feat(game): 포션 시스템 및 UI 패널 추가

- 포션 시스템 구현 (PotionService, Potion 모델)
- 포션 인벤토리 패널 위젯
- 활성 버프 패널 위젯
- 장비 스탯 패널 위젯
- 스킬 시스템 확장
- 일본어 번역 추가
- 전투 이벤트/상태 모델 개선
This commit is contained in:
JiWoong Sul
2025-12-21 23:53:27 +09:00
parent eb71d2a199
commit 7cd8be88df
25 changed files with 5174 additions and 261 deletions

View File

@@ -5,6 +5,7 @@ import 'package:askiineverdie/src/core/model/combat_state.dart';
import 'package:askiineverdie/src/core/model/equipment_item.dart';
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
import 'package:askiineverdie/src/core/model/item_stats.dart';
import 'package:askiineverdie/src/core/model/potion.dart';
import 'package:askiineverdie/src/core/model/skill.dart';
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
@@ -23,6 +24,7 @@ class GameState {
ProgressState? progress,
QueueState? queue,
SkillSystemState? skillSystem,
PotionInventory? potionInventory,
this.deathInfo,
}) : rng = DeterministicRandom.clone(rng),
traits = traits ?? Traits.empty(),
@@ -32,7 +34,8 @@ class GameState {
spellBook = spellBook ?? SpellBook.empty(),
progress = progress ?? ProgressState.empty(),
queue = queue ?? QueueState.empty(),
skillSystem = skillSystem ?? SkillSystemState.empty();
skillSystem = skillSystem ?? SkillSystemState.empty(),
potionInventory = potionInventory ?? const PotionInventory();
factory GameState.withSeed({
required int seed,
@@ -44,6 +47,7 @@ class GameState {
ProgressState? progress,
QueueState? queue,
SkillSystemState? skillSystem,
PotionInventory? potionInventory,
DeathInfo? deathInfo,
}) {
return GameState(
@@ -56,6 +60,7 @@ class GameState {
progress: progress,
queue: queue,
skillSystem: skillSystem,
potionInventory: potionInventory,
deathInfo: deathInfo,
);
}
@@ -72,6 +77,9 @@ class GameState {
/// 스킬 시스템 상태 (Phase 3)
final SkillSystemState skillSystem;
/// 물약 인벤토리
final PotionInventory potionInventory;
/// 사망 정보 (Phase 4, null이면 생존 중)
final DeathInfo? deathInfo;
@@ -88,6 +96,7 @@ class GameState {
ProgressState? progress,
QueueState? queue,
SkillSystemState? skillSystem,
PotionInventory? potionInventory,
DeathInfo? deathInfo,
bool clearDeathInfo = false,
}) {
@@ -101,6 +110,7 @@ class GameState {
progress: progress ?? this.progress,
queue: queue ?? this.queue,
skillSystem: skillSystem ?? this.skillSystem,
potionInventory: potionInventory ?? this.potionInventory,
deathInfo: clearDeathInfo ? null : (deathInfo ?? this.deathInfo),
);
}