## 반응형 레이아웃 - app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인) - game_play_screen.dart: 반응형 UI 구조 개선 - layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템) - carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가 - enhanced_animation_panel.dart: 향상된 애니메이션 패널 ## 저장 시스템 - save_manager.dart: 저장 관리 기능 확장 - save_repository.dart: 저장소 인터페이스 개선 - save_service.dart: 저장 서비스 로직 추가 ## UI 개선 - notification_service.dart: 알림 시스템 기능 확장 - notification_overlay.dart: 오버레이 UI 개선 - equipment_stats_panel.dart: 장비 스탯 패널 개선 - cinematic_view.dart: 시네마틱 뷰 개선 - new_character_screen.dart: 캐릭터 생성 화면 개선 ## 다국어 - game_text_l10n.dart: 텍스트 추가 (+182 라인) ## 테스트 - 관련 테스트 파일 업데이트
230 lines
6.9 KiB
Dart
230 lines
6.9 KiB
Dart
import 'package:askiineverdie/l10n/app_localizations.dart';
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/storage/save_repository.dart';
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import 'package:askiineverdie/src/core/storage/save_service.dart';
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import 'package:askiineverdie/src/features/game/game_play_screen.dart';
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import 'package:askiineverdie/src/features/game/game_session_controller.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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/// 테스트용 MaterialApp 래퍼 (localization 포함)
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Widget _buildTestApp(Widget child) {
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return MaterialApp(
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localizationsDelegates: L10n.localizationsDelegates,
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supportedLocales: L10n.supportedLocales,
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home: child,
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);
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}
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class _FakeSaveManager implements SaveManager {
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@override
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Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
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return const SaveOutcome.success();
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}
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@override
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Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
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return (const SaveOutcome.success(), null);
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}
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@override
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Future<List<SaveFileInfo>> listSaves() async => [];
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@override
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Future<SaveOutcome> deleteSave({String? fileName}) async {
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return const SaveOutcome.success();
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}
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@override
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Future<bool> saveExists({String? fileName}) async => false;
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}
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GameState _createTestState() {
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return GameState.withSeed(
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seed: 42,
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traits: const Traits(
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name: 'TestHero',
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race: 'Elf',
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klass: 'Mage',
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level: 5,
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motto: 'Test Motto',
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guild: '',
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),
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stats: const Stats(
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str: 10,
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con: 12,
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dex: 14,
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intelligence: 16,
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wis: 11,
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cha: 9,
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hpMax: 50,
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mpMax: 40,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 500, max: 1000),
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quest: ProgressBarState(position: 300, max: 600),
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plot: ProgressBarState(position: 1800, max: 3600),
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exp: ProgressBarState(position: 500, max: 1500),
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encumbrance: ProgressBarState(position: 5, max: 20),
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currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill),
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plotStageCount: 2,
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questCount: 3,
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),
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);
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}
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GameSessionController _createController() {
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const config = PqConfig();
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final mutations = GameMutations(config);
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return GameSessionController(
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progressService: ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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),
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saveManager: _FakeSaveManager(),
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tickInterval: const Duration(seconds: 10), // 느린 틱
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);
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}
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void main() {
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testWidgets('GamePlayScreen renders 3-panel layout', (tester) async {
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final controller = _createController();
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addTearDown(() async {
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await controller.pause(saveOnStop: false);
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controller.dispose();
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});
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await controller.startNew(_createTestState(), isNewGame: false);
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// AppBar 타이틀 확인 (L10n 사용) - ASCII NEVER DIE
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expect(find.textContaining('ASCII NEVER DIE'), findsOneWidget);
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// 3패널 헤더 확인
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expect(find.text('Character Sheet'), findsOneWidget);
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expect(find.text('Equipment'), findsOneWidget);
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expect(find.text('Plot Development'), findsOneWidget);
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expect(find.text('Quests'), findsOneWidget);
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// 테스트 완료 후 정리
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await controller.pause(saveOnStop: false);
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});
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testWidgets('GamePlayScreen shows character traits', (tester) async {
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final controller = _createController();
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addTearDown(() async {
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await controller.pause(saveOnStop: false);
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controller.dispose();
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});
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await controller.startNew(_createTestState(), isNewGame: false);
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// Traits 섹션 확인
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expect(find.text('Traits'), findsOneWidget);
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expect(find.text('TestHero'), findsOneWidget);
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expect(find.text('Elf'), findsOneWidget);
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expect(find.text('Mage'), findsOneWidget);
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await controller.pause(saveOnStop: false);
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});
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testWidgets('GamePlayScreen shows stats', (tester) async {
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final controller = _createController();
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addTearDown(() async {
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await controller.pause(saveOnStop: false);
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controller.dispose();
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});
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await controller.startNew(_createTestState(), isNewGame: false);
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// Stats 섹션 확인 (스크롤로 인해 화면 밖에 있을 수 있음)
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expect(find.text('Stats'), findsOneWidget);
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expect(find.text('STR', skipOffstage: false), findsOneWidget);
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expect(find.text('CON', skipOffstage: false), findsOneWidget);
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await controller.pause(saveOnStop: false);
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});
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testWidgets('GamePlayScreen shows current task caption', (tester) async {
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final controller = _createController();
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addTearDown(() async {
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await controller.pause(saveOnStop: false);
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controller.dispose();
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});
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await controller.startNew(_createTestState(), isNewGame: false);
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨)
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expect(find.text('Battling a Goblin'), findsAtLeast(1));
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await controller.pause(saveOnStop: false);
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});
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testWidgets('GamePlayScreen shows progress bars', (tester) async {
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final controller = _createController();
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addTearDown(() async {
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await controller.pause(saveOnStop: false);
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controller.dispose();
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});
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await controller.startNew(_createTestState(), isNewGame: false);
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// LinearProgressIndicator가 여러 개 표시되는지 확인
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expect(find.byType(LinearProgressIndicator), findsAtLeast(4));
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await controller.pause(saveOnStop: false);
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});
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testWidgets('Loading state shows CircularProgressIndicator', (tester) async {
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final controller = _createController();
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addTearDown(() {
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controller.dispose();
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});
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// 상태 없이 시작 (startNew 호출 안 함)
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await tester.pumpWidget(
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_buildTestApp(
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GamePlayScreen(controller: controller, forceDesktopLayout: true),
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),
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);
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// 로딩 인디케이터 확인
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expect(find.byType(CircularProgressIndicator), findsOneWidget);
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});
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}
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