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c8a24b4ac0
| Author | SHA1 | Date | |
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c8a24b4ac0 | ||
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47bd2d4aaf |
@@ -42,14 +42,14 @@ const Map<String, String> raceTranslationsJa = {
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'Kernel Giant': 'カーネルジャイアント',
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'Kernel Giant': 'カーネルジャイアント',
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'Thread Spirit': 'スレッドスピリット',
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'Thread Spirit': 'スレッドスピリット',
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'Coredump Undead': 'コアダンプアンデッド',
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'Coredump Undead': 'コアダンプアンデッド',
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'Flag Knight': 'フラグナイト',
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'Flag Golem': 'フラグゴーレム',
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'Loop Wizard': 'ループウィザード',
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'Loop Djinn': 'ループジン',
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'Recursive Sage': 'リカーシブセイジ',
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'Recursive Sylvan': 'リカーシブシルヴァン',
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'Iterator Rogue': 'イテレーターローグ',
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'Iterator Shade': 'イテレーターシェイド',
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'Callback Priest': 'コールバックプリースト',
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'Callback Seraph': 'コールバックセラフ',
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'Lambda Druid': 'ラムダドルイド',
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'Lambda Dryad': 'ラムダドライアド',
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'Protocol Paladin': 'プロトコルパラディン',
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'Protocol Valkyrie': 'プロトコルヴァルキリー',
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'Index Ranger': 'インデックスレンジャー',
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'Index Feline': 'インデックスフェライン',
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};
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};
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/// 職業名日本語翻訳
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/// 職業名日本語翻訳
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@@ -42,14 +42,14 @@ const Map<String, String> raceTranslationsKo = {
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'Kernel Giant': '커널 거인',
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'Kernel Giant': '커널 거인',
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'Thread Spirit': '스레드 정령',
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'Thread Spirit': '스레드 정령',
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'Coredump Undead': '코어덤프 언데드',
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'Coredump Undead': '코어덤프 언데드',
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'Flag Knight': '플래그 기사',
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'Flag Golem': '플래그 골렘',
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'Loop Wizard': '루프 마법사',
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'Loop Djinn': '루프 진',
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'Recursive Sage': '재귀 현자',
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'Recursive Sylvan': '재귀 실반',
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'Iterator Rogue': '이터레이터 도적',
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'Iterator Shade': '이터레이터 셰이드',
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'Callback Priest': '콜백 사제',
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'Callback Seraph': '콜백 세라핌',
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'Lambda Druid': '람다 드루이드',
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'Lambda Dryad': '람다 드라이어드',
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'Protocol Paladin': '프로토콜 성기사',
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'Protocol Valkyrie': '프로토콜 발키리',
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'Index Ranger': '인덱스 레인저',
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'Index Feline': '인덱스 펠라인',
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};
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};
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/// 직업 이름 한국어 번역
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/// 직업 이름 한국어 번역
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@@ -740,14 +740,14 @@ const Map<String, List<String>> pqConfigData = {
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'Kernel Giant|STR,HP Max',
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'Kernel Giant|STR,HP Max',
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'Thread Spirit|MP Max',
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'Thread Spirit|MP Max',
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'Coredump Undead|CON',
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'Coredump Undead|CON',
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'Flag Knight|CHA,STR',
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'Flag Golem|CHA,STR',
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'Loop Wizard|INT,MP Max',
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'Loop Djinn|INT,MP Max',
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'Recursive Sage|WIS,INT',
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'Recursive Sylvan|WIS,INT',
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'Iterator Rogue|DEX',
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'Iterator Shade|DEX',
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'Callback Priest|WIS,CHA',
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'Callback Seraph|WIS,CHA',
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'Lambda Druid|INT,WIS',
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'Lambda Dryad|INT,WIS',
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'Protocol Paladin|STR,CHA',
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'Protocol Valkyrie|STR,CHA',
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'Index Ranger|DEX,CON',
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'Index Feline|DEX,CON',
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],
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],
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'Shields': [
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'Shields': [
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'CAPTCHA|0',
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'CAPTCHA|0',
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@@ -71,11 +71,11 @@ class RaceData {
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],
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],
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);
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);
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/// Recursive Sage: 순수 마법형 (스탯 합계: 0)
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/// Recursive Sylvan: 순수 마법형 (스탯 합계: 0)
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/// WIS/INT +2, STR -2, DEX -1, CHA +1
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/// WIS/INT +2, STR -2, DEX -1, CHA +1
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static const recursiveSage = RaceTraits(
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static const recursiveSylvan = RaceTraits(
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raceId: 'recursive_sage',
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raceId: 'recursive_sylvan',
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name: 'Recursive Sage',
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name: 'Recursive Sylvan',
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statModifiers: {
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statModifiers: {
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StatType.wis: 2,
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StatType.wis: 2,
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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@@ -92,11 +92,11 @@ class RaceData {
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],
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],
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);
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);
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/// Callback Priest: 지원형 (스탯 합계: 0)
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/// Callback Seraph: 지원형 (스탯 합계: 0)
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/// WIS +2, CHA +1, STR -1, DEX -1, CON -1
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/// WIS +2, CHA +1, STR -1, DEX -1, CON -1
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static const callbackPriest = RaceTraits(
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static const callbackSeraph = RaceTraits(
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raceId: 'callback_priest',
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raceId: 'callback_seraph',
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name: 'Callback Priest',
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name: 'Callback Seraph',
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statModifiers: {
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statModifiers: {
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StatType.wis: 2,
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StatType.wis: 2,
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StatType.cha: 1,
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StatType.cha: 1,
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@@ -202,11 +202,11 @@ class RaceData {
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],
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],
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);
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);
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/// Iterator Rogue: 암살형 (스탯 합계: 0)
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/// Iterator Shade: 암살형 (스탯 합계: 0)
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/// DEX +3, STR +1, CON -2, WIS -1, CHA -1
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/// DEX +3, STR +1, CON -2, WIS -1, CHA -1
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static const iteratorRogue = RaceTraits(
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static const iteratorShade = RaceTraits(
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raceId: 'iterator_rogue',
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raceId: 'iterator_shade',
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name: 'Iterator Rogue',
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name: 'Iterator Shade',
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statModifiers: {
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statModifiers: {
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StatType.dex: 3,
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StatType.dex: 3,
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StatType.str: 1,
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StatType.str: 1,
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@@ -247,11 +247,11 @@ class RaceData {
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],
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],
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);
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);
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/// Flag Knight: 전사형 (스탯 합계: 0)
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/// Flag Golem: 전사형 (스탯 합계: 0)
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/// STR +2, CHA +1, INT -2, WIS -1
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/// STR +2, CHA +1, INT -2, WIS -1
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static const flagKnight = RaceTraits(
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static const flagGolem = RaceTraits(
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raceId: 'flag_knight',
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raceId: 'flag_golem',
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name: 'Flag Knight',
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name: 'Flag Golem',
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statModifiers: {
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statModifiers: {
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StatType.str: 2,
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StatType.str: 2,
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StatType.cha: 1,
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StatType.cha: 1,
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@@ -267,11 +267,11 @@ class RaceData {
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],
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],
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);
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);
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/// Protocol Paladin: 수호자형 (스탯 합계: 0)
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/// Protocol Valkyrie: 수호자형 (스탯 합계: 0)
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/// STR +2, CON +1, CHA +1, DEX -2, INT -2
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/// STR +2, CON +1, CHA +1, DEX -2, INT -2
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static const protocolPaladin = RaceTraits(
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static const protocolValkyrie = RaceTraits(
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raceId: 'protocol_paladin',
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raceId: 'protocol_valkyrie',
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name: 'Protocol Paladin',
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name: 'Protocol Valkyrie',
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statModifiers: {
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statModifiers: {
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StatType.str: 2,
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StatType.str: 2,
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StatType.con: 1,
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StatType.con: 1,
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@@ -332,11 +332,11 @@ class RaceData {
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],
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],
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);
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);
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/// Index Ranger: 정찰형 (스탯 합계: 0)
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/// Index Feline: 정찰형 (스탯 합계: 0)
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/// DEX +2, CON +1, INT -1, CHA -2
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/// DEX +2, CON +1, INT -1, CHA -2
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static const indexRanger = RaceTraits(
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static const indexFeline = RaceTraits(
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raceId: 'index_ranger',
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raceId: 'index_feline',
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name: 'Index Ranger',
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name: 'Index Feline',
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statModifiers: {
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statModifiers: {
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StatType.dex: 2,
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StatType.dex: 2,
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StatType.con: 1,
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StatType.con: 1,
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@@ -415,11 +415,11 @@ class RaceData {
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],
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],
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);
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);
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/// Loop Wizard: 순환 마법형 (스탯 합계: 0)
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/// Loop Djinn: 순환 마법형 (스탯 합계: 0)
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/// INT +2, WIS +1, STR -1, CON -1, DEX -1
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/// INT +2, WIS +1, STR -1, CON -1, DEX -1
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static const loopWizard = RaceTraits(
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static const loopDjinn = RaceTraits(
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raceId: 'loop_wizard',
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raceId: 'loop_djinn',
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name: 'Loop Wizard',
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name: 'Loop Djinn',
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statModifiers: {
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statModifiers: {
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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StatType.wis: 1,
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StatType.wis: 1,
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@@ -441,11 +441,11 @@ class RaceData {
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],
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],
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);
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);
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/// Lambda Druid: 자연 마법형 (스탯 합계: 0)
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/// Lambda Dryad: 자연 마법형 (스탯 합계: 0)
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/// INT +2, WIS +2, STR -2, CON -2
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/// INT +2, WIS +2, STR -2, CON -2
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static const lambdaDruid = RaceTraits(
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static const lambdaDryad = RaceTraits(
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raceId: 'lambda_druid',
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raceId: 'lambda_dryad',
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name: 'Lambda Druid',
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name: 'Lambda Dryad',
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statModifiers: {
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statModifiers: {
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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StatType.wis: 2,
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StatType.wis: 2,
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@@ -473,29 +473,29 @@ class RaceData {
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kernelGiant,
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kernelGiant,
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// 지혜형
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// 지혜형
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nullElf,
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nullElf,
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recursiveSage,
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recursiveSylvan,
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callbackPriest,
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callbackSeraph,
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// 체력형
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// 체력형
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bufferDwarf,
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bufferDwarf,
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coredumpUndead,
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coredumpUndead,
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// 민첩형
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// 민첩형
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bitHalfling,
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bitHalfling,
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cacheImp,
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cacheImp,
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iteratorRogue,
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iteratorShade,
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// 힘형
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// 힘형
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arrayOrc,
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arrayOrc,
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flagKnight,
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flagGolem,
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protocolPaladin,
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protocolValkyrie,
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// 복합형
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// 복합형
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stackGoblin,
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stackGoblin,
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heapTroll,
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heapTroll,
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indexRanger,
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indexFeline,
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// 마법형
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// 마법형
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pointerFairy,
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pointerFairy,
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registerGnome,
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registerGnome,
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threadSpirit,
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threadSpirit,
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loopWizard,
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loopDjinn,
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lambdaDruid,
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lambdaDryad,
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];
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];
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/// ID로 종족 찾기
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/// ID로 종족 찾기
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@@ -188,10 +188,10 @@ const _raceFrames = <String, RaceFrameData>{
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),
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),
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|
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// 전사형 (Protocol Paladin, Flag Knight, Array Orc)
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// 전사형 (Protocol Valkyrie, Flag Golem, Array Orc)
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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'protocol_paladin': RaceFrameData(
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'protocol_valkyrie': RaceFrameData(
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raceId: 'protocol_paladin',
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raceId: 'protocol_valkyrie',
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idle: [
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idle: [
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CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
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CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
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CharacterFrame([r' o ', r' /|+ ', r' | | ']),
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CharacterFrame([r' o ', r' /|+ ', r' | | ']),
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@@ -222,8 +222,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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|
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'flag_knight': RaceFrameData(
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'flag_golem': RaceFrameData(
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raceId: 'flag_knight',
|
raceId: 'flag_golem',
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idle: [
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idle: [
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CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
|
CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
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CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
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CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
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@@ -287,10 +287,10 @@ const _raceFrames = <String, RaceFrameData>{
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),
|
),
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|
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// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
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// 마법형 (Loop Wizard, Lambda Druid, Recursive Sage)
|
// 마법형 (Loop Djinn, Lambda Dryad, Recursive Sylvan)
|
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// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
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'loop_wizard': RaceFrameData(
|
'loop_djinn': RaceFrameData(
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raceId: 'loop_wizard',
|
raceId: 'loop_djinn',
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idle: [
|
idle: [
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CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
|
CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
|
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CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
|
CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
|
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@@ -321,8 +321,8 @@ const _raceFrames = <String, RaceFrameData>{
|
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],
|
],
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),
|
),
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|
|
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'lambda_druid': RaceFrameData(
|
'lambda_dryad': RaceFrameData(
|
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raceId: 'lambda_druid',
|
raceId: 'lambda_dryad',
|
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idle: [
|
idle: [
|
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CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
|
CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
|
||||||
CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
|
CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
|
||||||
@@ -353,8 +353,8 @@ const _raceFrames = <String, RaceFrameData>{
|
|||||||
],
|
],
|
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),
|
),
|
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|
|
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'recursive_sage': RaceFrameData(
|
'recursive_sylvan': RaceFrameData(
|
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raceId: 'recursive_sage',
|
raceId: 'recursive_sylvan',
|
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idle: [
|
idle: [
|
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CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
|
CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
|
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CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
|
CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
|
||||||
@@ -386,7 +386,7 @@ const _raceFrames = <String, RaceFrameData>{
|
|||||||
),
|
),
|
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|
|
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// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Priest)
|
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Seraph)
|
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// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
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'coredump_undead': RaceFrameData(
|
'coredump_undead': RaceFrameData(
|
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raceId: 'coredump_undead',
|
raceId: 'coredump_undead',
|
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@@ -452,8 +452,8 @@ const _raceFrames = <String, RaceFrameData>{
|
|||||||
],
|
],
|
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),
|
),
|
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|
|
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'callback_priest': RaceFrameData(
|
'callback_seraph': RaceFrameData(
|
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raceId: 'callback_priest',
|
raceId: 'callback_seraph',
|
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idle: [
|
idle: [
|
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CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
|
CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
|
||||||
CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
|
CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
|
||||||
@@ -651,10 +651,10 @@ const _raceFrames = <String, RaceFrameData>{
|
|||||||
),
|
),
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
// 레인저형 (Index Ranger, Iterator Rogue)
|
// 민첩형 (Index Feline, Iterator Shade)
|
||||||
// --------------------------------------------------------------------------
|
// --------------------------------------------------------------------------
|
||||||
'index_ranger': RaceFrameData(
|
'index_feline': RaceFrameData(
|
||||||
raceId: 'index_ranger',
|
raceId: 'index_feline',
|
||||||
idle: [
|
idle: [
|
||||||
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
||||||
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
||||||
@@ -685,8 +685,8 @@ const _raceFrames = <String, RaceFrameData>{
|
|||||||
],
|
],
|
||||||
),
|
),
|
||||||
|
|
||||||
'iterator_rogue': RaceFrameData(
|
'iterator_shade': RaceFrameData(
|
||||||
raceId: 'iterator_rogue',
|
raceId: 'iterator_shade',
|
||||||
idle: [
|
idle: [
|
||||||
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
||||||
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
||||||
|
|||||||
Reference in New Issue
Block a user