feat(ui): 아레나 결과 패널 및 애니메이션 카드 개선

This commit is contained in:
JiWoong Sul
2026-01-14 02:26:22 +09:00
parent eba0521ffe
commit 81eb2f8463
2 changed files with 133 additions and 5 deletions

View File

@@ -10,6 +10,7 @@ import 'package:asciineverdie/src/core/engine/item_service.dart';
import 'package:asciineverdie/src/core/model/arena_match.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/core/model/item_stats.dart';
import 'package:asciineverdie/src/features/game/widgets/combat_log.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
@@ -103,6 +104,9 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
final fileName = 'arena_${challenger}_vs_${opponent}_$timestamp.json';
final file = File('${directory.path}/$fileName');
// 전투 통계 계산
final stats = _calculateBattleStats();
final jsonData = {
'match': {
'challenger': challenger,
@@ -111,6 +115,11 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
'turnCount': widget.turnCount,
'timestamp': DateTime.now().toIso8601String(),
},
'characters': {
'challenger': _characterToJson(widget.result.match.challenger),
'opponent': _characterToJson(widget.result.match.opponent),
},
'stats': stats,
'battleLog': widget.battleLog!.map((e) => e.toJson()).toList(),
};
@@ -146,6 +155,126 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
}
}
/// 캐릭터 정보를 JSON으로 변환
Map<String, dynamic> _characterToJson(HallOfFameEntry entry) {
return {
'name': entry.characterName,
'level': entry.level,
'race': entry.race,
'class': entry.klass,
'combatStats': entry.finalStats?.toJson(),
'equipment': entry.finalEquipment
?.map((EquipmentItem e) => {
'slot': e.slot.name,
'name': e.name,
'level': e.level,
'rarity': e.rarity.name,
'stats': e.stats.toJson(),
})
.toList(),
'skills': entry.finalSkills,
};
}
/// 배틀 로그에서 전투 통계 계산
Map<String, dynamic> _calculateBattleStats() {
if (widget.battleLog == null || widget.battleLog!.isEmpty) {
return {};
}
int challengerTotalDamage = 0;
int opponentTotalDamage = 0;
int challengerTotalHeal = 0;
int opponentTotalHeal = 0;
int challengerCriticals = 0;
int opponentCriticals = 0;
int challengerBlocks = 0;
int opponentBlocks = 0;
int challengerEvades = 0;
int opponentEvades = 0;
int challengerSkillsUsed = 0;
int opponentSkillsUsed = 0;
final challenger = widget.result.match.challenger.characterName;
for (final entry in widget.battleLog!) {
final msg = entry.message;
final isChallenger = msg.startsWith(challenger);
switch (entry.type) {
case CombatLogType.damage:
final dmg = _extractNumber(msg);
if (isChallenger) {
challengerTotalDamage += dmg;
}
case CombatLogType.monsterAttack:
final dmg = _extractNumber(msg);
opponentTotalDamage += dmg;
case CombatLogType.critical:
final dmg = _extractNumber(msg);
if (isChallenger) {
challengerTotalDamage += dmg;
challengerCriticals++;
} else {
opponentTotalDamage += dmg;
opponentCriticals++;
}
case CombatLogType.heal:
final heal = _extractNumber(msg);
if (isChallenger) {
challengerTotalHeal += heal;
} else {
opponentTotalHeal += heal;
}
case CombatLogType.block:
if (isChallenger) {
challengerBlocks++;
} else {
opponentBlocks++;
}
case CombatLogType.evade:
if (isChallenger) {
challengerEvades++;
} else {
opponentEvades++;
}
case CombatLogType.skill:
if (isChallenger) {
challengerSkillsUsed++;
} else {
opponentSkillsUsed++;
}
default:
break;
}
}
return {
'challenger': {
'totalDamage': challengerTotalDamage,
'totalHeal': challengerTotalHeal,
'criticals': challengerCriticals,
'blocks': challengerBlocks,
'evades': challengerEvades,
'skillsUsed': challengerSkillsUsed,
},
'opponent': {
'totalDamage': opponentTotalDamage,
'totalHeal': opponentTotalHeal,
'criticals': opponentCriticals,
'blocks': opponentBlocks,
'evades': opponentEvades,
'skillsUsed': opponentSkillsUsed,
},
};
}
/// 메시지에서 숫자 추출
int _extractNumber(String msg) {
final match = RegExp(r'(\d+)').firstMatch(msg);
return match != null ? int.tryParse(match.group(1)!) ?? 0 : 0;
}
@override
Widget build(BuildContext context) {
final isVictory = widget.result.isVictory;

View File

@@ -226,13 +226,11 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
setState(() {
_showDeathAnimation = true;
});
return; // 사망 애니메이션 중에는 다른 업데이트 무시
// 분해 애니메이션은 오버레이로 표시되므로
// 백그라운드 상태 업데이트는 계속 진행 (20배속 대응)
}
}
// 사망 애니메이션 중에는 다른 업데이트 무시
if (_showDeathAnimation) return;
// 전투 이벤트 동기화 (Phase 5)
if (widget.latestCombatEvent != null &&
widget.latestCombatEvent!.timestamp != _lastEventTimestamp) {
@@ -253,7 +251,8 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
oldWidget.weaponRarity != widget.weaponRarity ||
oldWidget.opponentRaceId != widget.opponentRaceId ||
oldWidget.opponentHasShield != widget.opponentHasShield ||
oldWidget.isInCombat != widget.isInCombat) {
oldWidget.isInCombat != widget.isInCombat ||
oldWidget.monsterDied != widget.monsterDied) {
_updateAnimation();
}
}