Files
asciinevrdie/test/features/game_play_screen_test.dart
JiWoong Sul 35e3d92316 feat(l10n): 국제화(L10n) 시스템 도입 및 하드코딩 텍스트 변환
- flutter_localizations 및 intl 패키지 추가
- l10n.yaml 설정 파일 및 app_ko.arb 메시지 파일 생성
- 모든 화면(app, front, game_play, new_character, save_picker)의 하드코딩 텍스트를 L10n 키로 변환
- 테스트 파일에 localizationsDelegates 추가하여 L10n 지원
2025-12-11 17:50:34 +09:00

210 lines
6.3 KiB
Dart

import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/pq_config.dart';
import 'package:askiineverdie/src/core/storage/save_manager.dart';
import 'package:askiineverdie/src/core/storage/save_repository.dart';
import 'package:askiineverdie/src/core/storage/save_service.dart';
import 'package:askiineverdie/src/features/game/game_play_screen.dart';
import 'package:askiineverdie/src/features/game/game_session_controller.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
/// 테스트용 MaterialApp 래퍼 (localization 포함)
Widget _buildTestApp(Widget child) {
return MaterialApp(
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
home: child,
);
}
class _FakeSaveManager implements SaveManager {
@override
Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
return const SaveOutcome.success();
}
@override
Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
return (const SaveOutcome.success(), null);
}
@override
Future<List<SaveFileInfo>> listSaves() async => [];
}
GameState _createTestState() {
return GameState.withSeed(
seed: 42,
traits: const Traits(
name: 'TestHero',
race: 'Elf',
klass: 'Mage',
level: 5,
motto: 'Test Motto',
guild: '',
),
stats: const Stats(
str: 10,
con: 12,
dex: 14,
intelligence: 16,
wis: 11,
cha: 9,
hpMax: 50,
mpMax: 40,
),
progress: const ProgressState(
task: ProgressBarState(position: 500, max: 1000),
quest: ProgressBarState(position: 300, max: 600),
plot: ProgressBarState(position: 1800, max: 3600),
exp: ProgressBarState(position: 500, max: 1500),
encumbrance: ProgressBarState(position: 5, max: 20),
currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill),
plotStageCount: 2,
questCount: 3,
),
);
}
GameSessionController _createController() {
const config = PqConfig();
final mutations = GameMutations(config);
return GameSessionController(
progressService: ProgressService(
config: config,
mutations: mutations,
rewards: RewardService(mutations),
),
saveManager: _FakeSaveManager(),
tickInterval: const Duration(seconds: 10), // 느린 틱
);
}
void main() {
testWidgets('GamePlayScreen renders 3-panel layout', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// AppBar 타이틀 확인 (L10n 사용)
expect(find.textContaining('Progress Quest'), findsOneWidget);
// 3패널 헤더 확인
expect(find.text('Character Sheet'), findsOneWidget);
expect(find.text('Equipment'), findsOneWidget);
expect(find.text('Plot Development'), findsOneWidget);
expect(find.text('Quests'), findsOneWidget);
// 테스트 완료 후 정리
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows character traits', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// Traits 섹션 확인
expect(find.text('Traits'), findsOneWidget);
expect(find.text('TestHero'), findsOneWidget);
expect(find.text('Elf'), findsOneWidget);
expect(find.text('Mage'), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows stats', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// Stats 섹션 확인
expect(find.text('Stats'), findsOneWidget);
expect(find.text('STR'), findsOneWidget);
expect(find.text('CON'), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows current task caption', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨)
expect(find.text('Battling a Goblin'), findsAtLeast(1));
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows progress bars', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// LinearProgressIndicator가 여러 개 표시되는지 확인
expect(find.byType(LinearProgressIndicator), findsAtLeast(4));
await controller.pause(saveOnStop: false);
});
testWidgets('Loading state shows CircularProgressIndicator', (tester) async {
final controller = _createController();
addTearDown(() {
controller.dispose();
});
// 상태 없이 시작 (startNew 호출 안 함)
await tester.pumpWidget(
_buildTestApp(GamePlayScreen(controller: controller)),
);
// 로딩 인디케이터 확인
expect(find.byType(CircularProgressIndicator), findsOneWidget);
});
}