathOverlay extends StatelessWidget {
// 제물로 바친 아이템 표시
if (hasLostItem) ...[
Container(
padding: const EdgeInsets.all(12),
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: theme.colorScheme.errorContainer.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(8),
color: RetroColors.hpRedDark.withValues(alpha: 0.2),
border: Border.all(
color: theme.colorScheme.error.withValues(alpha: 0.3),
color: RetroColors.hpRed.withValues(alpha: 0.4),
),
),
child: Row(
children: [
Icon(
Icons.local_fire_department,
size: 20,
color: theme.colorScheme.error,
const Text(
'🔥',
style: TextStyle(fontSize: 16),
),
const SizedBox(width: 8),
Expanded(
@@ -212,17 +288,20 @@ class DeathOverlay extends StatelessWidget {
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
l10n.deathSacrificedToResurrect,
style: theme.textTheme.labelSmall?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
l10n.deathSacrificedToResurrect.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
),
),
const SizedBox(height: 2),
const SizedBox(height: 4),
Text(
deathInfo.lostItemName!,
style: theme.textTheme.bodyMedium?.copyWith(
fontWeight: FontWeight.bold,
color: theme.colorScheme.error,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
),
),
],
@@ -235,19 +314,19 @@ class DeathOverlay extends StatelessWidget {
] else ...[
_buildInfoRow(
context,
icon: Icons.check_circle_outline,
asciiIcon: '',
label: l10n.deathEquipment,
value: l10n.deathNoSacrificeNeeded,
isNegative: false,
valueColor: RetroColors.expGreen,
),
const SizedBox(height: 8),
],
_buildInfoRow(
context,
icon: Icons.monetization_on_outlined,
asciiIcon: '💰',
label: l10n.deathCoinRemaining,
value: _formatGold(deathInfo.goldAtDeath),
isNegative: false,
valueColor: RetroColors.gold,
),
],
);
@@ -255,35 +334,36 @@ class DeathOverlay extends StatelessWidget {
Widget _buildInfoRow(
BuildContext context, {
required IconData icon,
required String asciiIcon,
required String label,
required String value,
required bool isNegative,
required Color valueColor,
}) {
final theme = Theme.of(context);
final valueColor = isNegative
? theme.colorScheme.error
: theme.colorScheme.primary;
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Row(
children: [
Icon(icon, size: 18, color: theme.colorScheme.onSurfaceVariant),
Text(
asciiIcon,
style: TextStyle(fontSize: 14, color: valueColor),
),
const SizedBox(width: 8),
Text(
label,
style: theme.textTheme.bodyMedium?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
),
),
],
),
Text(
value,
style: theme.textTheme.bodyMedium?.copyWith(
fontWeight: FontWeight.bold,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: valueColor,
),
),
@@ -301,17 +381,48 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildResurrectButton(BuildContext context) {
final theme = Theme.of(context);
return SizedBox(
width: double.infinity,
child: FilledButton.icon(
onPressed: onResurrect,
icon: const Icon(Icons.replay),
label: Text(l10n.deathResurrect),
style: FilledButton.styleFrom(
backgroundColor: theme.colorScheme.primary,
padding: const EdgeInsets.symmetric(vertical: 16),
return GestureDetector(
onTap: onResurrect,
child: Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 12),
decoration: BoxDecoration(
color: RetroColors.expGreen.withValues(alpha: 0.2),
border: Border(
top: const BorderSide(color: RetroColors.expGreen, width: 3),
left: const BorderSide(color: RetroColors.expGreen, width: 3),
bottom: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
width: 3,
),
right: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
width: 3,
),
),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'',
style: TextStyle(
fontSize: 16,
color: RetroColors.expGreen,
fontWeight: FontWeight.bold,
),
),
const SizedBox(width: 8),
Text(
l10n.deathResurrect.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.expGreen,
letterSpacing: 1,
),
),
],
),
),
);
@@ -319,29 +430,38 @@ class DeathOverlay extends StatelessWidget {
/// 사망 직전 전투 로그 표시
Widget _buildCombatLog(BuildContext context) {
final theme = Theme.of(context);
final events = deathInfo.lastCombatEvents;
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
l10n.deathCombatLog,
style: theme.textTheme.labelMedium?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
fontWeight: FontWeight.bold,
),
Row(
children: [
const Text(
'📜',
style: TextStyle(fontSize: 12),
),
const SizedBox(width: 6),
Text(
l10n.deathCombatLog.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.gold,
),
),
],
),
const SizedBox(height: 8),
Container(
constraints: const BoxConstraints(maxHeight: 120),
constraints: const BoxConstraints(maxHeight: 100),
decoration: BoxDecoration(
color: theme.colorScheme.surfaceContainerHighest,
borderRadius: BorderRadius.circular(8),
color: RetroColors.deepBrown,
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
),
child: ListView.builder(
shrinkWrap: true,
padding: const EdgeInsets.all(8),
padding: const EdgeInsets.all(6),
itemCount: events.length,
itemBuilder: (context, index) {
final event = events[index];
@@ -355,22 +475,26 @@ class DeathOverlay extends StatelessWidget {
/// 개별 전투 이벤트 타일
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
final (icon, color, message) = _formatCombatEvent(event);
final (asciiIcon, color, message) = _formatCombatEvent(event);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
padding: const EdgeInsets.symmetric(vertical: 1),
child: Row(
children: [
Icon(icon, size: 12, color: color),
const SizedBox(width: 6),
Text(
asciiIcon,
style: TextStyle(fontSize: 10, color: color),
),
const SizedBox(width: 4),
Expanded(
child: Text(
message,
style: TextStyle(
fontSize: 11,
color: color,
fontFamily: 'JetBrainsMono',
fontSize: 8,
color: color,
),
overflow: TextOverflow.ellipsis,
),
),
],
@@ -378,75 +502,75 @@ class DeathOverlay extends StatelessWidget {
);
}
/// 전투 이벤트를 아이콘, 색상, 메시지로 포맷
(IconData, Color, String) _formatCombatEvent(CombatEvent event) {
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
(String, Color, String) _formatCombatEvent(CombatEvent event) {
final target = event.targetName ?? '';
return switch (event.type) {
CombatEventType.playerAttack => (
event.isCritical ? Icons.flash_on : Icons.local_fire_department,
event.isCritical ? Colors.yellow.shade300 : Colors.green.shade300,
event.isCritical ? '' : '',
event.isCritical ? RetroColors.gold : RetroColors.expGreen,
event.isCritical
? l10n.combatCritical(event.damage, target)
: l10n.combatYouHit(target, event.damage),
),
CombatEventType.monsterAttack => (
Icons.dangerous,
Colors.red.shade300,
'💀',
RetroColors.hpRed,
l10n.combatMonsterHitsYou(target, event.damage),
),
CombatEventType.playerEvade => (
Icons.directions_run,
Colors.cyan.shade300,
'',
RetroColors.asciiCyan,
l10n.combatEvadedAttackFrom(target),
),
CombatEventType.monsterEvade => (
Icons.directions_run,
Colors.orange.shade300,
'',
const Color(0xFFFF9933),
l10n.combatMonsterEvaded(target),
),
CombatEventType.playerBlock => (
Icons.shield,
Colors.blueGrey.shade300,
'🛡',
RetroColors.mpBlue,
l10n.combatBlockedAttack(target, event.damage),
),
CombatEventType.playerParry => (
Icons.sports_kabaddi,
Colors.teal.shade300,
'',
const Color(0xFF00CCCC),
l10n.combatParriedAttack(target, event.damage),
),
CombatEventType.playerSkill => (
Icons.auto_fix_high,
Colors.purple.shade300,
'',
const Color(0xFF9966FF),
l10n.combatSkillDamage(event.skillName ?? '', event.damage),
),
CombatEventType.playerHeal => (
Icons.healing,
Colors.green.shade300,
'',
RetroColors.expGreen,
l10n.combatHealedFor(event.healAmount),
),
CombatEventType.playerBuff => (
Icons.trending_up,
Colors.lightBlue.shade300,
'',
RetroColors.mpBlue,
l10n.combatBuffActivated(event.skillName ?? ''),
),
CombatEventType.playerDebuff => (
Icons.trending_down,
Colors.deepOrange.shade300,
'',
const Color(0xFFFF6633),
l10n.combatDebuffApplied(event.skillName ?? '', target),
),
CombatEventType.dotTick => (
Icons.whatshot,
Colors.deepOrange.shade300,
'🔥',
const Color(0xFFFF6633),
l10n.combatDotTick(event.skillName ?? '', event.damage),
),
CombatEventType.playerPotion => (
Icons.local_drink,
Colors.lightGreen.shade300,
'🧪',
RetroColors.expGreen,
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
),
CombatEventType.potionDrop => (
Icons.card_giftcard,
Colors.lime.shade300,
'🎁',
RetroColors.gold,
l10n.combatPotionDrop(event.skillName ?? ''),
),
};

View File

@@ -1,5 +1,8 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
import 'package:askiineverdie/src/shared/widgets/retro_dialog.dart';
/// 도움말 다이얼로그 (Help Dialog)
///
/// 게임 메카닉과 UI 설명을 제공
@@ -10,6 +13,7 @@ class HelpDialog extends StatefulWidget {
static Future<void> show(BuildContext context) {
return showDialog(
context: context,
barrierColor: Colors.black87,
builder: (_) => const HelpDialog(),
);
}
@@ -36,113 +40,58 @@ class _HelpDialogState extends State<HelpDialog>
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
final isKorean = Localizations.localeOf(context).languageCode == 'ko';
final isJapanese = Localizations.localeOf(context).languageCode == 'ja';
return Dialog(
child: Container(
constraints: const BoxConstraints(maxWidth: 500, maxHeight: 600),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더
Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: theme.colorScheme.primaryContainer,
borderRadius: const BorderRadius.vertical(
top: Radius.circular(28),
),
),
child: Row(
children: [
Icon(
Icons.help_outline,
color: theme.colorScheme.onPrimaryContainer,
),
const SizedBox(width: 12),
Expanded(
child: Text(
isKorean
? '게임 도움말'
: isJapanese
? 'ゲームヘルプ'
: 'Game Help',
style: theme.textTheme.titleLarge?.copyWith(
color: theme.colorScheme.onPrimaryContainer,
),
),
),
IconButton(
icon: const Icon(Icons.close),
onPressed: () => Navigator.of(context).pop(),
color: theme.colorScheme.onPrimaryContainer,
),
],
),
),
// 탭 바
TabBar(
final title = isKorean
? '도움말'
: isJapanese
? 'ヘルプ'
: 'Help';
final tabs = isKorean
? ['기본', '전투', '스킬', 'UI']
: isJapanese
? ['基本', '戦闘', 'スキル', 'UI']
: ['Basics', 'Combat', 'Skills', 'UI'];
return RetroDialog(
title: title,
titleIcon: '',
accentColor: RetroColors.mpBlue,
child: Column(
children: [
// 탭 바
RetroTabBar(
controller: _tabController,
tabs: tabs,
accentColor: RetroColors.mpBlue,
),
// 탭 내용
Expanded(
child: TabBarView(
controller: _tabController,
isScrollable: true,
tabs: [
Tab(
text: isKorean
? '기본'
: isJapanese
? '基本'
: 'Basics',
children: [
_BasicsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
Tab(
text: isKorean
? '전투'
: isJapanese
? '戦闘'
: 'Combat',
_CombatHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
Tab(
text: isKorean
? '스킬'
: isJapanese
? 'スキル'
: 'Skills',
_SkillsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
Tab(
text: isKorean
? 'UI'
: isJapanese
? 'UI'
: 'UI',
_UIHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
],
),
// 탭 내용
Expanded(
child: TabBarView(
controller: _tabController,
children: [
_BasicsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_CombatHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_SkillsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_UIHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
],
),
),
],
),
),
],
),
);
}
@@ -161,10 +110,10 @@ class _BasicsHelpView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_HelpSection(
icon: Icons.info_outline,
icon: '',
title: isKorean
? '게임 소개'
: isJapanese
@@ -179,9 +128,9 @@ class _BasicsHelpView extends StatelessWidget {
: 'Askii Never Die is an idle RPG. Your character automatically fights monsters, '
'completes quests, and levels up. You manage equipment and skills.',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.trending_up,
icon: '',
title: isKorean
? '진행 방식'
: isJapanese
@@ -202,9 +151,9 @@ class _BasicsHelpView extends StatelessWidget {
'• Complete quests → Get rewards\n'
'• Progress plot → Unlock new Acts',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.save,
icon: '💾',
title: isKorean
? '저장'
: isJapanese
@@ -237,10 +186,10 @@ class _CombatHelpView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_HelpSection(
icon: Icons.sports_mma,
icon: '',
title: isKorean
? '전투 시스템'
: isJapanese
@@ -255,9 +204,9 @@ class _CombatHelpView extends StatelessWidget {
: 'Combat is automatic. Player and monster take turns attacking, '
'with attack frequency based on Attack Speed.',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.shield,
icon: '🛡',
title: isKorean
? '방어 메카닉'
: isJapanese
@@ -278,9 +227,9 @@ class _CombatHelpView extends StatelessWidget {
'• Parry: Deflect some damage with weapon\n'
'• DEF: Subtracted from all damage',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.favorite,
icon: '',
title: isKorean
? '사망과 부활'
: isJapanese
@@ -313,10 +262,10 @@ class _SkillsHelpView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_HelpSection(
icon: Icons.auto_awesome,
icon: '',
title: isKorean
? '스킬 종류'
: isJapanese
@@ -340,9 +289,9 @@ class _SkillsHelpView extends StatelessWidget {
'• Debuff: Harmful effects on enemies\n'
'• DOT: Damage over time',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.psychology,
icon: '🤖',
title: isKorean
? '자동 스킬 선택'
: isJapanese
@@ -366,9 +315,9 @@ class _SkillsHelpView extends StatelessWidget {
'3. Monster HP high → Apply debuffs\n'
'4. Finish with attack skills',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.upgrade,
icon: '',
title: isKorean
? '스킬 랭크'
: isJapanese
@@ -410,10 +359,10 @@ class _UIHelpView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_HelpSection(
icon: Icons.view_column,
icon: '📺',
title: isKorean
? '화면 구성'
: isJapanese
@@ -434,9 +383,9 @@ class _UIHelpView extends StatelessWidget {
'• Center: Equipment, inventory\n'
'• Right: Plot/quest progress, spellbook',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.speed,
icon: '',
title: isKorean
? '속도 조절'
: isJapanese
@@ -460,9 +409,9 @@ class _UIHelpView extends StatelessWidget {
'• 5x: 5x speed\n'
'• 10x: 10x speed',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.pause,
icon: '',
title: isKorean
? '일시정지'
: isJapanese
@@ -477,9 +426,9 @@ class _UIHelpView extends StatelessWidget {
: 'Use the pause button to stop the game. '
'You can still view UI and change settings while paused.',
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_HelpSection(
icon: Icons.bar_chart,
icon: '📊',
title: isKorean
? '통계'
: isJapanese
@@ -499,7 +448,7 @@ class _UIHelpView extends StatelessWidget {
}
}
/// 도움말 섹션 위젯
/// 레트로 스타일 도움말 섹션 위젯
class _HelpSection extends StatelessWidget {
const _HelpSection({
required this.icon,
@@ -507,46 +456,23 @@ class _HelpSection extends StatelessWidget {
required this.content,
});
final IconData icon;
final String icon;
final String title;
final String content;
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 섹션 헤더
Row(
children: [
Icon(icon, size: 20, color: theme.colorScheme.primary),
const SizedBox(width: 8),
Text(
title,
style: theme.textTheme.titleMedium?.copyWith(
fontWeight: FontWeight.bold,
color: theme.colorScheme.primary,
),
),
],
RetroSectionHeader(
title: title,
icon: icon,
accentColor: RetroColors.mpBlue,
),
const SizedBox(height: 8),
// 내용
Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: theme.colorScheme.surfaceContainerHighest.withValues(alpha: 0.5),
borderRadius: BorderRadius.circular(8),
),
child: Text(
content,
style: theme.textTheme.bodyMedium?.copyWith(
height: 1.5,
),
),
),
RetroInfoBox(content: content),
],
);
}

View File

@@ -1,9 +1,11 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/src/shared/retro_colors.dart';
/// HP/MP 바 위젯 (Phase 8: 변화 시 시각 효과)
/// HP/MP 바 위젯 (레트로 RPG 스타일)
///
/// - 세그먼트 스타일의 8-bit 프로그레스 바
/// - HP가 20% 미만일 때 빨간색 깜빡임
/// - HP/MP 변화 시 색상 플래시 + 변화량 표시
/// - 전투 중 몬스터 HP 바 표시
@@ -158,8 +160,12 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
widget.monsterHpMax != null &&
widget.monsterHpMax! > 0;
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
return Container(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
@@ -169,13 +175,14 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
current: widget.hpCurrent,
max: widget.hpMax,
ratio: hpRatio,
color: Colors.red,
fillColor: RetroColors.hpRed,
emptyColor: RetroColors.hpRedDark,
isLow: hpRatio < 0.2 && hpRatio > 0,
flashController: _hpFlashAnimation,
change: _hpChange,
isDamage: _hpDamage,
),
const SizedBox(height: 4),
const SizedBox(height: 6),
// MP 바 (플래시 효과 포함)
_buildAnimatedBar(
@@ -183,7 +190,8 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
current: widget.mpCurrent,
max: widget.mpMax,
ratio: mpRatio,
color: Colors.blue,
fillColor: RetroColors.mpBlue,
emptyColor: RetroColors.mpBlueDark,
isLow: false,
flashController: _mpFlashAnimation,
change: _mpChange,
@@ -202,7 +210,8 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
required int current,
required int max,
required double ratio,
required Color color,
required Color fillColor,
required Color emptyColor,
required bool isLow,
required Animation<double> flashController,
required int change,
@@ -213,27 +222,28 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
builder: (context, child) {
// 플래시 색상 (데미지=빨강, 회복=녹색)
final flashColor = isDamage
? Colors.red.withValues(alpha: flashController.value * 0.4)
: Colors.green.withValues(alpha: flashController.value * 0.4);
? RetroColors.hpRed.withValues(alpha: flashController.value * 0.4)
: RetroColors.expGreen.withValues(alpha: flashController.value * 0.4);
// 위험 깜빡임 배경
final lowBgColor = isLow
? Colors.red.withValues(alpha: (1 - _blinkAnimation.value) * 0.3)
? RetroColors.hpRed.withValues(alpha: (1 - _blinkAnimation.value) * 0.3)
: Colors.transparent;
return Container(
decoration: BoxDecoration(
color: flashController.value > 0.1 ? flashColor : lowBgColor,
borderRadius: BorderRadius.circular(4),
),
child: Stack(
children: [
_buildBar(
_buildRetroBar(
label: label,
current: current,
max: max,
ratio: ratio,
color: color,
fillColor: fillColor,
emptyColor: emptyColor,
blinkOpacity: isLow ? _blinkAnimation.value : 1.0,
),
// 플로팅 변화량 텍스트 (위로 떠오르며 사라짐)
@@ -250,9 +260,10 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
child: Text(
change > 0 ? '+$change' : '$change',
style: TextStyle(
fontSize: 12,
fontFamily: 'PressStart2P',
fontSize: 8,
fontWeight: FontWeight.bold,
color: isDamage ? Colors.red : Colors.green,
color: isDamage ? RetroColors.hpRed : RetroColors.expGreen,
shadows: const [
Shadow(color: Colors.black, blurRadius: 3),
Shadow(color: Colors.black, blurRadius: 6),
@@ -269,40 +280,81 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
);
}
Widget _buildBar({
/// 레트로 스타일 세그먼트 바
Widget _buildRetroBar({
required String label,
required int current,
required int max,
required double ratio,
required Color color,
required Color fillColor,
required Color emptyColor,
required double blinkOpacity,
}) {
const segmentCount = 15;
final filledSegments = (ratio.clamp(0.0, 1.0) * segmentCount).round();
return Row(
children: [
// 레이블 (HP/MP)
SizedBox(
width: 24,
width: 28,
child: Text(
label,
style: const TextStyle(fontSize: 10, fontWeight: FontWeight.bold),
),
),
Expanded(
child: ClipRRect(
borderRadius: BorderRadius.circular(2),
child: LinearProgressIndicator(
value: ratio.clamp(0.0, 1.0),
backgroundColor: color.withValues(alpha: 0.2),
valueColor: AlwaysStoppedAnimation<Color>(color),
minHeight: 10,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
fontWeight: FontWeight.bold,
color: RetroColors.gold.withValues(alpha: blinkOpacity),
),
),
),
const SizedBox(width: 4),
// Flexible로 오버플로우 방지
Flexible(
flex: 0,
// 세그먼트 바
Expanded(
child: Container(
height: 12,
decoration: BoxDecoration(
color: emptyColor.withValues(alpha: 0.3),
border: Border.all(
color: RetroColors.panelBorderOuter,
width: 1,
),
),
child: Row(
children: List.generate(segmentCount, (index) {
final isFilled = index < filledSegments;
return Expanded(
child: Container(
decoration: BoxDecoration(
color: isFilled
? fillColor.withValues(alpha: blinkOpacity)
: emptyColor.withValues(alpha: 0.2),
border: Border(
right: index < segmentCount - 1
? BorderSide(
color: RetroColors.panelBorderOuter
.withValues(alpha: 0.3),
width: 1,
)
: BorderSide.none,
),
),
),
);
}),
),
),
),
const SizedBox(width: 6),
// 수치 표시
SizedBox(
width: 60,
child: Text(
'$current/$max',
style: const TextStyle(fontSize: 9),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textLight,
),
textAlign: TextAlign.right,
overflow: TextOverflow.ellipsis,
),
@@ -311,53 +363,90 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
);
}
/// 몬스터 HP 바
/// 몬스터 HP 바 (레트로 스타일)
Widget _buildMonsterBar() {
final max = widget.monsterHpMax!;
final ratio = max > 0 ? widget.monsterHpCurrent! / max : 0.0;
const segmentCount = 10;
final filledSegments = (ratio.clamp(0.0, 1.0) * segmentCount).round();
return AnimatedBuilder(
animation: _monsterFlashAnimation,
builder: (context, child) {
// 데미지 플래시 (몬스터는 항상 데미지를 받음)
final flashColor = Colors.yellow.withValues(
final flashColor = RetroColors.gold.withValues(
alpha: _monsterFlashAnimation.value * 0.3,
);
return Container(
padding: const EdgeInsets.symmetric(horizontal: 4, vertical: 2),
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
color: _monsterFlashAnimation.value > 0.1
? flashColor
: Colors.orange.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(4),
border: Border.all(color: Colors.orange.withValues(alpha: 0.3)),
: RetroColors.panelBgLight.withValues(alpha: 0.5),
border: Border.all(
color: RetroColors.gold.withValues(alpha: 0.6),
width: 1,
),
),
child: Stack(
clipBehavior: Clip.none,
children: [
// HP 바만 표시 (공간 제약으로 아이콘/이름 생략)
Row(
children: [
// HP 바
// 몬스터 아이콘
const Icon(
Icons.pest_control,
size: 12,
color: RetroColors.gold,
),
const SizedBox(width: 6),
// 세그먼트 HP 바
Expanded(
child: ClipRRect(
borderRadius: BorderRadius.circular(2),
child: LinearProgressIndicator(
value: ratio.clamp(0.0, 1.0),
backgroundColor: Colors.orange.withValues(alpha: 0.2),
valueColor: const AlwaysStoppedAnimation<Color>(
Colors.orange,
child: Container(
height: 10,
decoration: BoxDecoration(
color: RetroColors.hpRedDark.withValues(alpha: 0.3),
border: Border.all(
color: RetroColors.panelBorderOuter,
width: 1,
),
minHeight: 8,
),
child: Row(
children: List.generate(segmentCount, (index) {
final isFilled = index < filledSegments;
return Expanded(
child: Container(
decoration: BoxDecoration(
color: isFilled
? RetroColors.gold
: RetroColors.panelBorderOuter
.withValues(alpha: 0.3),
border: Border(
right: index < segmentCount - 1
? BorderSide(
color: RetroColors.panelBorderOuter
.withValues(alpha: 0.3),
width: 1,
)
: BorderSide.none,
),
),
),
);
}),
),
),
),
const SizedBox(width: 4),
const SizedBox(width: 6),
// HP 퍼센트
Text(
'${(ratio * 100).toInt()}%',
style: const TextStyle(fontSize: 8, color: Colors.orange),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.gold,
),
),
],
),
@@ -365,8 +454,8 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
// 플로팅 데미지 텍스트
if (_monsterHpChange != 0 && _monsterFlashAnimation.value > 0.05)
Positioned(
right: 60,
top: -5,
right: 50,
top: -8,
child: Transform.translate(
offset: Offset(0, -12 * (1 - _monsterFlashAnimation.value)),
child: Opacity(
@@ -376,11 +465,12 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
? '+$_monsterHpChange'
: '$_monsterHpChange',
style: TextStyle(
fontSize: 11,
fontFamily: 'PressStart2P',
fontSize: 7,
fontWeight: FontWeight.bold,
color: _monsterHpChange < 0
? Colors.yellow
: Colors.green,
? RetroColors.gold
: RetroColors.expGreen,
shadows: const [
Shadow(color: Colors.black, blurRadius: 3),
Shadow(color: Colors.black, blurRadius: 6),

View File

@@ -3,6 +3,7 @@ import 'dart:async';
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/core/notification/notification_service.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
/// 알림 오버레이 위젯 (Phase 8: 팝업/토스트 알림)
///
@@ -106,7 +107,7 @@ class _NotificationOverlayState extends State<NotificationOverlay>
}
}
/// 알림 카드 위젯
/// 레트로 스타일 알림 카드 위젯
class _NotificationCard extends StatelessWidget {
const _NotificationCard({
required this.notification,
@@ -118,118 +119,191 @@ class _NotificationCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
final (bgColor, icon, iconColor) = _getStyleForType(notification.type);
final (accentColor, icon, asciiIcon) = _getStyleForType(notification.type);
return Material(
elevation: 8,
borderRadius: BorderRadius.circular(12),
color: bgColor,
child: InkWell(
onTap: onDismiss,
borderRadius: BorderRadius.circular(12),
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12),
child: Row(
children: [
// 아이콘
Container(
width: 40,
height: 40,
decoration: BoxDecoration(
color: iconColor.withValues(alpha: 0.2),
shape: BoxShape.circle,
),
child: Icon(icon, color: iconColor, size: 24),
),
const SizedBox(width: 12),
// 텍스트
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(
notification.title,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
color: Colors.white,
return GestureDetector(
onTap: onDismiss,
child: Container(
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: Border(
top: BorderSide(color: accentColor, width: 3),
left: BorderSide(color: accentColor, width: 3),
bottom: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
right: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
),
boxShadow: [
BoxShadow(
color: accentColor.withValues(alpha: 0.4),
blurRadius: 12,
spreadRadius: 2,
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더 바
Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
color: accentColor.withValues(alpha: 0.3),
child: Row(
children: [
// ASCII 아이콘
Text(
asciiIcon,
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 12,
color: accentColor,
fontWeight: FontWeight.bold,
),
),
const SizedBox(width: 8),
// 타입 표시
Expanded(
child: Text(
_getTypeLabel(notification.type),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: accentColor,
letterSpacing: 1,
),
),
if (notification.subtitle != null) ...[
const SizedBox(height: 2),
Text(
notification.subtitle!,
style: TextStyle(
fontSize: 13,
color: Colors.white.withValues(alpha: 0.8),
),
),
// 닫기 버튼
GestureDetector(
onTap: onDismiss,
child: const Text(
'[X]',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textDisabled,
),
],
],
),
),
),
],
),
// 닫기 버튼
IconButton(
icon: const Icon(Icons.close, color: Colors.white70, size: 20),
onPressed: onDismiss,
padding: EdgeInsets.zero,
constraints: const BoxConstraints(minWidth: 32, minHeight: 32),
),
// 본문
Padding(
padding: const EdgeInsets.all(12),
child: Row(
children: [
// 아이콘 박스
Container(
width: 36,
height: 36,
decoration: BoxDecoration(
color: RetroColors.panelBgLight,
border: Border.all(color: accentColor, width: 2),
),
child: Icon(icon, color: accentColor, size: 20),
),
const SizedBox(width: 12),
// 텍스트
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(
notification.title,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
color: RetroColors.textLight,
),
),
if (notification.subtitle != null) ...[
const SizedBox(height: 4),
Text(
notification.subtitle!,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textDisabled,
),
),
],
],
),
),
],
),
],
),
),
],
),
),
);
}
(Color, IconData, Color) _getStyleForType(NotificationType type) {
/// 알림 타입별 레트로 스타일 (강조 색상, 아이콘, ASCII 아이콘)
(Color, IconData, String) _getStyleForType(NotificationType type) {
return switch (type) {
NotificationType.levelUp => (
const Color(0xFF1565C0),
Icons.trending_up,
Colors.amber,
RetroColors.gold,
Icons.arrow_upward,
'',
),
NotificationType.questComplete => (
const Color(0xFF2E7D32),
Icons.check_circle,
Colors.lightGreen,
RetroColors.expGreen,
Icons.check,
'',
),
NotificationType.actComplete => (
const Color(0xFF6A1B9A),
RetroColors.mpBlue,
Icons.flag,
Colors.purpleAccent,
'',
),
NotificationType.newSpell => (
const Color(0xFF4527A0),
const Color(0xFF9966FF),
Icons.auto_fix_high,
Colors.deepPurpleAccent,
'',
),
NotificationType.newEquipment => (
const Color(0xFFE65100),
const Color(0xFFFF9933),
Icons.shield,
Colors.orange,
'',
),
NotificationType.bossDefeat => (
const Color(0xFFC62828),
RetroColors.hpRed,
Icons.whatshot,
Colors.redAccent,
'',
),
NotificationType.gameSaved => (
const Color(0xFF00695C),
RetroColors.expGreen,
Icons.save,
Colors.tealAccent,
'💾',
),
NotificationType.info => (
const Color(0xFF0277BD),
RetroColors.mpBlue,
Icons.info_outline,
Colors.lightBlueAccent,
'',
),
NotificationType.warning => (
const Color(0xFFF57C00),
Icons.warning_amber,
Colors.amber,
const Color(0xFFFFCC00),
Icons.warning,
'',
),
};
}
/// 알림 타입 라벨
String _getTypeLabel(NotificationType type) {
return switch (type) {
NotificationType.levelUp => 'LEVEL UP',
NotificationType.questComplete => 'QUEST DONE',
NotificationType.actComplete => 'ACT CLEAR',
NotificationType.newSpell => 'NEW SPELL',
NotificationType.newEquipment => 'NEW ITEM',
NotificationType.bossDefeat => 'BOSS SLAIN',
NotificationType.gameSaved => 'SAVED',
NotificationType.info => 'INFO',
NotificationType.warning => 'WARNING',
};
}
}

View File

@@ -1,6 +1,8 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/core/model/game_statistics.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
import 'package:askiineverdie/src/shared/widgets/retro_dialog.dart';
/// 게임 통계 다이얼로그 (Statistics Dialog)
///
@@ -23,6 +25,7 @@ class StatisticsDialog extends StatefulWidget {
}) {
return showDialog(
context: context,
barrierColor: Colors.black87,
builder: (_) => StatisticsDialog(
session: session,
cumulative: cumulative,
@@ -52,84 +55,46 @@ class _StatisticsDialogState extends State<StatisticsDialog>
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
final isKorean = Localizations.localeOf(context).languageCode == 'ko';
final isJapanese = Localizations.localeOf(context).languageCode == 'ja';
return Dialog(
child: Container(
constraints: const BoxConstraints(maxWidth: 400, maxHeight: 500),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더
Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: theme.colorScheme.primaryContainer,
borderRadius: const BorderRadius.vertical(
top: Radius.circular(28),
),
),
child: Row(
children: [
Icon(
Icons.bar_chart,
color: theme.colorScheme.onPrimaryContainer,
),
const SizedBox(width: 12),
Expanded(
child: Text(
isKorean
? '게임 통계'
: isJapanese
? 'ゲーム統計'
: 'Game Statistics',
style: theme.textTheme.titleLarge?.copyWith(
color: theme.colorScheme.onPrimaryContainer,
),
),
),
IconButton(
icon: const Icon(Icons.close),
onPressed: () => Navigator.of(context).pop(),
color: theme.colorScheme.onPrimaryContainer,
),
],
),
),
// 탭 바
TabBar(
final title = isKorean
? '통계'
: isJapanese
? '統計'
: 'Statistics';
final tabs = isKorean
? ['세션', '누적']
: isJapanese
? ['セッション', '累積']
: ['Session', 'Total'];
return RetroDialog(
title: title,
titleIcon: '📊',
maxWidth: 420,
maxHeight: 520,
accentColor: RetroColors.gold,
child: Column(
children: [
// 탭 바
RetroTabBar(
controller: _tabController,
tabs: tabs,
accentColor: RetroColors.gold,
),
// 탭 내용
Expanded(
child: TabBarView(
controller: _tabController,
tabs: [
Tab(
text: isKorean
? '현재 세션'
: isJapanese
? '現在のセッション'
: 'Session',
),
Tab(
text: isKorean
? '누적 통계'
: isJapanese
? '累積統計'
: 'Cumulative',
),
children: [
_SessionStatisticsView(stats: widget.session),
_CumulativeStatisticsView(stats: widget.cumulative),
],
),
// 탭 내용
Expanded(
child: TabBarView(
controller: _tabController,
children: [
_SessionStatisticsView(stats: widget.session),
_CumulativeStatisticsView(stats: widget.cumulative),
],
),
),
],
),
),
],
),
);
}
@@ -147,7 +112,7 @@ class _SessionStatisticsView extends StatelessWidget {
final isJapanese = Localizations.localeOf(context).languageCode == 'ja';
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_StatSection(
title: isKorean
@@ -155,7 +120,7 @@ class _SessionStatisticsView extends StatelessWidget {
: isJapanese
? '戦闘'
: 'Combat',
icon: Icons.sports_mma,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -191,14 +156,14 @@ class _SessionStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '데미지'
: isJapanese
? 'ダメージ'
: 'Damage',
icon: Icons.flash_on,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -226,14 +191,14 @@ class _SessionStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '스킬'
: isJapanese
? 'スキル'
: 'Skills',
icon: Icons.auto_awesome,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -269,14 +234,14 @@ class _SessionStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '경제'
: isJapanese
? '経済'
: 'Economy',
icon: Icons.monetization_on,
icon: '💰',
items: [
_StatItem(
label: isKorean
@@ -312,14 +277,14 @@ class _SessionStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '진행'
: isJapanese
? '進行'
: 'Progress',
icon: Icons.trending_up,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -356,7 +321,7 @@ class _CumulativeStatisticsView extends StatelessWidget {
final isJapanese = Localizations.localeOf(context).languageCode == 'ja';
return ListView(
padding: const EdgeInsets.all(16),
padding: const EdgeInsets.all(12),
children: [
_StatSection(
title: isKorean
@@ -364,7 +329,7 @@ class _CumulativeStatisticsView extends StatelessWidget {
: isJapanese
? '記録'
: 'Records',
icon: Icons.emoji_events,
icon: '🏆',
items: [
_StatItem(
label: isKorean
@@ -395,14 +360,14 @@ class _CumulativeStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '총 플레이'
: isJapanese
? '総プレイ'
: 'Total Play',
icon: Icons.access_time,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -438,14 +403,14 @@ class _CumulativeStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '총 전투'
: isJapanese
? '総戦闘'
: 'Total Combat',
icon: Icons.sports_mma,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -481,14 +446,14 @@ class _CumulativeStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '총 데미지'
: isJapanese
? '総ダメージ'
: 'Total Damage',
icon: Icons.flash_on,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -508,14 +473,14 @@ class _CumulativeStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '총 스킬'
: isJapanese
? '総スキル'
: 'Total Skills',
icon: Icons.auto_awesome,
icon: '',
items: [
_StatItem(
label: isKorean
@@ -535,14 +500,14 @@ class _CumulativeStatisticsView extends StatelessWidget {
),
],
),
const SizedBox(height: 16),
const SizedBox(height: 12),
_StatSection(
title: isKorean
? '총 경제'
: isJapanese
? '総経済'
: 'Total Economy',
icon: Icons.monetization_on,
icon: '💰',
items: [
_StatItem(
label: isKorean
@@ -591,7 +556,7 @@ class _CumulativeStatisticsView extends StatelessWidget {
}
}
/// 통계 섹션 위젯
/// 레트로 스타일 통계 섹션 위젯
class _StatSection extends StatelessWidget {
const _StatSection({
required this.title,
@@ -600,31 +565,20 @@ class _StatSection extends StatelessWidget {
});
final String title;
final IconData icon;
final String icon;
final List<_StatItem> items;
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 섹션 헤더
Row(
children: [
Icon(icon, size: 18, color: theme.colorScheme.primary),
const SizedBox(width: 8),
Text(
title,
style: theme.textTheme.titleSmall?.copyWith(
fontWeight: FontWeight.bold,
color: theme.colorScheme.primary,
),
),
],
RetroSectionHeader(
title: title,
icon: icon,
accentColor: RetroColors.gold,
),
const Divider(height: 8),
// 통계 항목들
...items,
],
@@ -632,7 +586,7 @@ class _StatSection extends StatelessWidget {
}
}
/// 개별 통계 항목 위젯
/// 레트로 스타일 개별 통계 항목 위젯
class _StatItem extends StatelessWidget {
const _StatItem({
required this.label,
@@ -646,42 +600,11 @@ class _StatItem extends StatelessWidget {
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 4),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(
label,
style: theme.textTheme.bodyMedium?.copyWith(
color: theme.colorScheme.onSurfaceVariant,
),
),
Container(
padding: highlight
? const EdgeInsets.symmetric(horizontal: 8, vertical: 2)
: null,
decoration: highlight
? BoxDecoration(
color: theme.colorScheme.primaryContainer,
borderRadius: BorderRadius.circular(4),
)
: null,
child: Text(
value,
style: theme.textTheme.bodyMedium?.copyWith(
fontWeight: FontWeight.bold,
fontFamily: 'monospace',
color: highlight
? theme.colorScheme.onPrimaryContainer
: theme.colorScheme.onSurface,
),
),
),
],
),
return RetroStatRow(
label: label,
value: value,
highlight: highlight,
highlightColor: RetroColors.gold,
);
}
}