feat(ui): 아레나 결과 패널 및 애니메이션 카드 개선
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@@ -10,6 +10,7 @@ import 'package:asciineverdie/src/core/engine/item_service.dart';
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import 'package:asciineverdie/src/core/model/arena_match.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/features/game/widgets/combat_log.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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@@ -103,6 +104,9 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
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final fileName = 'arena_${challenger}_vs_${opponent}_$timestamp.json';
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final file = File('${directory.path}/$fileName');
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// 전투 통계 계산
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final stats = _calculateBattleStats();
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final jsonData = {
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'match': {
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'challenger': challenger,
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@@ -111,6 +115,11 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
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'turnCount': widget.turnCount,
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'timestamp': DateTime.now().toIso8601String(),
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},
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'characters': {
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'challenger': _characterToJson(widget.result.match.challenger),
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'opponent': _characterToJson(widget.result.match.opponent),
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},
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'stats': stats,
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'battleLog': widget.battleLog!.map((e) => e.toJson()).toList(),
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};
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@@ -146,6 +155,126 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
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}
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}
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/// 캐릭터 정보를 JSON으로 변환
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Map<String, dynamic> _characterToJson(HallOfFameEntry entry) {
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return {
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'name': entry.characterName,
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'level': entry.level,
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'race': entry.race,
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'class': entry.klass,
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'combatStats': entry.finalStats?.toJson(),
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'equipment': entry.finalEquipment
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?.map((EquipmentItem e) => {
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'slot': e.slot.name,
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'name': e.name,
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'level': e.level,
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'rarity': e.rarity.name,
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'stats': e.stats.toJson(),
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})
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.toList(),
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'skills': entry.finalSkills,
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};
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}
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/// 배틀 로그에서 전투 통계 계산
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Map<String, dynamic> _calculateBattleStats() {
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if (widget.battleLog == null || widget.battleLog!.isEmpty) {
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return {};
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}
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int challengerTotalDamage = 0;
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int opponentTotalDamage = 0;
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int challengerTotalHeal = 0;
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int opponentTotalHeal = 0;
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int challengerCriticals = 0;
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int opponentCriticals = 0;
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int challengerBlocks = 0;
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int opponentBlocks = 0;
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int challengerEvades = 0;
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int opponentEvades = 0;
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int challengerSkillsUsed = 0;
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int opponentSkillsUsed = 0;
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final challenger = widget.result.match.challenger.characterName;
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for (final entry in widget.battleLog!) {
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final msg = entry.message;
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final isChallenger = msg.startsWith(challenger);
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switch (entry.type) {
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case CombatLogType.damage:
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final dmg = _extractNumber(msg);
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if (isChallenger) {
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challengerTotalDamage += dmg;
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}
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case CombatLogType.monsterAttack:
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final dmg = _extractNumber(msg);
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opponentTotalDamage += dmg;
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case CombatLogType.critical:
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final dmg = _extractNumber(msg);
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if (isChallenger) {
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challengerTotalDamage += dmg;
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challengerCriticals++;
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} else {
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opponentTotalDamage += dmg;
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opponentCriticals++;
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}
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case CombatLogType.heal:
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final heal = _extractNumber(msg);
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if (isChallenger) {
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challengerTotalHeal += heal;
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} else {
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opponentTotalHeal += heal;
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}
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case CombatLogType.block:
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if (isChallenger) {
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challengerBlocks++;
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} else {
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opponentBlocks++;
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}
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case CombatLogType.evade:
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if (isChallenger) {
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challengerEvades++;
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} else {
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opponentEvades++;
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}
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case CombatLogType.skill:
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if (isChallenger) {
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challengerSkillsUsed++;
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} else {
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opponentSkillsUsed++;
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}
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default:
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break;
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}
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}
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return {
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'challenger': {
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'totalDamage': challengerTotalDamage,
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'totalHeal': challengerTotalHeal,
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'criticals': challengerCriticals,
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'blocks': challengerBlocks,
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'evades': challengerEvades,
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'skillsUsed': challengerSkillsUsed,
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},
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'opponent': {
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'totalDamage': opponentTotalDamage,
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'totalHeal': opponentTotalHeal,
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'criticals': opponentCriticals,
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'blocks': opponentBlocks,
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'evades': opponentEvades,
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'skillsUsed': opponentSkillsUsed,
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},
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};
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}
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/// 메시지에서 숫자 추출
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int _extractNumber(String msg) {
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final match = RegExp(r'(\d+)').firstMatch(msg);
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return match != null ? int.tryParse(match.group(1)!) ?? 0 : 0;
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}
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@override
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Widget build(BuildContext context) {
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final isVictory = widget.result.isVictory;
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@@ -226,13 +226,11 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
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setState(() {
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_showDeathAnimation = true;
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});
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return; // 사망 애니메이션 중에는 다른 업데이트 무시
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// 분해 애니메이션은 오버레이로 표시되므로
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// 백그라운드 상태 업데이트는 계속 진행 (20배속 대응)
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}
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}
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// 사망 애니메이션 중에는 다른 업데이트 무시
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if (_showDeathAnimation) return;
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// 전투 이벤트 동기화 (Phase 5)
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if (widget.latestCombatEvent != null &&
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widget.latestCombatEvent!.timestamp != _lastEventTimestamp) {
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@@ -253,7 +251,8 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
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oldWidget.weaponRarity != widget.weaponRarity ||
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oldWidget.opponentRaceId != widget.opponentRaceId ||
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oldWidget.opponentHasShield != widget.opponentHasShield ||
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oldWidget.isInCombat != widget.isInCombat) {
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oldWidget.isInCombat != widget.isInCombat ||
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oldWidget.monsterDied != widget.monsterDied) {
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_updateAnimation();
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}
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}
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