JiWoong Sul 6e56420a07 feat(animation): 공격 속도 기반 동적 애니메이션 페이즈
- CombatEvent에 attackDelayMs 필드 추가
- ProgressService에서 전투 이벤트에 공격 속도 전달
- AsciiAnimationCard에서 공격 속도 기반 페이즈 프레임 수 계산
- 200ms tick 기준으로 동적 프레임 수 (최소 2, 최대 10)
2025-12-26 18:10:43 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:35:56 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00
2025-12-09 17:24:04 +09:00

Ascii Never Die

Offline Flutter rebuild of Progress Quest 6.4 (single-player only). Network features are stripped; all game data and saves live locally.

Layout

  • lib/src/features/front/ temporary front screen shell to hang the upcoming flow on.
  • doc/progress-quest-flutter-plan.md working plan/notes for the port.
  • example/pq/ original Delphi source/assets (reference only, not built).

Run

flutter pub get
flutter run

Use any supported platform (-d macos, -d chrome, etc.); multi-platform scaffolding is enabled.

Checks

Run from repo root before handoff:

dart format --set-exit-if-changed .
flutter analyze
flutter test
Description
No description provided
Readme 39 MiB
Languages
Dart 92%
HTML 5.7%
C++ 1.1%
CMake 0.9%
Ruby 0.1%
Other 0.1%