6e56420a0779f6803bc048a90e9a7099f2cc2e26
- CombatEvent에 attackDelayMs 필드 추가 - ProgressService에서 전투 이벤트에 공격 속도 전달 - AsciiAnimationCard에서 공격 속도 기반 페이즈 프레임 수 계산 - 200ms tick 기준으로 동적 프레임 수 (최소 2, 최대 10)
Ascii Never Die
Offline Flutter rebuild of Progress Quest 6.4 (single-player only). Network features are stripped; all game data and saves live locally.
Layout
lib/src/features/front/– temporary front screen shell to hang the upcoming flow on.doc/progress-quest-flutter-plan.md– working plan/notes for the port.example/pq/– original Delphi source/assets (reference only, not built).
Run
flutter pub get
flutter run
Use any supported platform (-d macos, -d chrome, etc.); multi-platform scaffolding is enabled.
Checks
Run from repo root before handoff:
dart format --set-exit-if-changed .
flutter analyze
flutter test
Description
Languages
Dart
92%
HTML
5.7%
C++
1.1%
CMake
0.9%
Ruby
0.1%
Other
0.1%