chore(l10n): 중국어 로컬라이제이션 제거

- 미완성 중국어 번역 파일 삭제
- supportedLocales에서 zh 제거
- 중국어 기기는 영어로 fallback
This commit is contained in:
JiWoong Sul
2026-01-30 18:43:47 +09:00
parent 41f73bc14c
commit ea6ebf55f5
3 changed files with 1 additions and 615 deletions

View File

@@ -8,7 +8,6 @@ import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart'; import 'app_localizations_en.dart';
import 'app_localizations_ja.dart'; import 'app_localizations_ja.dart';
import 'app_localizations_ko.dart'; import 'app_localizations_ko.dart';
import 'app_localizations_zh.dart';
// ignore_for_file: type=lint // ignore_for_file: type=lint
@@ -98,7 +97,6 @@ abstract class L10n {
Locale('en'), Locale('en'),
Locale('ja'), Locale('ja'),
Locale('ko'), Locale('ko'),
Locale('zh'),
]; ];
/// Application title /// Application title
@@ -970,7 +968,7 @@ class _L10nDelegate extends LocalizationsDelegate<L10n> {
@override @override
bool isSupported(Locale locale) => bool isSupported(Locale locale) =>
<String>['en', 'ja', 'ko', 'zh'].contains(locale.languageCode); <String>['en', 'ja', 'ko'].contains(locale.languageCode);
@override @override
bool shouldReload(_L10nDelegate old) => false; bool shouldReload(_L10nDelegate old) => false;
@@ -985,8 +983,6 @@ L10n lookupL10n(Locale locale) {
return L10nJa(); return L10nJa();
case 'ko': case 'ko':
return L10nKo(); return L10nKo();
case 'zh':
return L10nZh();
} }
throw FlutterError( throw FlutterError(

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@@ -1,461 +0,0 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Chinese (`zh`).
class L10nZh extends L10n {
L10nZh([String locale = 'zh']) : super(locale);
@override
String get appTitle => 'ASCII NEVER DIE';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'ASCII NEVER DIE - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => '技能';
@override
String get noSpellsYet => '暂无技能';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get combatLog => '战斗日志';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => '欢迎来到ASCII NEVER DIE';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => '撤销';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
@override
String get newCharacterTitle => 'ASCII NEVER DIE - New Character';
@override
String get soldButton => 'Sold!';
@override
String get endingCongratulations => '★ 恭喜通关 ★';
@override
String get endingGameComplete => '您已完成游戏!';
@override
String get endingTheHero => '英雄';
@override
String endingLevelFormat(int level) {
return '等级 $level';
}
@override
String get endingJourneyStats => '冒险记录';
@override
String get endingMonstersSlain => '击败的怪物';
@override
String get endingQuestsCompleted => '完成的任务';
@override
String get endingPlayTime => '游戏时间';
@override
String get endingFinalStats => '最终属性';
@override
String get endingCredits => '制作人员';
@override
String get endingThankYou => '感谢您的游玩!';
@override
String get endingLegendLivesOn => '您的传奇将永远流传...';
@override
String get endingHallOfFameLine1 => '您的英雄事迹';
@override
String get endingHallOfFameLine2 => '将被铭记于荣誉殿堂';
@override
String get endingHallOfFameButton => '荣誉殿堂';
@override
String get endingSkip => '跳过';
@override
String get endingTapToSkip => '点击跳过';
@override
String get endingHoldToSpeedUp => '长按加速滚动';
@override
String get menuTitle => 'MENU';
@override
String get optionsTitle => 'OPTIONS';
@override
String get soundTitle => 'SOUND';
@override
String get controlSection => 'CONTROL';
@override
String get infoSection => 'INFO';
@override
String get settingsSection => 'SETTINGS';
@override
String get saveExitSection => 'SAVE / EXIT';
@override
String get ok => 'OK';
@override
String get rechargeButton => 'RECHARGE';
@override
String get createButton => 'CREATE';
@override
String get previewTitle => 'PREVIEW';
@override
String get nameTitle => 'NAME';
@override
String get statsTitle => 'STATS';
@override
String get raceTitle => 'RACE';
@override
String get classSection => 'CLASS';
@override
String get bgmLabel => 'BGM';
@override
String get sfxLabel => 'SFX';
@override
String get hpLabel => 'HP';
@override
String get mpLabel => 'MP';
@override
String get expLabel => 'EXP';
@override
String get notifyLevelUp => 'LEVEL UP!';
@override
String notifyLevel(int level) {
return 'Level $level';
}
@override
String get notifyQuestComplete => 'QUEST COMPLETE!';
@override
String get notifyPrologueComplete => 'PROLOGUE COMPLETE!';
@override
String notifyActComplete(int number) {
return 'ACT $number COMPLETE!';
}
@override
String get notifyNewSpell => 'NEW SPELL!';
@override
String get notifyNewEquipment => 'NEW EQUIPMENT!';
@override
String get notifyBossDefeated => 'BOSS DEFEATED!';
@override
String get rechargeRollsTitle => 'RECHARGE ROLLS';
@override
String get rechargeRollsFree => 'Recharge 5 rolls for free?';
@override
String get rechargeRollsAd => 'Watch an ad to recharge 5 rolls?';
@override
String get debugTitle => 'DEBUG';
@override
String get debugCheatsTitle => 'DEBUG CHEATS';
@override
String get debugToolsTitle => 'DEBUG TOOLS';
@override
String get debugDeveloperTools => 'DEVELOPER TOOLS';
@override
String get debugSkipTask => 'SKIP TASK (L+1)';
@override
String get debugSkipTaskDesc => 'Complete task instantly';
@override
String get debugSkipQuest => 'SKIP QUEST (Q!)';
@override
String get debugSkipQuestDesc => 'Complete quest instantly';
@override
String get debugSkipAct => 'SKIP ACT (P!)';
@override
String get debugSkipActDesc => 'Complete act instantly';
@override
String get debugCreateTestCharacter => 'CREATE TEST CHARACTER';
@override
String get debugCreateTestCharacterDesc =>
'Register Level 100 character to Hall of Fame';
@override
String get debugCreateTestCharacterTitle => 'CREATE TEST CHARACTER?';
@override
String get debugCreateTestCharacterMessage =>
'Current character will be converted to Level 100\nand registered to the Hall of Fame.\n\n⚠️ Current save file will be deleted.\nThis action cannot be undone.';
@override
String get debugTurbo => 'DEBUG: TURBO (20x)';
@override
String get debugIapPurchased => 'IAP PURCHASED';
@override
String get debugIapPurchasedDesc => 'ON: Behave as paid user (ads removed)';
@override
String get debugOfflineHours => 'OFFLINE HOURS';
@override
String get debugOfflineHoursDesc =>
'Test return rewards (applies on restart)';
@override
String get debugTestCharacterDesc =>
'Modify current character to Level 100\nand register to the Hall of Fame.';
}

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@@ -1,149 +0,0 @@
{
"@@locale": "zh",
"appTitle": "ASCII NEVER DIE",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "ASCII NEVER DIE - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "技能",
"noSpellsYet": "暂无技能",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"combatLog": "战斗日志",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "欢迎来到ASCII NEVER DIE",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "撤销",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete",
"newCharacterTitle": "ASCII NEVER DIE - New Character",
"soldButton": "Sold!",
"endingCongratulations": "★ 恭喜通关 ★",
"endingGameComplete": "您已完成游戏!",
"endingTheHero": "英雄",
"endingLevelFormat": "等级 {level}",
"endingJourneyStats": "冒险记录",
"endingMonstersSlain": "击败的怪物",
"endingQuestsCompleted": "完成的任务",
"endingPlayTime": "游戏时间",
"endingFinalStats": "最终属性",
"endingCredits": "制作人员",
"endingThankYou": "感谢您的游玩!",
"endingLegendLivesOn": "您的传奇将永远流传...",
"endingHallOfFameLine1": "您的英雄事迹",
"endingHallOfFameLine2": "将被铭记于荣誉殿堂",
"endingHallOfFameButton": "荣誉殿堂",
"endingSkip": "跳过",
"endingTapToSkip": "点击跳过",
"endingHoldToSpeedUp": "长按加速滚动",
"menuTitle": "MENU",
"optionsTitle": "OPTIONS",
"soundTitle": "SOUND",
"controlSection": "CONTROL",
"infoSection": "INFO",
"settingsSection": "SETTINGS",
"saveExitSection": "SAVE / EXIT",
"ok": "OK",
"rechargeButton": "RECHARGE",
"createButton": "CREATE",
"previewTitle": "PREVIEW",
"nameTitle": "NAME",
"statsTitle": "STATS",
"raceTitle": "RACE",
"classSection": "CLASS",
"bgmLabel": "BGM",
"sfxLabel": "SFX",
"hpLabel": "HP",
"mpLabel": "MP",
"expLabel": "EXP",
"notifyLevelUp": "LEVEL UP!",
"notifyLevel": "Level {level}",
"notifyQuestComplete": "QUEST COMPLETE!",
"notifyPrologueComplete": "PROLOGUE COMPLETE!",
"notifyActComplete": "ACT {number} COMPLETE!",
"notifyNewSpell": "NEW SPELL!",
"notifyNewEquipment": "NEW EQUIPMENT!",
"notifyBossDefeated": "BOSS DEFEATED!",
"rechargeRollsTitle": "RECHARGE ROLLS",
"rechargeRollsFree": "Recharge 5 rolls for free?",
"rechargeRollsAd": "Watch an ad to recharge 5 rolls?",
"debugTitle": "DEBUG",
"debugCheatsTitle": "DEBUG CHEATS",
"debugToolsTitle": "DEBUG TOOLS",
"debugDeveloperTools": "DEVELOPER TOOLS",
"debugSkipTask": "SKIP TASK (L+1)",
"debugSkipTaskDesc": "Complete task instantly",
"debugSkipQuest": "SKIP QUEST (Q!)",
"debugSkipQuestDesc": "Complete quest instantly",
"debugSkipAct": "SKIP ACT (P!)",
"debugSkipActDesc": "Complete act instantly",
"debugCreateTestCharacter": "CREATE TEST CHARACTER",
"debugCreateTestCharacterDesc": "Register Level 100 character to Hall of Fame",
"debugCreateTestCharacterTitle": "CREATE TEST CHARACTER?",
"debugCreateTestCharacterMessage": "Current character will be converted to Level 100\nand registered to the Hall of Fame.\n\n⚠ Current save file will be deleted.\nThis action cannot be undone.",
"debugTurbo": "DEBUG: TURBO (20x)",
"debugIapPurchased": "IAP PURCHASED",
"debugIapPurchasedDesc": "ON: Behave as paid user (ads removed)",
"debugOfflineHours": "OFFLINE HOURS",
"debugOfflineHoursDesc": "Test return rewards (applies on restart)",
"debugTestCharacterDesc": "Modify current character to Level 100\nand register to the Hall of Fame."
}