feat(assets): 디지털렌트매니저 아이콘(집+체크·스퀴클) PNG 세트 및 생성 스크립트 추가\n\n- 경로: assets/app_icon/house_check/{32..1024}.png\n- 스크립트: scripts/render_icon.py (무의존 PNG 렌더) / scripts/generate_icons.sh
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JiWoong Sul
2025-09-10 06:37:34 +09:00
parent 79f9aa3eb0
commit 997c2f53a0
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scripts/generate_icons.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
OUT_DIR="assets/app_icon/house_check"
SIZES=(1024 512 256 192 128 96 64 48 32)
mkdir -p "$OUT_DIR"
python3 scripts/render_icon.py "$OUT_DIR" "${SIZES[@]}"
echo "\n아이콘 생성 완료: $OUT_DIR"

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scripts/render_icon.py Normal file
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#!/usr/bin/env python3
"""
Generate squircle app icons with a house + check mark glyph.
No external dependencies. Writes PNGs using zlib and CRC via stdlib.
Usage:
python3 scripts/render_icon.py assets/app_icon/house_check 1024 512 256 192 128 96 64 48 32
"""
import os
import sys
import math
import struct
import zlib
from typing import List, Tuple
NAVY = (0x0F, 0x17, 0x2A, 255) # #0F172A
WHITE = (255, 255, 255, 255)
GREEN = (0x10, 0xB9, 0x81, 255) # #10B981
def srgb_to_lin(c: float) -> float:
c = c / 255.0
if c <= 0.04045:
return c / 12.92
return ((c + 0.055) / 1.055) ** 2.4
def lin_to_srgb(c: float) -> int:
if c <= 0.0031308:
v = 12.92 * c
else:
v = 1.055 * (c ** (1.0 / 2.4)) - 0.055
return max(0, min(255, int(round(v * 255.0))))
def over(dst: Tuple[float, float, float, float], src: Tuple[float, float, float, float]):
# dst, src in linear space RGBA (0..1)
dr, dg, db, da = dst
sr, sg, sb, sa = src
out_a = sa + da * (1.0 - sa)
if out_a == 0.0:
return (0.0, 0.0, 0.0, 0.0)
out_r = (sr * sa + dr * da * (1.0 - sa)) / out_a
out_g = (sg * sa + dg * da * (1.0 - sa)) / out_a
out_b = (sb * sa + db * da * (1.0 - sa)) / out_a
return (out_r, out_g, out_b, out_a)
def to_lin_rgba(color: Tuple[int, int, int, int], alpha_scale: float = 1.0):
r, g, b, a = color
return (
srgb_to_lin(r),
srgb_to_lin(g),
srgb_to_lin(b),
(a / 255.0) * alpha_scale,
)
def point_in_triangle(px, py, ax, ay, bx, by, cx, cy) -> bool:
# Barycentric technique
v0x, v0y = cx - ax, cy - ay
v1x, v1y = bx - ax, by - ay
v2x, v2y = px - ax, py - ay
dot00 = v0x * v0x + v0y * v0y
dot01 = v0x * v1x + v0y * v1y
dot02 = v0x * v2x + v0y * v2y
dot11 = v1x * v1x + v1y * v1y
dot12 = v1x * v2x + v1y * v2y
denom = dot00 * dot11 - dot01 * dot01
if denom == 0:
return False
inv = 1.0 / denom
u = (dot11 * dot02 - dot01 * dot12) * inv
v = (dot00 * dot12 - dot01 * dot02) * inv
return (u >= 0) and (v >= 0) and (u + v <= 1)
def point_in_rect(px, py, x0, y0, x1, y1) -> bool:
return (x0 <= px <= x1) and (y0 <= py <= y1)
def dist_point_to_segment(px, py, ax, ay, bx, by) -> float:
abx, aby = bx - ax, by - ay
apx, apy = px - ax, py - ay
ab2 = abx * abx + aby * aby
if ab2 == 0:
dx, dy = px - ax, py - ay
return math.hypot(dx, dy)
t = (apx * abx + apy * aby) / ab2
if t < 0:
t = 0
elif t > 1:
t = 1
hx, hy = ax + t * abx, ay + t * aby
dx, dy = px - hx, py - hy
return math.hypot(dx, dy)
def inside_superellipse(u: float, v: float, n: float = 4.5) -> bool:
# map [0,1] -> [-1,1]
x = 2.0 * u - 1.0
y = 2.0 * v - 1.0
return (abs(x) ** n + abs(y) ** n) <= 1.0
def render_icon(size: int) -> bytes:
# 2x2 supersampling
samples = [(0.25, 0.25), (0.75, 0.25), (0.25, 0.75), (0.75, 0.75)]
# House geometry (normalized 0..1)
roof = (0.28, 0.46, 0.50, 0.30, 0.72, 0.46) # (ax,ay,bx,by,cx,cy)
body = (0.32, 0.46, 0.68, 0.76) # (x0,y0,x1,y1)
# Check path
chk_a = (0.33, 0.60)
chk_b = (0.46, 0.74)
chk_c = (0.72, 0.48)
thickness = 0.08 # relative to width
lin_bg = to_lin_rgba(NAVY)
lin_white = to_lin_rgba(WHITE)
lin_green = to_lin_rgba(GREEN)
out = bytearray(size * size * 4)
idx = 0
for j in range(size):
for i in range(size):
# Accumulate in linear
dst = (0.0, 0.0, 0.0, 0.0)
cov_bg = 0.0
cov_house = 0.0
cov_check = 0.0
for (ox, oy) in samples:
u = (i + ox) / size
v = (j + oy) / size
if inside_superellipse(u, v):
cov_bg += 1.0
hx = 0
# house coverage (triangle or rect)
if point_in_triangle(u, v, *roof):
hx = 1
elif point_in_rect(u, v, *body):
hx = 1
cov_house += hx
# check coverage by distance to segments
d1 = dist_point_to_segment(u, v, *chk_a, *chk_b)
d2 = dist_point_to_segment(u, v, *chk_b, *chk_c)
if min(d1, d2) <= (thickness * 0.5):
cov_check += 1.0
ss = float(len(samples))
if cov_bg > 0.0:
dst = over(dst, (lin_bg[0], lin_bg[1], lin_bg[2], lin_bg[3] * (cov_bg / ss)))
if cov_house > 0.0:
dst = over(dst, (lin_white[0], lin_white[1], lin_white[2], lin_white[3] * (cov_house / ss)))
if cov_check > 0.0:
dst = over(dst, (lin_green[0], lin_green[1], lin_green[2], lin_green[3] * (cov_check / ss)))
r = lin_to_srgb(dst[0])
g = lin_to_srgb(dst[1])
b = lin_to_srgb(dst[2])
a = max(0, min(255, int(round(dst[3] * 255.0))))
out[idx + 0] = r
out[idx + 1] = g
out[idx + 2] = b
out[idx + 3] = a
idx += 4
return png_encode(size, size, bytes(out))
def png_chunk(typ: bytes, data: bytes) -> bytes:
return struct.pack(
">I", len(data)
) + typ + data + struct.pack(
">I", (zlib.crc32(typ + data) & 0xFFFFFFFF)
)
def png_encode(width: int, height: int, rgba: bytes) -> bytes:
# Build raw scanlines with filter 0
stride = width * 4
raw = bytearray()
for y in range(height):
raw.append(0) # filter type 0
start = y * stride
raw.extend(rgba[start : start + stride])
comp = zlib.compress(bytes(raw), level=9)
sig = b"\x89PNG\r\n\x1a\n"
ihdr = struct.pack(
">IIBBBBB",
width,
height,
8, # bit depth
6, # color type RGBA
0, # compression
0, # filter
0, # interlace
)
out = bytearray()
out.extend(sig)
out.extend(png_chunk(b"IHDR", ihdr))
out.extend(png_chunk(b"IDAT", comp))
out.extend(png_chunk(b"IEND", b""))
return bytes(out)
def main():
if len(sys.argv) < 3:
print(
"Usage: python3 scripts/render_icon.py <out_dir> <sizes...>",
file=sys.stderr,
)
sys.exit(2)
out_dir = sys.argv[1]
sizes = [int(s) for s in sys.argv[2:]]
os.makedirs(out_dir, exist_ok=True)
for s in sizes:
data = render_icon(s)
path = os.path.join(out_dir, f"{s}.png")
with open(path, "wb") as f:
f.write(data)
print(f"wrote {path}")
if __name__ == "__main__":
main()