Files
asciinevrdie/lib/src/core/model/equipment_item.freezed.dart
JiWoong Sul e77c3c4a05 refactor(model): freezed 패키지 도입으로 보일러플레이트 제거
- ItemStats, CombatStats, EquipmentItem을 freezed로 마이그레이션
- copyWith, toJson/fromJson 자동 생성
- 세이브 파일 호환성 유지
2026-01-15 17:05:26 +09:00

336 lines
10 KiB
Dart

// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'equipment_item.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models',
);
EquipmentItem _$EquipmentItemFromJson(Map<String, dynamic> json) {
return _EquipmentItem.fromJson(json);
}
/// @nodoc
mixin _$EquipmentItem {
/// 아이템 이름 (예: "Flaming Sword of Doom")
String get name => throw _privateConstructorUsedError;
/// 장착 슬롯
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson)
EquipmentSlot get slot => throw _privateConstructorUsedError;
/// 아이템 레벨
int get level => throw _privateConstructorUsedError;
/// 무게 (STR 기반 휴대 제한용)
int get weight => throw _privateConstructorUsedError;
/// 아이템 스탯 보정치
ItemStats get stats => throw _privateConstructorUsedError;
/// 희귀도
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
ItemRarity get rarity => throw _privateConstructorUsedError;
/// Serializes this EquipmentItem to a JSON map.
Map<String, dynamic> toJson() => throw _privateConstructorUsedError;
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
$EquipmentItemCopyWith<EquipmentItem> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $EquipmentItemCopyWith<$Res> {
factory $EquipmentItemCopyWith(
EquipmentItem value,
$Res Function(EquipmentItem) then,
) = _$EquipmentItemCopyWithImpl<$Res, EquipmentItem>;
@useResult
$Res call({
String name,
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot slot,
int level,
int weight,
ItemStats stats,
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
ItemRarity rarity,
});
$ItemStatsCopyWith<$Res> get stats;
}
/// @nodoc
class _$EquipmentItemCopyWithImpl<$Res, $Val extends EquipmentItem>
implements $EquipmentItemCopyWith<$Res> {
_$EquipmentItemCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline')
@override
$Res call({
Object? name = null,
Object? slot = null,
Object? level = null,
Object? weight = null,
Object? stats = null,
Object? rarity = null,
}) {
return _then(
_value.copyWith(
name: null == name
? _value.name
: name // ignore: cast_nullable_to_non_nullable
as String,
slot: null == slot
? _value.slot
: slot // ignore: cast_nullable_to_non_nullable
as EquipmentSlot,
level: null == level
? _value.level
: level // ignore: cast_nullable_to_non_nullable
as int,
weight: null == weight
? _value.weight
: weight // ignore: cast_nullable_to_non_nullable
as int,
stats: null == stats
? _value.stats
: stats // ignore: cast_nullable_to_non_nullable
as ItemStats,
rarity: null == rarity
? _value.rarity
: rarity // ignore: cast_nullable_to_non_nullable
as ItemRarity,
)
as $Val,
);
}
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@override
@pragma('vm:prefer-inline')
$ItemStatsCopyWith<$Res> get stats {
return $ItemStatsCopyWith<$Res>(_value.stats, (value) {
return _then(_value.copyWith(stats: value) as $Val);
});
}
}
/// @nodoc
abstract class _$$EquipmentItemImplCopyWith<$Res>
implements $EquipmentItemCopyWith<$Res> {
factory _$$EquipmentItemImplCopyWith(
_$EquipmentItemImpl value,
$Res Function(_$EquipmentItemImpl) then,
) = __$$EquipmentItemImplCopyWithImpl<$Res>;
@override
@useResult
$Res call({
String name,
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot slot,
int level,
int weight,
ItemStats stats,
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
ItemRarity rarity,
});
@override
$ItemStatsCopyWith<$Res> get stats;
}
/// @nodoc
class __$$EquipmentItemImplCopyWithImpl<$Res>
extends _$EquipmentItemCopyWithImpl<$Res, _$EquipmentItemImpl>
implements _$$EquipmentItemImplCopyWith<$Res> {
__$$EquipmentItemImplCopyWithImpl(
_$EquipmentItemImpl _value,
$Res Function(_$EquipmentItemImpl) _then,
) : super(_value, _then);
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline')
@override
$Res call({
Object? name = null,
Object? slot = null,
Object? level = null,
Object? weight = null,
Object? stats = null,
Object? rarity = null,
}) {
return _then(
_$EquipmentItemImpl(
name: null == name
? _value.name
: name // ignore: cast_nullable_to_non_nullable
as String,
slot: null == slot
? _value.slot
: slot // ignore: cast_nullable_to_non_nullable
as EquipmentSlot,
level: null == level
? _value.level
: level // ignore: cast_nullable_to_non_nullable
as int,
weight: null == weight
? _value.weight
: weight // ignore: cast_nullable_to_non_nullable
as int,
stats: null == stats
? _value.stats
: stats // ignore: cast_nullable_to_non_nullable
as ItemStats,
rarity: null == rarity
? _value.rarity
: rarity // ignore: cast_nullable_to_non_nullable
as ItemRarity,
),
);
}
}
/// @nodoc
@JsonSerializable()
class _$EquipmentItemImpl extends _EquipmentItem {
const _$EquipmentItemImpl({
required this.name,
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) required this.slot,
required this.level,
required this.weight,
required this.stats,
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
required this.rarity,
}) : super._();
factory _$EquipmentItemImpl.fromJson(Map<String, dynamic> json) =>
_$$EquipmentItemImplFromJson(json);
/// 아이템 이름 (예: "Flaming Sword of Doom")
@override
final String name;
/// 장착 슬롯
@override
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson)
final EquipmentSlot slot;
/// 아이템 레벨
@override
final int level;
/// 무게 (STR 기반 휴대 제한용)
@override
final int weight;
/// 아이템 스탯 보정치
@override
final ItemStats stats;
/// 희귀도
@override
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
final ItemRarity rarity;
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _$EquipmentItemImpl &&
(identical(other.name, name) || other.name == name) &&
(identical(other.slot, slot) || other.slot == slot) &&
(identical(other.level, level) || other.level == level) &&
(identical(other.weight, weight) || other.weight == weight) &&
(identical(other.stats, stats) || other.stats == stats) &&
(identical(other.rarity, rarity) || other.rarity == rarity));
}
@JsonKey(includeFromJson: false, includeToJson: false)
@override
int get hashCode =>
Object.hash(runtimeType, name, slot, level, weight, stats, rarity);
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
@override
@pragma('vm:prefer-inline')
_$$EquipmentItemImplCopyWith<_$EquipmentItemImpl> get copyWith =>
__$$EquipmentItemImplCopyWithImpl<_$EquipmentItemImpl>(this, _$identity);
@override
Map<String, dynamic> toJson() {
return _$$EquipmentItemImplToJson(this);
}
}
abstract class _EquipmentItem extends EquipmentItem {
const factory _EquipmentItem({
required final String name,
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson)
required final EquipmentSlot slot,
required final int level,
required final int weight,
required final ItemStats stats,
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
required final ItemRarity rarity,
}) = _$EquipmentItemImpl;
const _EquipmentItem._() : super._();
factory _EquipmentItem.fromJson(Map<String, dynamic> json) =
_$EquipmentItemImpl.fromJson;
/// 아이템 이름 (예: "Flaming Sword of Doom")
@override
String get name;
/// 장착 슬롯
@override
@JsonKey(fromJson: _slotFromJson, toJson: _slotToJson)
EquipmentSlot get slot;
/// 아이템 레벨
@override
int get level;
/// 무게 (STR 기반 휴대 제한용)
@override
int get weight;
/// 아이템 스탯 보정치
@override
ItemStats get stats;
/// 희귀도
@override
@JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson)
ItemRarity get rarity;
/// Create a copy of EquipmentItem
/// with the given fields replaced by the non-null parameter values.
@override
@JsonKey(includeFromJson: false, includeToJson: false)
_$$EquipmentItemImplCopyWith<_$EquipmentItemImpl> get copyWith =>
throw _privateConstructorUsedError;
}