Files
asciinevrdie/test/features/game_play_screen_test.dart
JiWoong Sul a41984d998 test: 테스트 파일 추가 및 리팩토링 반영
- combat_calculator_test, skill_service_test, stat_calculator_test 추가
- mock_factories.dart 헬퍼 추가
- progress_loop_test, game_session_controller_test 서비스 분리 반영
2026-01-15 01:53:51 +09:00

196 lines
5.8 KiB
Dart

import 'package:asciineverdie/l10n/app_localizations.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/features/game/game_play_screen.dart';
import 'package:asciineverdie/src/features/game/game_session_controller.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import '../helpers/mock_factories.dart';
/// 테스트용 MaterialApp 래퍼 (localization 포함)
Widget _buildTestApp(Widget child) {
return MaterialApp(
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
home: child,
);
}
GameState _createTestState() {
return GameState.withSeed(
seed: 42,
traits: const Traits(
name: 'TestHero',
race: 'Elf',
klass: 'Mage',
level: 5,
motto: 'Test Motto',
guild: '',
),
stats: const Stats(
str: 10,
con: 12,
dex: 14,
intelligence: 16,
wis: 11,
cha: 9,
hpMax: 50,
mpMax: 40,
),
progress: const ProgressState(
task: ProgressBarState(position: 500, max: 1000),
quest: ProgressBarState(position: 300, max: 600),
plot: ProgressBarState(position: 1800, max: 3600),
exp: ProgressBarState(position: 500, max: 1500),
encumbrance: ProgressBarState(position: 5, max: 20),
currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill),
plotStageCount: 2,
questCount: 3,
),
);
}
GameSessionController _createController() {
return GameSessionController(
progressService: MockFactories.createProgressService(),
saveManager: FakeSaveManager(),
tickInterval: const Duration(seconds: 10), // 느린 틱
);
}
void main() {
testWidgets('GamePlayScreen renders 3-panel layout', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// AppBar 타이틀 확인 (L10n 사용) - ASCII NEVER DIE
expect(find.textContaining('ASCII NEVER DIE'), findsOneWidget);
// 3패널 헤더 확인
expect(find.text('Character Sheet'), findsOneWidget);
expect(find.text('Equipment'), findsOneWidget);
expect(find.text('Plot Development'), findsOneWidget);
expect(find.text('Quests'), findsOneWidget);
// 테스트 완료 후 정리
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows character traits', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// Traits 섹션 확인
expect(find.text('Traits'), findsOneWidget);
expect(find.text('TestHero'), findsOneWidget);
expect(find.text('Elf'), findsOneWidget);
expect(find.text('Mage'), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows stats', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// Stats 섹션 확인 (스크롤로 인해 화면 밖에 있을 수 있음)
expect(find.text('Stats'), findsOneWidget);
expect(find.text('STR', skipOffstage: false), findsOneWidget);
expect(find.text('CON', skipOffstage: false), findsOneWidget);
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows current task caption', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨)
expect(find.text('Battling a Goblin'), findsAtLeast(1));
await controller.pause(saveOnStop: false);
});
testWidgets('GamePlayScreen shows progress bars', (tester) async {
final controller = _createController();
addTearDown(() async {
await controller.pause(saveOnStop: false);
controller.dispose();
});
await controller.startNew(_createTestState(), isNewGame: false);
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// LinearProgressIndicator가 여러 개 표시되는지 확인
expect(find.byType(LinearProgressIndicator), findsAtLeast(4));
await controller.pause(saveOnStop: false);
});
testWidgets('Loading state shows CircularProgressIndicator', (tester) async {
final controller = _createController();
addTearDown(() {
controller.dispose();
});
// 상태 없이 시작 (startNew 호출 안 함)
await tester.pumpWidget(
_buildTestApp(
GamePlayScreen(controller: controller, forceDesktopLayout: true),
),
);
// 로딩 인디케이터 확인
expect(find.byType(CircularProgressIndicator), findsOneWidget);
});
}